Jump to content

Please Improve Novas


133 replies to this topic

#21 TB Freelancer

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 783 posts
  • LocationOttawa

Posted 09 July 2014 - 06:53 PM

View PostKoniving, on 09 July 2014 - 06:46 PM, said:

I agree; it's not an easy thing to use.


Actually I find those builds amazingly easy to use and be effective with. Even with all the wild experimenting I've been doing while grinding them up, running a lot of sub par builds, the ERML boats dug an atrociously bad KDR and WL ratio well into the positive range. Over time I expect it to hit better than a 3:1 KDR...not bad at all for a medium.

#22 Xarian

    Member

  • PipPipPipPipPipPipPip
  • Wrath
  • 997 posts

Posted 09 July 2014 - 06:54 PM

View PostKoniving, on 09 July 2014 - 06:46 PM, said:

Challenge accepted, I'll be taking on Stormcrows in a Nova on TT and in Zhizhu's Solaris Arena coming next week.

Interested to hear how it goes.

#23 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 09 July 2014 - 06:57 PM

View PostTB Freelancer, on 09 July 2014 - 06:53 PM, said:

Actually I find those builds amazingly easy to use and be effective with. Even with all the wild experimenting I've been doing while grinding them up, running a lot of sub par builds, the ERML boats dug an atrociously bad KDR and WL ratio well into the positive range. Over time I expect it to hit better than a 3:1 KDR...not bad at all for a medium.


I can agree with that. It's the positioning and getting the drop on multiple much larger enemies when working solo and then cleaning up while along one of the sides of Terra Therma that it becomes a problem that needs a bit of skill behind it.

View PostXarian, on 09 July 2014 - 06:54 PM, said:

Interested to hear how it goes.

It'll be here at some point; the tabletop fights that is. Btw there's a King Crab kicking a Dire Wolf's ass.

#24 Dracol

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Steadfast
  • The Steadfast
  • 2,539 posts
  • LocationSW Florida

Posted 09 July 2014 - 07:07 PM

I found the nova had the same role as the Hunchback. Work with the main group, jump in, do your damage, then get back behind the line again.

#25 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 09 July 2014 - 07:11 PM

View PostKoniving, on 09 July 2014 - 06:46 PM, said:

I agree; it's not an easy thing to use.


Challenge accepted, I'll be taking on Stormcrows in a Nova on TT and in Zhizhu's Solaris Arena coming next week.

Ok? Good luck with that! :P

#26 OznerpaG

    Member

  • PipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 977 posts
  • LocationToronto, Canada

Posted 09 July 2014 - 07:46 PM

Nova is an amazing corner mech, especially in the center ring of terra

barely peak around a corner, unleash an arm, and pull back - smoked more than a few stalker/atlas/dires since they couldn't back out fast enough and couldn't really hit me back

http://mwo.smurfy-ne...f7d943993451d92

#27 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 09 July 2014 - 07:48 PM

View PostKoniving, on 09 July 2014 - 05:58 PM, said:

For me it was a twin 30...but then that got nerfed into twin 24's thanks to ER SL nerfs, because for whatever reason PGI loves nerfing and raising heat on short range weapons while buffing the living crap out of long range weapons.


Remember that conversation we had once?


Hopefully my last comments on it make more sense in hindsight now.

#28 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 09 July 2014 - 08:03 PM

View PostUltimatum X, on 09 July 2014 - 07:48 PM, said:

Remember that conversation we had once?

Hopefully my last comments on it make more sense in hindsight now.

Indeed, but I had nothing to do with that.

This has been an on-going trend since 2012.

Quote

TT values:
Small laser, 1 heat, 3 damage.
SPL, 1 heat, 3 damage.
ML, 3 heat, 5 damage.
MPL, 4 heat, 6 damage.
LL, 8 heat, 8 damage.
LPL, 10 heat, 9 damage.
ER LL, 12 heat, 8 damage.
Clan ER SL, 2 heat, 5 damage.
Clan SPL, 2 heat, 3 damage.
Clan ER ML, 5 heat, 7 damage.
Clan MPL, 4 heat, 7 damage.
Clan ER LL, 12 heat, 10 damage.
Clan LPL, 10 heat, 10 damage.

Comparison:
Small laser, 2 heat, 3 damage.
SPL, 2.4 heat, 3.4 damage.
ML, 4 heat, 5 damage.
MPL, 4.6 heat, 6 damage.
LL, 7 heat, 9 damage.
LPL, 8 heat, 10.6 damage.
ER LL, 8.5 heat, 9 damage.
Clan ER SL, 2 heat, 4 damage.
Clan SPL, 2.4 heat, 4.40 damage.
Clan ER ML, 4 heat, 7 damage.
Clan MPL, 5.5 heat, 7.4 damage.
Clan ER LL, 8.5 heat, 11.25 damage.
Clan LPL, 8 heat, 11.8 damage.

What's also not shown is that most of the larger lasers are given hundreds of extra meters in range too.
Tabletop favored close range weapons; yes long range was powerful but short range did decent damage and was very cold while long range weapons were ungodly hot and used in moderation.
MWO favors long range weapons which are super cold and EXTRA POWERFUL, while the short range weapons are seeing lots of damage nerfs, extra heat, etc.

So brawling is being alienated too. In fact it's rather baffling in the bigger picture; the longer range the weapon the more powerful it's being made when it comes to lasers. Clan ER LL's extend almost to 2,000 meters already for 0 damage by the time you get there, but slap in a targeting computer 7 and now you've got 50% greater range (or better).

Lets give brawling weapons a chance here, maybe?

Edited by Koniving, 09 July 2014 - 08:07 PM.


