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Suggestion To Adjust 2~4 Premade Bias For Solo And Group Queues.

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#41 Bilbo

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Posted 08 July 2014 - 10:16 AM

View PostWillard Phule, on 08 July 2014 - 10:13 AM, said:



Right.....but, at the time, the game was called "MW4."

At that time the game was still called MWO, but was in closed beta. Grouping up didn't happen from the start. It was added later.

#42 KingCobra

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Posted 08 July 2014 - 10:27 AM

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Posted Today, 12:16 PM

Posted ImageWillard Phule, on 08 July 2014 - 12:13 PM, said:



Right.....but, at the time, the game was called "MW4."

At that time the game was still called MWO, but was in closed beta. Grouping up didn't happen from the start. It was added later. )

MWO is not MechWarrior and until PGI places most of the component's that PC MechWarrior games had in them pre packaged they should call this game WORLD OF MECHS it fits the game better but that's my opinion and I do see PGI moving in the right direction these last few months to make MWO back into MechWarrior.

Posted Image

Edited by KingCobra, 08 July 2014 - 10:28 AM.


#43 Screech

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Posted 08 July 2014 - 10:32 AM

View PostJez, on 08 July 2014 - 08:34 AM, said:


A lot of the solo droppers here are enjoying the reduced competitiveness of their opponents and are unwilling to give up that advantage. Their selfishness makes them unwilling participants at developing new players and providing those players with a growth promoting environment. They are content with the poor quality of gameplay and and the shallow competitiveness depth in the solo queue. They see no reason to raise the playing level of their newer and less experienced peers. It's a selfish and shortsighted position to take.



Was wondering when the evil solo pugger boogeyman cries would make their first showing. Really remarkable how adroitly you are able to warp reality to fit your view.

The new player experience is being ruined by puggers... Folks will say anything these days.

#44 Star Colonel Silver Surat

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Posted 08 July 2014 - 11:16 AM

View PostJez, on 08 July 2014 - 08:34 AM, said:

A lot of the solo droppers here are enjoying the reduced competitiveness of their opponents and are unwilling to give up that advantage. Their selfishness makes them unwilling participants at developing new players and providing those players with a growth promoting environment. They are content with the poor quality of gameplay and and the shallow competitiveness depth in the solo queue. They see no reason to raise the playing level of their newer and less experienced peers. It's a selfish and shortsighted position to take.


A lot of the 4 man teams and sync droppers here long enjoyed the reduced competitiveness of their opponents and are unwilling to give up that advantage. Their selfishness makes them unwilling participants at developing new players and providing those players with a growth promoting environment. They were content with the poor quality of gameplay and and the shallow competitiveness depth in the 4-man queue. They see no reason to raise the playing level of their newer and less experienced peers. It's a selfish and shortsighted position to take.

Fixed that for you.

#45 BoomDog

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Posted 08 July 2014 - 12:30 PM

View PostBilbo, on 08 July 2014 - 07:34 AM, said:

According to Karl they have tightened Elo restrictions considerably in the Solo queue. This would suggest you are, like most players, around an average Elo level, as that is where the new players in their trial mechs are playing.


Yeah, I think that's pretty much what I said, I'm an average player. I guess that it's not "wonky", but working as intended. Maybe saying that new players in trial mechs should not start off ranked as average players would be a better way of putting it.

Edited by BoomDog, 08 July 2014 - 12:32 PM.


#46 El Bandito

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Posted 08 July 2014 - 12:38 PM

View PostJez, on 08 July 2014 - 08:34 AM, said:

I feel sorry for you Lynx. Most of the peeps posting here are so far entrenched into the pug vs pre-made rhetoric war that they are unable to see that you are discussing about the long term health of the playing community. A lot of the solo droppers here are enjoying the reduced competitiveness of their opponents and are unwilling to give up that advantage. Their selfishness makes them unwilling participants at developing new players and providing those players with a growth promoting environment. They are content with the poor quality of gameplay and and the shallow competitiveness depth in the solo queue. They see no reason to raise the playing level of their newer and less experienced peers. It's a selfish and shortsighted position to take. Frankly, I think your analysis of the current situation and the health of the solo queue is spot on. I just happen to disagree with your proposed solution that would help mitigate some of the longer term issues.


Without a shred of doubt, this is the derpest quote of the day. It is like calling normal queue LoL players a$$holes for taking advantage of newbies, and selfish ******** for unwilling to move on to ranked queue, with pre-mades matching against them.

What he does not realize is that pug queue has become much more enjoyable than ever before. Less pre-mades equals less organized Narc+LRM massacre or pin point poptart fest, making the game less frustrating for newbies.

Edited by El Bandito, 08 July 2014 - 12:45 PM.


#47 Demuder

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Posted 08 July 2014 - 12:42 PM

So let me get this straight... the OP wants to bias the MM so that essentially every match in solo queue has a premade on each side... so that the matches get more... organized ?

Funnily enough, since the new matchmaker, pugs are a lot more organized since solo players tend to check what the rest of the team is doing instead of taking off with their premade buddies hoping the others will magically follow whatever inane scheme they have in their minds.

Also, since I started playing a year ago, it's the first time that when someone types a one-line plan, ie "form up in D3-D4" almost everyone conforms, instead of the premade taking off on their own because they know better.

Frankly, the lack, or at least the curtailing of the amount of premades to one per team in the solo queue has made the game a lot better. Thanks for trying to make a better experience for pugs, but no thanks. The new mm is doing just a lot better without the premades' enlightened guidance, thank you.

