Ultimatum X, on 09 July 2014 - 07:48 PM, said:
Remember that conversation we had once?
Hopefully my last comments on it make more sense in hindsight now.
Indeed, but I had nothing to do with that.
This has been an on-going trend since 2012.
Quote
TT values:
Small laser, 1 heat, 3 damage.
SPL, 1 heat, 3 damage.
ML, 3 heat, 5 damage.
MPL, 4 heat, 6 damage.
LL, 8 heat, 8 damage.
LPL, 10 heat, 9 damage.
ER LL, 12 heat, 8 damage.
Clan ER SL, 2 heat, 5 damage.
Clan SPL, 2 heat, 3 damage.
Clan ER ML, 5 heat, 7 damage.
Clan MPL, 4 heat, 7 damage.
Clan ER LL, 12 heat, 10 damage.
Clan LPL, 10 heat, 10 damage.
Comparison:
Small laser, 2 heat, 3 damage.
SPL, 2.4 heat, 3.4 damage.
ML, 4 heat, 5 damage.
MPL, 4.6 heat, 6 damage.
LL, 7 heat, 9 damage.
LPL, 8 heat, 10.6 damage.
ER LL, 8.5 heat, 9 damage.
Clan ER SL, 2 heat, 4 damage.
Clan SPL, 2.4 heat, 4.40 damage.
Clan ER ML, 4 heat, 7 damage.
Clan MPL, 5.5 heat, 7.4 damage.
Clan ER LL, 8.5 heat, 11.25 damage.
Clan LPL, 8 heat, 11.8 damage.
What's also not shown is that most of the larger lasers are given hundreds of extra meters in range too.
Tabletop favored close range weapons; yes long range was powerful but short range did decent damage and was very cold while long range weapons were ungodly hot and used in moderation.
MWO favors long range weapons which are super cold and EXTRA POWERFUL, while the short range weapons are seeing lots of damage nerfs, extra heat, etc.
So brawling is being alienated too. In fact it's rather baffling in the bigger picture; the longer range the weapon the more powerful it's being made when it comes to lasers. Clan ER LL's extend almost to 2,000 meters already for 0 damage by the time you get there, but slap in a targeting computer 7 and now you've got 50% greater range (or better).
Lets give brawling weapons a chance here, maybe?
Edited by Koniving, 09 July 2014 - 08:07 PM.