#29 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 09 July 2014 - 08:03 PM

View PostJagdFlanker, on 09 July 2014 - 07:46 PM, said:

Nova is an amazing corner mech, especially in the center ring of terra

barely peak around a corner, unleash an arm, hit an invisible wall that projects beyond the visible corner and pull back, hopefully without taking any return fire now that you have helpfully pointed out exactly where the borders of the invisible wall is.
FTFY

#30 Lootee

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,269 posts

Posted 09 July 2014 - 08:06 PM

The Nova is amazing for a medium mech. You just have to learn how to exploit it.

You know how annoyingly wide apart its arms are? When you try to shoot the enemy you always end up winging some teammate that stepped too close to you?

This quirk gives it the ability to stick just the arm around the corner, blast an enemy in the face with 6 ERMLs and then pull it back in without giving them much of a target to shoot at. Literally all they see of your mech is the arm. When the armor is low on one arm, switch directions and repeat with the other arm.

If you have a steady aim you can destroy anything 55 tons or smaller in 1 salvo with the stock Prime config. Even on Terra Therma it can do ok with some patience. 12 ERML stagger fired .5 seconds apart will bring your heat to about 90%, but it drops rapidly. Wait for it to come down to 55% and you can fire another 6 lasers. By that time whatever you're shooting at is messed up pretty bad.

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

It's not meta and has an unconventional playstyle but I'd say it does pretty decent for a 50 ton mech in a battlefield dominated by 70-85% heavy and assault mechs.

#31 Carrioncrows

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 2,949 posts

Posted 09 July 2014 - 08:18 PM

Nova's would be one of the worst clan mechs released.....if it wasn't for the absurd amount of hardpoints.

That honestly is it's only claim to fame.

Bad hitboxes, low mounted weapon hardpoints, massive legs and is useless as a brawler. (At best you just run up to someone and stand there shooting) It simply is a bad mech.

But the 12 energy and 4 ballistic make it bearable. Not because of the stupid amount of shots that kiss the ground or get blocked by obstructions or how easily you loose a leg. But because the one time when you do get a clear shot and can open up with all cannons.

That's about it.

#32 Ultimax

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 6,979 posts

Posted 09 July 2014 - 08:30 PM

View PostKoniving, on 09 July 2014 - 08:03 PM, said:

Indeed, but I had nothing to do with that.

Not that time, the other time. :P

#33 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 09 July 2014 - 08:36 PM

View PostKoniving, on 09 July 2014 - 06:46 PM, said:

I agree; it's not an easy thing to use.


Challenge accepted, I'll be taking on Stormcrows in a Nova on TT and in Zhizhu's Solaris Arena coming next week.

Your only hope is to poptart.

View PostCarrioncrows, on 09 July 2014 - 08:18 PM, said:

Nova's would be one of the worst clan mechs released.....if it wasn't for the absurd amount of hardpoints.

That honestly is it's only claim to fame.

Bad hitboxes, low mounted weapon hardpoints, massive legs and is useless as a brawler. (At best you just run up to someone and stand there shooting) It simply is a bad mech.

But the 12 energy and 4 ballistic make it bearable. Not because of the stupid amount of shots that kiss the ground or get blocked by obstructions or how easily you loose a leg. But because the one time when you do get a clear shot and can open up with all cannons.

That's about it.

Which ones are worse in your opinion?

Also, how do you get the most out of those 12 hardpoints? How do you set up your Nova so that you don't get your face caved in due to heatstroke-induced narcolepsy or the need to stare at your targets for even longer than you had to before the ghost heat nerf?

#34 Karamarka

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 809 posts

Posted 09 July 2014 - 08:40 PM

The nova is good but imo the center torso is way to weak

#35 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 09 July 2014 - 08:40 PM

View PostSephlock, on 09 July 2014 - 08:36 PM, said:

Also, how do you get the most out of those 12 hardpoints? How do you set up your Nova so that you don't get your face caved in due to heatstroke-induced narcolepsy or the need to stare at your targets for even longer than you had to before the ghost heat nerf?

You could try something like ~8 ERML and a crapton of DHS. 6 ERML + 4 MGs is also acceptable.

If you want to be boring, you can always just run 2 ERPPC + 4 MGs.

#36 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 09 July 2014 - 09:05 PM

View PostFupDup, on 09 July 2014 - 08:40 PM, said:

You could try something like ~8 ERML and a crapton of DHS. 6 ERML + 4 MGs is also acceptable.

If you want to be boring, you can always just run 2 ERPPC + 4 MGs.

... I see 12 Energy slots... but neither of your builds uses all of them...

:rolleyes:.

And he DID say that the good point of the design is that it has so many energy hardpoints... :P.

#37 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 09 July 2014 - 09:10 PM

I wish my hunchback could do what a nova can do. :P

#38 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 09 July 2014 - 09:13 PM

View PostJman5, on 09 July 2014 - 09:10 PM, said:

I wish my hunchback could do what a nova can do. :P

Fly?

I think what you're looking for is one of these.

#39 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 09 July 2014 - 09:18 PM

View PostFupDup, on 09 July 2014 - 08:40 PM, said:

You could try something like ~8 ERML and a crapton of DHS. 6 ERML + 4 MGs is also acceptable.

If you want to be boring, you can always just run 2 ERPPC + 4 MGs.

I find 2 ER large, 6 er small and 4 mg to work fine.

#40 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 09 July 2014 - 09:19 PM

View PostBishop Steiner, on 09 July 2014 - 09:18 PM, said:

I find 2 ER large, 6 er small and 4 mg to work fine.

And the remaining energy slots?

IF YOU HAVE THE SLOTS YOU NEED TO FILL THEM.

YOU *MUST* !!!!

Fill them with tag lasers if you must!





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users