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Cw Should Have Been Developed First


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#1 ArmandTulsen

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Posted 11 July 2014 - 01:51 AM

CW is supposed to be the foundation of the game, much like a building structure has foundations made and placed before anything else is built. That would have given rhyme and reason to all of these drops, and it would have given playing some purpose. It wouldn't have the Call of Duty team deathmatch + grind feel. Planetary control battles, with hundreds of maps. THAT would have been something great.

PGI should have built the infrastructure of the game first - CW - then added regular content. That would have bolstered the game and increased long-term potential revenue.

I know for a fact that I would have went from pure F2P to buying stuff.

Who's with me on this? Who thinks adding CW LAST hurts the game more than it helps it? Who thinks CW shouldn't be added first?

#2 NextGame

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Posted 11 July 2014 - 02:08 AM

Having an actual game to play before shovelling decorate the mech for $£$£$£$ simulator would indeed have been nice.

#3 BLOOD WOLF

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Posted 11 July 2014 - 02:10 AM

you do realize the world does not work on magic? so if you can magically make Cw the first feature ever, do you not realize how bad it would have been? We would not have had an actually game, instead we would have had a mess. or probably still would be waiting for something to be released while having nothing to play at all.

#4 Turist0AT

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Posted 11 July 2014 - 02:11 AM

Isnt UI2 the foundation you are talking about? The whole modular thing.

Edited by Turist0AT, 11 July 2014 - 02:14 AM.


#5 stjobe

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Posted 11 July 2014 - 02:19 AM

Minimum Viable Product.

If you don't know what that means in relation to MWO, I suggest you do some research.

#6 BLOOD WOLF

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Posted 11 July 2014 - 02:23 AM

I have to agree with the OP, that is exactly what they should have been doing from the start. Working on the infrastructure and building the frame of the game. However that was not an option for them. It is easy to do that when your in the position of Bethesda or Blizzard. Where you have the means to make a game and then release it. PGI did not have that option, that is why they did a kickstarter and crowd funding. We get to play the game while it is being made and that is still a relatively new concept. We are used to playing games that had already spent months or years in development, and then getting it patched later down the road.

I do agree that They really should have taken the time to build the frame and then fill it in as it went along. I have no idea why they wasted so much time with that old useless UI when they should have known it's limitations. However they have the idea and learned from that fiasco. This is why I look at The old MWO before Ui 2.0 and post Ui 2.0 as separate games.

They could not have supported the complexity of this game with the Old UI. Whatever the case it was either not able or incapable of Supporting the features needed for this game. The problem is that It took time. Time they sorely mis-used, time that could have been spent getting UI 2.0 done. If we would have had 2.0 from the beginning we would be close to CW than we are now.

However as i see it they have been productively lately despite this setback with getting features out. I can already say a huge number of people have said NO CW before clans. I am anticipating association to see what they are doing and what direction they are going to take.

Edited by BLOOD WOLF, 11 July 2014 - 02:30 AM.


#7 BLOOD WOLF

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Posted 11 July 2014 - 02:31 AM

View Poststjobe, on 11 July 2014 - 02:19 AM, said:

Minimum Viable Product.

If you don't know what that means in relation to MWO, I suggest you do some research.

do not let the word minimal fool anybody here. Even a MVP can be built upon.


Edited by BLOOD WOLF, 11 July 2014 - 02:32 AM.


#8 Black Ivan

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Posted 11 July 2014 - 03:11 AM

I agree with OP. CW should have been there from the start, the other things could have been implemented later. So at least we would have something worth to fight for

#9 Karamarka

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Posted 11 July 2014 - 03:23 AM

View PostBLOOD WOLF, on 11 July 2014 - 02:10 AM, said:

you do realize the world does not work on magic? so if you can magically make Cw the first feature ever, do you not realize how bad it would have been? We would not have had an actually game, instead we would have had a mess. or probably still would be waiting for something to be released while having nothing to play at all.


You are the biggest fan boy i have ever seen, every thread - every where you are hot on the heels of any one who talks about Community Warfare in any light, even passive-neutral.

You're right in a funny-joke-sense, because it takes them so long to make anything. We'd instead of having 6 maps we would have 3 (lol) and instead of 50 mechs we would have 30, but we'd have an actual progressive game instead of TDM.

http://mwomercs.com/...mmunity-warfare (2011)

"Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.

Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.

Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp."

Edited by Karamarka, 11 July 2014 - 03:27 AM.


#10 Accused

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Posted 11 July 2014 - 03:29 AM

Well...it was supposed to be there from the start. That was a long time ago.

#11 Thorn Hallis

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Posted 11 July 2014 - 03:30 AM

From a technical point of view it probably would have made sense to build the game with CW at its core.

But I guess the financial resources (or the lack thereof) of PGIGP made that impossible.

#12 Kilo 40

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Posted 11 July 2014 - 03:33 AM

how could there have been CW with 4 mechs and one map?

