Fall damage should be to leg internals only. Not to armor. Should be easy to fix, so FIX IT.
Also, the Catapult is all CT. For balance's sake, won't you please make the ST's a little larger?
And I am also wondering, do the arms actually take any less damage when the missile flaps are down vs. open?


Fall Damage And Cat Ct
Started by SURUBAMAN, Jul 17 2014 07:16 AM
5 replies to this topic
#1
Posted 17 July 2014 - 07:16 AM
#2
Posted 17 July 2014 - 07:33 AM
SURUBAMAN, on 17 July 2014 - 07:16 AM, said:
Fall damage should be to leg internals only. Not to armor. Should be easy to fix, so FIX IT.
Also, the Catapult is all CT. For balance's sake, won't you please make the ST's a little larger?
And I am also wondering, do the arms actually take any less damage when the missile flaps are down vs. open?
Also, the Catapult is all CT. For balance's sake, won't you please make the ST's a little larger?
And I am also wondering, do the arms actually take any less damage when the missile flaps are down vs. open?
Holy crap you want lights to be 0% instead of <15%?
#3
Posted 17 July 2014 - 07:42 AM
Considering the fact that both the armor and the internals are rigid structures that are connected, I think the OP's post is a bit idiotic. Plus the lights need to be thrown a bone.
#4
Posted 17 July 2014 - 07:48 AM
SURUBAMAN, on 17 July 2014 - 07:16 AM, said:
Fall damage should be to leg internals only. Not to armor. Should be easy to fix, so FIX IT.
This is an absolutely terrible idea.
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Also, the Catapult is all CT. For balance's sake, won't you please make the ST's a little larger?
This is a decent idea, the CT is too big. If it had more "stalkerish" hitboxes it'd be much more viable.
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And I am also wondering, do the arms actually take any less damage when the missile flaps are down vs. open?
Yes, they reduce damage by 10%.
#5
Posted 17 July 2014 - 07:48 AM
If fall damage was reduced by something like 75% then yeah it could damage internal structure instead, otherwise that would be stupid because of legs potentially being lost without even losing any armor on them.
Edited by Pjwned, 17 July 2014 - 07:49 AM.
#6
Posted 17 July 2014 - 08:19 AM
The Catapult CT is still a bit squishy, but I am fairly content with it as it is. The Timber Wolf does show how balanced the hitboxes can be if PGI did want to tweak the Cat a bit further.
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