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"the Plan" Updated - Mech Factory Level


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#21 Deathlike

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Posted 11 July 2014 - 03:11 PM

Considering that the map release isn't likely to happen this month (if we go by the plan), I'm confident it'll take 8 months in total for the next map (in other words, it'll be released in August at the earliest).

#22 Biglead

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Posted 11 July 2014 - 04:08 PM

I hope it's worth the wait and not just "The MEHfactory".

#23 WVAnonymous

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Posted 11 July 2014 - 04:13 PM

I hope at least it's a biiig swamp. I hate the little cramped maps and the little cramped spaces.

I'd much prefer a spring Alpine map.



edit: good catch OP

Edited by WVAnonymous, 11 July 2014 - 04:14 PM.


#24 Scratx

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Posted 11 July 2014 - 06:43 PM

I wonder how many OMGLURMBOAT will be crying when/if their mega-LURM salvos hit ceilings inside the mech factory.

Biggest stealth nerf against LRM boats ever? ;)

#25 Joseph Mallan

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Posted 11 July 2014 - 06:50 PM

View PostScratx, on 11 July 2014 - 06:43 PM, said:

I wonder how many OMGLURMBOAT will be crying when/if their mega-LURM salvos hit ceilings inside the mech factory.

Biggest stealth nerf against LRM boats ever? ;)

It balances Caustic then.

#26 Tesunie

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Posted 11 July 2014 - 06:55 PM

View PostScratx, on 11 July 2014 - 06:43 PM, said:

I wonder how many OMGLURMBOAT will be crying when/if their mega-LURM salvos hit ceilings inside the mech factory.

Biggest stealth nerf against LRM boats ever? ;)


Already in the game. Docking area in Crimson Straight. Underneath that dock, LRMs only have an effective range of 180-around 200m, or nothing. Same goes for HPG network, Inside the "basement". Can you guess where the people afraid of LRMs hide? (And i scare them every time I start to hit them with LRMs in thise strange places...)

#27 Deathlike

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Posted 11 July 2014 - 06:59 PM

New map in at least 60 days:
https://twitter.com/...640125346553856

So, we'll get a new map.. 9 months after the last map.

Edited by Deathlike, 11 July 2014 - 07:02 PM.


#28 Xiang

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Posted 11 July 2014 - 06:59 PM

I really wish they didnt list UI2.0 as 100% done considering how bad it truly is to navigate and load out a mech....

Also wondering why faction stuff si so far behind considering it was supposed to be part of the Phoenix benefits...I have still not selected my medallions because we have no clue what factions will do to us.

Sad to see only 1 map and 1 game mode under construction....

IS map, how hard can it be to make a map of the the IS and the Clan invasion? By time they get the map in place, they will need to back the date up to 3049 again so that they can show the clans invading and sucking up half of the IS.

/sigh....

Xiang

#29 DYSEQTA

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Posted 11 July 2014 - 07:18 PM

View PostAlex Warden, on 11 July 2014 - 01:04 PM, said:

do you really still wonder about that? i guess not

september PGI, september... i called it a while ago... CW or Elite Dangerous, which one will make the race?

My money is on Elite Dangerous...literally.

#30 Destructicus

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Posted 11 July 2014 - 07:34 PM

View PostJohnnyWayne, on 11 July 2014 - 02:26 PM, said:

Mechfactory? Hesperus II like? So that means like some cave systems?

I can only hope
I remember about a year ago there was talk of a cave like map
I'm really hoping this that
because
caves
Have you guys ever been in a cave?
I like caves
I like mechs
I would love to have my mech in a cave
but I digress
I'm super stoked about a mech factory map none the less
1. because new map
2. because mech factory implies almost cramped and closed environments that would be a breath of fresh air
could you imagine a map where jump jets are rendered useless and brawling is the only way to survive
It'd be a great way to contrast with the upcoming swamp map that is "multilevel" and which I myself assume to be somewhat vertical.





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