JagdFlanker, on 13 July 2014 - 10:17 AM, said:
why is everybody bit-ching about something that you are never obligated to use in the first place like modules? it hasn't even been implemented yet and there's all this screaming about something you don't even understand yet
wait until it's implemented, try it out, THEN bit-ch
i personally say it's because:
1. i use modules on my mechs (not the weapon modules)
2. the reason i grind my mechs up to master skill is the extra module slot (not for another weapon module slot)
3. i think that the weapon modules are nearly useless and lack of variation (all of them only increase range and heat)...and i learned it the hard way, wasting 6M C-Bills for 2 weapon modules
why should we (most of us?) "bit-ching" so early here? well, PGI explained their idea here, doesn't that mean the devs want our feedbacks?...some of us might seem rude, but hey, it's the content that counts (except if only the text full of insults, then it's better to stay silent)
which one do you prefer, a community that actively "bit-ching" when they feel the devs are heading into dangerzone or a community that don't say anything until some changes made into the game?....oh, and please change the "bit-ching" parts into "giving feedback"
i'd be more happy if it's like what he wrote (hope you don't mind if i re-quote your post
) :
Asmudius Heng, on 12 July 2014 - 02:49 AM, said:
The module change was PGIs chance to start redefining role warfare in this game where that pillar has yet to really have any meaning at all.
Instead we get a chance deliberatly designed to make people spend more XP and cbills on the worthless weapons modules.
This is HORRIBLY dissapointing PGI.
By making this a generic, dull, uninspired time sink you have crapped on any chances of making a set of role warfare enhancers.
You already had roles for modules, sensor types, support types etc weapons as well ... instead of using ROLES to define modules you are basically forcing people to spend for the weapons thats it.
Here this is how you redesign modules.
Have weapons slots
Have mech slots
Have support slots
Have sensor slots
Now every module is tagged with one of those catagories including consumables. example:
Coolshot -> weapons
UAV -> Sensor
Artillery -> support
Now you have 4 basic roles in modules.
-Ones that enhance your mech performance (hill climb, fall damage etc)
-Ones that enhance your sensors (Seismic, target retention etc)
-Ones that provide support to your team(capture accel, this one might need more modules released for it)
-And of course weapons based modules
Now apply these VERY differently depending on the mech. Lets take a look at a few.
1. Raven: Your sensor mech, this one might have three Sensor modules, one support module, and one mech module - thats right NO WEAPONS module they do not ALL have to have every type.
2. Jenner: A light with a different role might have: two weapons modules, one sensor module, 2 mech modules - This mech can modify its performance and its weapons being the striker mech but it cannot do artillery
3. Catapult: 2 sensor modules, 2 support modules, 1 weapons module - This mech might not be able to modify its performance much but it can boost its LRMs, get decent sensor help, and can add artillery and more being a support mech
4. Victor, lets take a look at a meta mech - 2 mech modules, 1 sensor module, 2 weapons modules - Inhibits it bringing arty but it has good weapons and can enhance the machine itself with some sensor backup
5. DDC Atlas A command mech - 2 sensor modules, 2 support modules, 1 mech module - All about sensors, supporting and something to help boost the machine itself but stops it being a weapons enhancer.
Now weapons modules need to be worth a damn for this to really work and these are just rough ideas but I really hope PGI can see that this would help balance, this would help role warfare, this would get them to sell more weapons modules because they are there and people WILL fill them.
What you propose PGI is horrific and a waste of time and an obvious cbill/xp sink.
whoops...forgot to mention....when will you give us general chat feature?
Edited by Discarius, 13 July 2014 - 11:25 AM.