Edited by Demuder, 08 July 2014 - 12:44 PM.


#48 Willard Phule

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Posted 08 July 2014 - 12:53 PM

I dunno. Based on what I've experienced today, I think PGI needs to loosen up the Elo restrictions on the PUG queue.

Let's face it, since they decided to put the new guys into the shark tank in a mid-range Elo, it's pretty obvious that the intent is to ensure every match is a roflstomp.

Today, we had three or four that were well-balanced and very close. That is NOT acceptable. Loosen up the Elo so EVERYONE gets to share the love of the roflstomp, not just us low-mid range players. Put the top-end in with us drooling mouthbreathers!

#49 Bilbo

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Posted 08 July 2014 - 01:04 PM

View PostBoomDog, on 08 July 2014 - 12:30 PM, said:



Yeah, I think that's pretty much what I said, I'm an average player. I guess that it's not "wonky", but working as intended. Maybe saying that new players in trial mechs should not start off ranked as average players would be a better way of putting it.

They start slightly below average and stay there until they have completed their cadet bonus. The only way to see if someone's play is above or below average is to have them play against average players. It doesn't really take all that long for their Elo to adjust.

#50 Ozric

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Posted 08 July 2014 - 01:11 PM

The solo queue should be entirely for solo players. Search your feelings, you know it to be true.

#51 El Bandito

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Posted 08 July 2014 - 01:19 PM

View PostOzric, on 08 July 2014 - 01:11 PM, said:

The solo queue should be entirely for solo players. Search your feelings, you know it to be true.


That's right, us puggers are the only ones entitled to the solo queue.

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#52 BoomDog

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Posted 08 July 2014 - 01:32 PM

View PostBilbo, on 08 July 2014 - 01:04 PM, said:

They start slightly below average and stay there until they have completed their cadet bonus. The only way to see if someone's play is above or below average is to have them play against average players. It doesn't really take all that long for their Elo to adjust.


True, it does adjust, but I'm saying they should start off low, and work their way up. Better for them and the rest of us average players.

Last night we had two new players on our team. One piloted his Cent right over the hill straight into the enemy and was dead within the first minute. The second one did 7 damage in his Atlas.Our second Atlas did around 150 damage, so I wonder if he was new also. Anyway, we got steamrolled.

#53 Xmith

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Posted 08 July 2014 - 01:56 PM

I would like to know what the average W/L stat of premade players are?

Are you guaranteed to win more than half your matches in a premade?

#54 Bilbo

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Posted 08 July 2014 - 01:59 PM

View PostXmith, on 08 July 2014 - 01:56 PM, said:

I would like to know what the average W/L stat of premade players are?

Are you guaranteed to win more than half your matches in a premade?

No, you are not guaranteed. You are simply afforded a slight advantage which grows as you add more people to the group.

#55 Joseph Mallan

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Posted 08 July 2014 - 04:51 PM

View PostXmith, on 08 July 2014 - 01:56 PM, said:

I would like to know what the average W/L stat of premade players are?

Are you guaranteed to win more than half your matches in a premade?

Both as a Pre made and a PUG I have a 50% win +/- 5%

View PostBilbo, on 08 July 2014 - 10:16 AM, said:

At that time the game was still called MWO, but was in closed beta. Grouping up didn't happen from the start. It was added later.

How much later, Cause it was in when I hit Closed Beta?

#56 Bilbo

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Posted 08 July 2014 - 05:13 PM

View PostJoseph Mallan, on 08 July 2014 - 04:51 PM, said:


Both as a Pre made and a PUG I have a 50% win +/- 5%


How much later, Cause it was in when I hit Closed Beta?

Honestly, not sure.

#57 Prezimonto

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Posted 08 July 2014 - 08:29 PM

View PostBilbo, on 08 July 2014 - 07:34 AM, said:

According to Karl they have tightened Elo restrictions considerably in the Solo queue. This would suggest you are, like most players, around an average Elo level, as that is where the new players in their trial mechs are playing.


And that's a major problem. They should have a separate bucket for new players, ranked as the lowest of the low while their performance is scored in the background during their Cadet phase. As soon as they earn Knight Errant, they should be introduced at the ELO bucket at least one beneath the middle tier and earn their way up. If they're good it won't take lots more matches to accomplish.

#58 Karamarka

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Posted 08 July 2014 - 09:08 PM

View PostBoomDog, on 08 July 2014 - 01:32 PM, said:


True, it does adjust, but I'm saying they should start off low, and work their way up. Better for them and the rest of us average players.

Last night we had two new players on our team. One piloted his Cent right over the hill straight into the enemy and was dead within the first minute. The second one did 7 damage in his Atlas.Our second Atlas did around 150 damage, so I wonder if he was new also. Anyway, we got steamrolled.


Agreed. Them starting in the middle sucks. There is no way they are going higher when

1. Being new, they have no idea what they are doing

2. They have a trial mech

3. They have no idea how to use the Mech lab if they get their own mech

it can only be bad starting at mid-range ELO.

I have about 30 screenshots of me doing over 500dmg with a light or something, and i have 5-6 people on my team who did under 100.... And in the end it's like 1-12 2-12 3-12 and you get NO points cause their was no assists - than you have people on the forums telling us that "it's our fault we lose and should play better" - Yeah right, get real.

Edited by Karamarka, 08 July 2014 - 09:12 PM.






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