If it takes you six months just to make a map, I think you should start working on MWo2 now, using the Unreal Engine.
And it's not like your maps are actually balanced as it is, PGI.
And lets' not get started on all of the pebbles, small cars that stop a 20+ ton mech dead cold instantly, and invisible walls that you can hit instead of your target, or get hung up on.
More like it'll be six months before PGI works on it, slaps it together in five minutes and then slaps it out the door while working on their newest mechs.
"please submit tickets for these instances" was the last time I got a dev response for this, so to counter that in advance I will just ask now.
When is the last time you actually played on Canyons, Caustic (yes even the featureless slopes of caustic have SMALL rocks that Battlemechs who have these things called knees and ankles should be able to STEP OVER), HPG Manifold, River City?
It's not even like there are just one or two items that cause these problems on the map. The maps are LOADED with them.
Edited by Mavairo, 12 July 2014 - 01:16 PM.