

Advanced Zoom Module Sensitivity
#1
Posted 11 July 2014 - 06:45 AM
In other words, is there any way to lower the insane sensitivity when Advanced Zoom in activated?
#2
Posted 11 July 2014 - 06:48 AM
#3
Posted 11 July 2014 - 06:52 AM
The Great Unwashed, on 11 July 2014 - 06:48 AM, said:
I just double checked, it does not. It could be two different programs interfering with one another, or maybe I just need to reinstall the game. The button to look around my cockpit doesn't work either. If noone else is having this problem I'll just do that and hope it fixes itself.
#4
Posted 11 July 2014 - 06:54 AM
#5
Posted 11 July 2014 - 07:06 AM
Bulletsponge0, on 11 July 2014 - 06:54 AM, said:
It doesn't do that with the 2x/3x zoom (depending on if you have TC or not) though. My mouse movements = the same reticle movement. When I turn advanced zoom on, even though the magnification is 4x my sensitivity seems to increase by a factor of 4-6.
Maybe it's a quirk with the module? I didn't notice this happening when the clans first came out though, which is when I started to use the module more often.
Edited by Pezzer, 11 July 2014 - 07:07 AM.
#6
Posted 11 July 2014 - 07:08 AM
#7
Posted 11 July 2014 - 08:08 AM
Koniving, on 11 July 2014 - 07:08 AM, said:
I have 4 sensitivity stages set up on my Naga. Guess I'll set a 5th at 200 dpi... :/
Thanks for the info guys, my Advanced Zoom problem is the result of a syntax error.
#8
Posted 11 July 2014 - 10:17 AM
If moving your mouse 1 mm moves the reticle 1 meter at 500 meters range, at a range of 1000 meters that 1 mm will be 10 meters (not real numbers). Now if you move your mech, the distance is the same at any range.
#9
Posted 11 July 2014 - 05:36 PM

#10
Posted 11 July 2014 - 06:07 PM
Pezzer, on 11 July 2014 - 07:06 AM, said:
Normal zoom increases the magnification for your whole view, but the module zoom is just an object on the screen. Toggle it and look outside the insert when you move your mouse, you should see that your reticule moves at the same rate as if you were zooming normally. The zoom is essentially a big magnifying glass stuck to the front of your cockpit.
#11
Posted 12 July 2014 - 03:00 AM
When you move your mouse by let's say 5mm, the dpi/sensitivity setting defines how that translates to an angle. Higher dpi means the angle is bigger, resulting in a larger turn ingame.
Note how the far away arc is larger than the closer arc, even with the exact same angle. That's what happens with the zoom. The further away you get from the center (in this case the camera), the bigger the bow gets for a fixed angle. So with the same dpi, you feel like you move alot faster.
The proper implementation would be a sensitivity reduction depending on zoom level. That way we would always have the same "screen speed", while in the background the sensitivity would be tweaked all the time. Because in the end, the behavior on the screen is what people care about.
Also, the proper balancing of zoom is the tunnel vision, which comes automatically. Fiddling with the sensitivity (or in this case NOT fiddling with it) for "balancing" is highly suspicious. Smells like someone didn't want to tell you he was just unable (or too lazy) to implement the sensitivity compensation.
Oh, and to answer your question: no, there is no way to do that in the game, unless you are a PGI software developer and plan to implement it.
Edited by Denolven, 12 July 2014 - 03:09 AM.
#12
Posted 12 July 2014 - 03:24 AM
Pezzer, on 11 July 2014 - 07:06 AM, said:
Maybe it's a quirk with the module? I didn't notice this happening when the clans first came out though, which is when I started to use the module more often.
You don't notice it as much with regular zoom because your torso turn rate is capped and in those modes you're likely aiming much faster than the torso can turn.
Edited by Satan n stuff, 12 July 2014 - 03:24 AM.
#13
Posted 12 July 2014 - 06:57 AM
See how the targetting boxes move all over the place with adv zoom? The crosshair is also behaving strangely but it is hard to tell in normal gameplay.
See these two videos. They were actually made to illustrate issues with TrackIR, but the principle remains true even without it, because when you move the mouse (especially with arm lock off), the crosshair and point of view move.
The problem is that the adv zoom module is positioned in 3D space at point between the eye and the subject.
To illustrate:
Hold a finger up in front of the screen and close one eye.
Now turn your head, and your finger appears to "move". This is because your eyes are on the front of your head, so when you rotate your neck, your eye translates sideways.
TLDR:
Adv zoom feels strange when you move the mouse around.
The best mitigation is to turn ON arm lock when using Adv Zoom, though this is still not perfect.
You can use "Fire Control" (link in sig) to give you a proper arm lock toggle (Rather than having to hold it).
#14
Posted 12 July 2014 - 12:56 PM
Thanks again everyone!
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