Sephlock, on 09 July 2014 - 08:36 PM, said:
Your only hope is to poptart.
Which ones are worse in your opinion?
Also, how do you get the most out of those 12 hardpoints? How do you set up your Nova so that you don't get your face caved in due to heatstroke-induced narcolepsy or the need to stare at your targets for even longer than you had to before the ghost heat nerf?
Summoner - Worst
Nova - 2nd worst
Masakari - third. And I love the XXXX out of my masakari and can get it to preform well but it's kind of a bad mech. There are a great deal of places on maps that you are simply dead. Even if you out ton and gun the guy you have to retreat because you can't get your guns to clear before they pick you apart.
The best way i've found to use the nova is 1 of 2 ways.
Jumpsniper and line mech. Or a combination of the both.
For instance Prime I run x4 Er mediums, x1 er ppc, x 4 mguns.
Jump and hammer. Twin ppc's is a bit of a waste due to the heat but he ERPPC pairs well with the quad mediums. Jump hammer and then burn down targets in the open. Mguns are strictly last ditch. I think I have like 1/2 ton of ammo for them.
For the S variant I run - 2 Er larges, 2 Er mediums, 2 Er smalls and 4 mguns.
You want to stay at range and use the larges over mediums, the smalls and mguns is for when you are forced up close and need more bang.
For the B Variant I run - LB5X - x4 er mediums, x4 mguns. Just like the prime variant but cooler running allowing you to stand up and salvo.
The thing about the nova is that the last place you want to be is up close and personal. Sure it happens and I see lots of people packing on the ER Smalls, but you will die really quick. I see people run in and alpha and then just get obliterated. So the best builds are the ones that keep the range and then only as a last resort push CQC
Edited by Carrioncrows, 09 July 2014 - 10:12 PM.