#1
Posted 11 July 2014 - 06:35 PM
#2
Posted 11 July 2014 - 06:37 PM
#3
Posted 11 July 2014 - 06:39 PM
#5
Posted 11 July 2014 - 06:42 PM
#6
Posted 11 July 2014 - 06:43 PM
So... September 2014.
Excellent... big things in...
I can't say it with a straight face anymore.
#7
Posted 11 July 2014 - 06:47 PM
Deathlike, on 11 July 2014 - 06:43 PM, said:
So... September 2014.
Excellent... big things in...
I can't say it with a straight face anymore.
On the net no one can see you smile.
#8
Posted 11 July 2014 - 06:50 PM
#9
Posted 11 July 2014 - 06:55 PM
Make it pre erruption with green trees everywhere aka a forest map without actually designing a new map.
#10
Posted 11 July 2014 - 07:26 PM
60+ days to complete the remaining 40% of the next map?
Is it me or is it taking longer to make these maps?
or
#11
Posted 11 July 2014 - 07:30 PM
#12
Posted 11 July 2014 - 07:30 PM
typical.
#14
Posted 11 July 2014 - 07:33 PM
#15
Posted 11 July 2014 - 07:47 PM
Kilo 40, on 11 July 2014 - 07:30 PM, said:
typical.
So different people have different opinions and not all of them agree and someone has to resort to insulting remarks instead of just giving their opinion as well.
typical...
#16
Posted 11 July 2014 - 07:56 PM
Sandpit, on 11 July 2014 - 07:47 PM, said:
typical...
"insulting remarks"? lol!
come down off your cross kid.
#17
Posted 11 July 2014 - 08:13 PM
Its like to joke where no one can laugh about.
Edited by Kharax, 11 July 2014 - 08:28 PM.
#18
Posted 12 July 2014 - 07:04 AM
Kharax, on 11 July 2014 - 08:13 PM, said:
Its like to joke where no one can laugh about.
Unfortunately
It sounded like Bryan was saying they had been blocked from working on them to get clans out.
Not sure if I am misinterpreting that though
#19
Posted 12 July 2014 - 07:08 AM
There's a good article here about the whole process.
#20
Posted 12 July 2014 - 07:15 AM
But then again, i'm glad you decided to enlighten us with any information about map producton. I just hope that after 30++ days of testing, you wont release another map, full of invisible walls, and ghost obstacles.
Edited by MechB Kotare, 12 July 2014 - 07:25 AM.
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