#1
Posted 07 July 2014 - 08:23 AM
I've always mostly focused on that CT component destruction kill, but sometimes consider disabling a mech by focusing on a particular weapons system to neuter the enemy first. I hardly ever focus on the leg destruction of anything except a light mech. Is intentional single or double legging on heavier mechs a rarity or is it common? Is it becoming more common with the scalar falling damage?
#2
Posted 07 July 2014 - 08:40 AM
That said, if the enemy pilots are careless they will often wind up doing a good bit of damage to their own legs, most especially after the recent fall damage rework. This can make aiming low a much more potent and effective tactic. Plus, legs always face in the direction of movement and are much harder to protect than the torso (which can twist independently of the direction of motion). Throw in aiming low at anything fast, plus incidental hits to jumping mechs (some do it deliberately to spread incoming hits to their legs, like Shawks and such), and legging can be quite effective. It works far less well against hull-down mechs (Stalkers, Jagers) and players who watch where they're moving and/or know how to feather their jets.
#3
Posted 07 July 2014 - 08:42 AM
Keep in mind, however, my reasons for being a "legger" are different than what you saw. I don't ever drop in groups.
In the PUG queue with the solo droppers, we have about a 75% population of mouthbreathers that can't shoot without stopping and zooming in (ok, that might be a conservative estimate...it might be as high as 90%). When you're running about, trying to carry half a team that is basically dead weight, you need to do something to even the odds.
Clan Targeting Computers and shooting at legs is that something. You'd be surprised what 2 x CERLL, 4 x CERML and a TC4 can do to an Assaults legs in just a couple of volleys. And keep in mind, virtually every IS mech out there that's using ammo will store it in his legs. Critical hit = KABOOM.
Edited by Willard Phule, 07 July 2014 - 08:42 AM.
#4
Posted 07 July 2014 - 08:43 AM
#6
Posted 07 July 2014 - 08:53 AM
#7
Posted 07 July 2014 - 08:53 AM
I tend to engage close, so I also have the opportunity of choosing where I target since many of my opponents know to torso twist and keep moving, so I have enough opportunities to safely test their legs, I also often run BAP and Target Info Gathering module, with TAG on some builds, to bring up the paper doll as quickly as possible.
So generally, Lights and Jagers, I tend to target legs since light armor is so low and too many Jager pilots under armor. So, if I can quickly strip leg armor (or notice that they quickly go to orange / red), I tend to focus them down as I try to stay out of their firing arc.
It's also fun to leg Assaults, especially Atlas and now Daishi's since I notice too many are under-armored in their legs.
#8
Posted 07 July 2014 - 08:54 AM
Mobility is life. Unless you are piloting an OTT-7K Ostscout you need to keep moving. Limiting your enemies movement is very helpful when facing something far more maneuverable than yourself. A light mech with one leg is scrap, he most likely cannot get away from you.
Good luck.
Mechwarrior Woolf signing off...
#9
Posted 07 July 2014 - 09:00 AM
#10
Posted 07 July 2014 - 11:10 AM
Praetor Knight, on 07 July 2014 - 08:53 AM, said:
Guess I'll have to "invest" in the Target Info Gathering module. But, man, if those things are bloody expensive.
#11
Posted 07 July 2014 - 11:15 AM
#12
Posted 07 July 2014 - 11:31 AM
When you first engage, typically going torso is the best route.
But once you start getting late into the battle, paying attention to legs is very important.
It really varies though.
#13
Posted 07 July 2014 - 11:40 AM
#14
Posted 07 July 2014 - 11:41 AM
Nicholas Carlyle, on 07 July 2014 - 11:31 AM, said:
When you first engage, typically going torso is the best route.
But once you start getting late into the battle, paying attention to legs is very important.
It really varies though.
This is good advice, I think. I do have a habit of shooting the side torso big gun on an Atlas, or the LRM "ears" on a Catapult. Oddly fast mechs usually get my guns attention in the side torso, hoping to pop an XL. Dragons and Centurions are going to get an alpha in the arm. Each mech has its own distinctive apparent (or perhaps not so apparent) weak spot(s). If I'm in a close solo fight with another mech, I'm looking for structure always.
But those legs. If I'm taking a lot of fire from an enemy, shooting their legs doesn't seem to make them back off like a couple vollies of 3 AC/5s to the face. It's almost like you wake up one day and your legs are red. I suppose it just depends in the moment. Bottom line, look for the weakness and exploit it.
#15
Posted 07 July 2014 - 11:43 AM
Oh wait you are talking about in MWO.
It is institutional, On an assault I'll generally try to go for torso shots (no point chewing through 64 points of leg armor when you could be chewing through 64 points of torso), but as others have already noted, there are a lot of idiots out there who will strip armor off their legs to free up tonnage and that idiocy should be exploited when ever it is observed.
Likewise, against an enemy who knows how to twist the legs are often an easier target, and ammo explosions amuse me.
#16
Posted 07 July 2014 - 11:47 AM
#17
Posted 07 July 2014 - 11:51 AM
Lucky Strongarm, on 07 July 2014 - 11:41 AM, said:
This is good advice, I think. I do have a habit of shooting the side torso big gun on an Atlas, or the LRM "ears" on a Catapult. Oddly fast mechs usually get my guns attention in the side torso, hoping to pop an XL. Dragons and Centurions are going to get an alpha in the arm. Each mech has its own distinctive apparent (or perhaps not so apparent) weak spot(s). If I'm in a close solo fight with another mech, I'm looking for structure always.
But those legs. If I'm taking a lot of fire from an enemy, shooting their legs doesn't seem to make them back off like a couple vollies of 3 AC/5s to the face. It's almost like you wake up one day and your legs are red. I suppose it just depends in the moment. Bottom line, look for the weakness and exploit it.
That's why I don't like going legs early.
They tend to take enough collateral damage from jump jets spreading damage, fall damage and LRMs while moving...that they seem like a better tactic middle to late in the game.
In the beginning, nothing backs someone off like a good 20+ damage shot to a torso.
#18
Posted 07 July 2014 - 11:52 AM
#19
Posted 07 July 2014 - 12:00 PM
Edited by Jody Von Jedi, 07 July 2014 - 12:01 PM.
#20
Posted 07 July 2014 - 12:02 PM
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