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Next Map Minimum 60 Days Out

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#1 Sandpit

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Posted 11 July 2014 - 06:35 PM

Next map is a minimum of 60 days out per bryan on twitter. I can't link due to being on my phone if anyone else can

#2 FupDup

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Posted 11 July 2014 - 06:37 PM

Keyword "minimum."

;)

#3 Mcgral18

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Posted 11 July 2014 - 06:39 PM

Perhaps....90 days?

#4 FupDup

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Posted 11 July 2014 - 06:40 PM

View PostMcgral18, on 11 July 2014 - 06:39 PM, said:

Perhaps....90 days?

In Valve PGI time

#5 Kyle Wright

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Posted 11 July 2014 - 06:42 PM

BAHUMBUG

#6 Deathlike

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Posted 11 July 2014 - 06:43 PM

https://twitter.com/...640125346553856

So... September 2014.

Excellent... big things in...

I can't say it with a straight face anymore.

#7 Joseph Mallan

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Posted 11 July 2014 - 06:47 PM

View PostDeathlike, on 11 July 2014 - 06:43 PM, said:

https://twitter.com/...640125346553856

So... September 2014.

Excellent... big things in...

I can't say it with a straight face anymore.

On the net no one can see you smile.
Posted Image

#8 Lyoto Machida

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Posted 11 July 2014 - 06:50 PM

Is that soon?

#9 MonkeyCheese

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Posted 11 July 2014 - 06:55 PM

Still waiting for my caustic variant...

Make it pre erruption with green trees everywhere aka a forest map without actually designing a new map.

#10 jozkhan

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Posted 11 July 2014 - 07:26 PM

so...

60+ days to complete the remaining 40% of the next map?

Is it me or is it taking longer to make these maps?

or ;)

#11 AlexEss

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Posted 11 July 2014 - 07:30 PM

i would think that a lot of the art assets go in te fitting the camos to the clan mechs and the rest of the team is most likley hammering away at phase 1. There might also be a IS mech release in there even if it is just a hero.

#12 Kilo 40

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Posted 11 July 2014 - 07:30 PM

so we get good news and you people whine even more.

typical.

#13 Sephlock

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Posted 11 July 2014 - 07:31 PM

View PostMonkeyCheese, on 11 July 2014 - 06:55 PM, said:

Still waiting for my caustic variant...

Make it pre erruption with green trees everywhere aka a forest map without actually designing a new map.

Think of all the ghost hitboxes around the tree models, though...

#14 MischiefSC

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Posted 11 July 2014 - 07:33 PM

There's another big mech package being developed - that's where the money is and businesses need paid. So about the time everyone else can get Clan mechs, those of us with cash will be able to buy Clan Buster mech packs. I'm just curious to see if they compare to the Clan mechs the same way Clan mechs compare to IS mechs. You mark my words though, it'll happen and in that timeframe.

#15 Sandpit

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Posted 11 July 2014 - 07:47 PM

View PostKilo 40, on 11 July 2014 - 07:30 PM, said:

so we get good news and you people whine even more.

typical.

So different people have different opinions and not all of them agree and someone has to resort to insulting remarks instead of just giving their opinion as well.
typical...

#16 Kilo 40

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Posted 11 July 2014 - 07:56 PM

View PostSandpit, on 11 July 2014 - 07:47 PM, said:

So different people have different opinions and not all of them agree and someone has to resort to insulting remarks instead of just giving their opinion as well.
typical...


"insulting remarks"? lol!

come down off your cross kid.

#17 Kharax

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Posted 11 July 2014 - 08:13 PM

LOL, and then maybe one new map at the end of the next year ... ^ ^
Its like to joke where no one can laugh about.

Edited by Kharax, 11 July 2014 - 08:28 PM.


#18 Sandpit

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Posted 12 July 2014 - 07:04 AM

View PostKharax, on 11 July 2014 - 08:13 PM, said:

LOL, and then maybe one new map at the end of the next year ... ^ ^
Its like to joke where no one can laugh about.

Unfortunately
It sounded like Bryan was saying they had been blocked from working on them to get clans out.

Not sure if I am misinterpreting that though

#19 Bryan Ekman

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Posted 12 July 2014 - 07:08 AM

30 days~ to finish the map, 30 days to run it through test (2 weeks) and our Stable/Stage (2 weeks) pipeline. That's if everything is perfect, which is rarely true with maps, especially city maps. There tend to be many clipping and stuck geo bugs to sort out. Thus the 60 day minimum. Actual dev time on maps before test is anywhere from 2-4 months.

There's a good article here about the whole process.

#20 MechB Kotare

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Posted 12 July 2014 - 07:15 AM

Im honestly dissapointed to know, that we are min 2 more months until the release of new map, after 6 months waiting.

But then again, i'm glad you decided to enlighten us with any information about map producton. I just hope that after 30++ days of testing, you wont release another map, full of invisible walls, and ghost obstacles.

Edited by MechB Kotare, 12 July 2014 - 07:25 AM.






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