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Reticule Sway


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#1 Saint Scarlett Johan

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Posted 08 July 2014 - 04:28 PM

Because they archived the initial one.

So, was derping about in testing grounds looking at my pretty pink Battlemaster in 3PV while testing some changes.

I noticed in 3PV there is reticule sway as the mech moves, and it moves in step to the mech. Kind of how it would be if we had stompy robots that shot laser beams, bullets, and missiles.

So too see if it was not just a cosmetic thought, but a potentially gameplay impacting one; I more or less wrote my name in the snow (not really, medium lasers have a weak stream).

Video! (Probably shouldn't have left my headset sitting on the desk, you can hear my keyboard and it kills my OCD.)

But as you can see in 3PV the lasers drew a line in the snow that was not straight. It was affected by the stepping of the mech as it bobbed up and down and swayed gently left and right.

However, in 1PV it was smooth as a baby's bottom.


I think having the 3PV crosshair sway would add some more elements to the gunnery of MWO. It might help with the reining in of direct fire as well. I also think Koniving did a topic on this some time back, but I'm unable to find it. Or I'd just necro the hell out of it.


Questions? Comments? Incoming tomatoes?

#2 Bash Atoms

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Posted 08 July 2014 - 09:41 PM

I wouldn't mind if walking affected where my shots were going in 1pv. Consistency would be nice.

#3 Egomane

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Posted 08 July 2014 - 11:24 PM

View PostJohanssenJr, on 08 July 2014 - 04:28 PM, said:


Pinned at the top of the archive:
http://mwomercs.com/...-been-archived/

#4 Saint Scarlett Johan

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Posted 09 July 2014 - 09:18 AM

View PostEgomane, on 08 July 2014 - 11:24 PM, said:

Pinned at the top of the archive:
http://mwomercs.com/...-been-archived/


Awesome, didn't even know about that. Thanks.

I guess this can be deleted.

#5 Egomane

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Posted 09 July 2014 - 09:23 AM

Closing as requested, moving the old thread to this sub-forum.





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