#13 BLOOD WOLF

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Posted 11 July 2014 - 03:34 AM

View PostKaramarka, on 11 July 2014 - 03:23 AM, said:


You are the biggest fan boy i have ever seen, every thread - every where you are hot on the heels of any one who talks about Community Warfare in any light, even passive-neutral.



View PostBLOOD WOLF, on 11 July 2014 - 02:23 AM, said:

I have to agree with the OP, that is exactly what they should have been doing from the start. Working on the infrastructure and building the frame of the game. However that was not an option for them. It is easy to do that when your in the position of Bethesda or Blizzard. Where you have the means to make a game and then release it. PGI did not have that option, that is why they did a kickstarter and crowd funding. We get to play the game while it is being made and that is still a relatively new concept. We are used to playing games that had already spent months or years in development, and then getting it patched later down the road.

I do agree that They really should have taken the time to build the frame and then fill it in as it went along. I have no idea why they wasted so much time with that old useless UI when they should have known it's limitations. However they have the idea and learned from that fiasco. This is why I look at The old MWO before Ui 2.0 and post Ui 2.0 as separate games.

They could not have supported the complexity of this game with the Old UI. Whatever the case it was either not able or incapable of Supporting the features needed for this game. The problem is that It took time. Time they sorely mis-used, time that could have been spent getting UI 2.0 done. If we would have had 2.0 from the beginning we would be close to CW than we are now.

However as i see it they have been productively lately despite this setback with getting features out. I can already say a huge number of people have said NO CW before clans. I am anticipating association to see what they are doing and what direction they are going to take.


#14 Livewyr

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Posted 11 July 2014 - 03:35 AM

I too would like CW to have been sooner, but I do not go so far as to think it should have been implemented already. We are only just now getting a (generally) stable client with functioning weapons (SRMs)- and we have not yet achieved any semblance of weapon balance.

If CW was active right now, units would be using PPC/Gauss/ACs, unless you are one of the "Africa Clans" (WoT) where anything goes because nobody really cares...

Would I have liked the game to progress faster? Naturally, but I am not so short-sighted as to ignore all the fail that would have happened with an early CW implementation. Present the end-game.. when you are ready for it to be the end-game.

Anyone else remember going "Open Beta?"

#15 Moridan

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Posted 11 July 2014 - 03:36 AM

I dont think anyone would argue with the OP that CW should have come before Clans were released. It makes perfect sense, except from a business standpoint. PGI needs to keep revenue incoming and for a F2P game, the only way to accomplish this is by releasing more mechs for people to buy.

I dont agree with it, but I understand it.

#16 BLOOD WOLF

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Posted 11 July 2014 - 03:41 AM

If the would have had CW before Clan, I can not Imagine how many people would have been flipping out. Since the clans were still active even before the invasion. That viewpoint of No clans before CW is not shared with everybody. Especially players who are exclusively clanners.

the counter to this would be that a player can be understanding enough to delay clans so they can work on getting CW here faster but If i started that thread I probably know what the reaction would be. Not to mention many players who like me had to basically play IS mechs for 2 years without seeing clan mechs or got into this game because they thought clans mechs would be here in a short amount of time. it's just a thought

#17 Felbombling

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Posted 11 July 2014 - 03:48 AM

"Man, it's been two years, and not one planet has changed hands. I can't wait until PGI introduces Mechs!!"

#18 Karamarka

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Posted 11 July 2014 - 03:57 AM

View PostBLOOD WOLF, on 11 July 2014 - 03:34 AM, said:

Double quote - snip


Grats you edited your original post.

Edited by Karamarka, 11 July 2014 - 03:57 AM.


#19 BLOOD WOLF

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Posted 11 July 2014 - 04:01 AM

View PostKaramarka, on 11 July 2014 - 03:57 AM, said:


Grats you edited your original post.

only for spelling errors, or if there was something wrong with it.

I just edited this post also because I go back and correct. what does that have to do with anything. You think I went back and changed everything? even if i reworded I would still say what I meant to say. The words change but the meaning does not. It depends.

Edited by BLOOD WOLF, 11 July 2014 - 04:03 AM.


#20 Bobzilla

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Posted 11 July 2014 - 04:09 AM

Mech combat is the foundation of the game, not CW.
No mech combat, no CW.

So to me it does make sense that they would hammer out the details of what the game revolves around, mech combat. This includes weapon funtion, customization and balance.

It was a good idea to implement the clans before CW. Some think Clans aren't balanced, some think they are, I feel it's very close, but if they weren't, it would have destroyed CW because of unbalance. Also if CW exsisted before clans, how would all the persons wanting to play clans participate? Would the realm have to be rest when clans did invade?

The problem being they took, in my opinion, far too long to refine the game. It seems as tho very little has changed over how long the game has been around.

Edited by Bobzilla, 11 July 2014 - 04:12 AM.






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