

#1
Posted 08 July 2014 - 02:35 PM
#2
Posted 08 July 2014 - 02:41 PM
Edited by FupDup, 08 July 2014 - 02:41 PM.
#3
Posted 08 July 2014 - 03:50 PM
....
"What this does is not cause a 'Mech to overheat.. but essentially it will stop the 'Mech from cooling down while Jump Jets are in use."
That's how they've been...
#4
Posted 08 July 2014 - 03:52 PM
ManDaisy, on 08 July 2014 - 02:35 PM, said:
having a bigger engine means you can have a greater ground speed. your ground speed influences how many jets you can have (on TT). That is likely the hidden meaning you are looking for.
#5
Posted 08 July 2014 - 03:55 PM
#6
Posted 08 July 2014 - 03:56 PM
FupDup, on 08 July 2014 - 02:41 PM, said:
Don't forget greater hit detection failures!
#7
Posted 08 July 2014 - 03:58 PM
FupDup, on 08 July 2014 - 02:41 PM, said:
Well, there's less weapons and armor to think about

#8
Posted 08 July 2014 - 04:08 PM
Quote
(Just using your quote here.)
What's funny to me is the supposed instantaneously, rather than across 10 seconds. You fire all weapons instantaneously, you hit instantaneously, you cool instantaneously...
....It's as if they keep forgetting about the ten second aspect. This led to rising thresholds (which don't rise; as you add more heatsinks you cool faster across 10 seconds), this led to ghost heat, lore-incorrect FLD ACs, and some god awful damage concepts requiring double armor in the first place.
So I went and addressed it.
Another simpler idea that'd solve the whole press spacebar, instant height problem that caused all the other issues...
Edited by Koniving, 08 July 2014 - 04:10 PM.
#9
Posted 08 July 2014 - 04:11 PM
cSand, on 08 July 2014 - 03:58 PM, said:

Depends on how you're building the robot. Sometimes, the saved critslots from putting more dubs in your engine can actually allow you to use things like Endo Steel, which would offset the extra tonnage of the engine. It's actually more efficient from a min-max standpoint in many cases, especially as you get into larger and larger mechs (which run out of critslots before they run out of tonnage, usually).
(Also, all mechs generally carry max armor or close to it, regardless of engine).
Edited by FupDup, 08 July 2014 - 04:12 PM.
#10
Posted 08 July 2014 - 04:19 PM
Joseph Mallan, on 08 July 2014 - 03:52 PM, said:
Or...to put into easier to understand terms for people that never played TT.....
You have a base "walk" speed to start with. Let's call it 30kph. Your run speed (maximum speed) is 1.5 X the walking speed.....in this case, it would be 50kph.
Your jumping movement (speed in this case, I guess...although it's weird to think of it that way) is limited to your walking speed. In TT, that means you can have a maximum of 3 jump jets. The weight of the jet is based on the weight of the chassis.
Here....it's not a matter of speed, it's a matter of distance....which really makes no sense, since the JJs push you up and not forward...it's complicated.
#11
Posted 08 July 2014 - 04:27 PM
Quote
The only mech I think would be adversely affected by engine size limiting jumpjets is the Spider. A spider wouldnt be able to have 12 jumpjets. Because its engine size wouldnt support it. The most it would be able to have is 8.
#12
Posted 08 July 2014 - 04:36 PM
Khobai, on 08 July 2014 - 04:27 PM, said:
The only mech I think would be adversely affected by engine size limiting jumpjets is the Spider. A spider wouldnt be able to have 12 jumpjets. Because its engine size wouldnt support it. The most it would be able to have is 8.
Well, for the SDR-5V mounting an XL 285, walking MP is 9.5 so if that is rounded up that brings the total Jump Jet max to 10, otherwise 9. So giving the SDR-5V a unique quirk of +2 or +3 Jump Jets would keep it at 12.
Edited by Praetor Knight, 08 July 2014 - 04:37 PM.
#13
Posted 08 July 2014 - 04:37 PM
#14
Posted 08 July 2014 - 05:04 PM
#15
Posted 08 July 2014 - 05:11 PM
Quote
Commando wins because it walks under the bar.
#17
Posted 08 July 2014 - 05:23 PM
Agent 0 Fortune, on 08 July 2014 - 05:04 PM, said:
The Trebuchet, because it's way too tall while having a large engine.
This is the meta Paul was talking about amirite?
#18
Posted 08 July 2014 - 05:44 PM
#19
Posted 08 July 2014 - 08:10 PM
FupDup, on 08 July 2014 - 02:41 PM, said:
Yeah, what the eff...
Jump Jet Update
Quote
So now shift of the meta is putting the biggest engine you can to get the minimum number of jets needed for your desired height. Why does Paul always go for the complex, and likely completed undocumented in game, solutions? JJ's should be a fixed thrust/lift on chassis only and the only thing the engine size should affect the the number of jets you can mount.
[shakes head]

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