XX Sulla XX, on 09 July 2014 - 02:08 AM, said:
Except this is more about competitive play.
But yes a slower mech in a lower Elo is much easier for some one with slower reflexes. Or for that matter something with a wider margin of error say running SRMs and LBX etc.
Not only there, the mechs mechanic (turnspeed, armmovementspeed, torsotwistspeed,...) are limiting your reflexes.
If i start to turn a 50kph mech it doesnt matter that much if i do it 0,1 or 0,2 seconds later, its much more importend to turn to the right side and to forsee what will happen in a few moments.
In a light 0,1 seconds are the difference between hit and miss or your death and if you do the wrong thing you have the chance to compensate to some degree with the right reflexes.
In gaming you have 3 different "skills" that matter:
Experience - grows with age
Reactiontime - goes down with age, can be trained
Hand-Eye coordination - goes slightly down with age, can be trained, mostly based on the first years of your live
Reactiontime can be balanced with experience to some degree.
- You know how to react and maybe know what will happen, both reduces the need of reactiontime.
Experience can be balanced by reactiontime to some degree.
- You can react and adjust faster in a situation that a more experienced player would not have become part of.
Hand-Eye coordination is the part where you get a knot in your fingers and need to train it more or you dont get a knot and mostly hit the keys you want.