If You Are Going To Take Away My Modules Pgi, Refund Them
#21
Posted 12 July 2014 - 08:52 AM
Any though on the refund would be great.
#22
Posted 12 July 2014 - 08:54 AM
#23
Posted 12 July 2014 - 08:55 AM
Ultimatum X, on 12 July 2014 - 08:13 AM, said:
I think we all appreciate you looking into it, but I think part of that should be a re-evaluation of the overall module changes.
If you give me 2 + 1 (mastery) weapon module slots, I am not going to use them.
The weapon modules as they are currently implemented are quite frankly terrible. They have little/low/no value for most builds.
I do not want, nor need +5m of range on a weapon for the cost of even more heat, when heat is already a constant bottle neck for damage output.
I'm not sure if the team felt we weren't using the weapon mods because we lacked the space for them, but even if no other modules of any type existed I would not want to slot these. This needs to be either re-vamped or re-thought.
What I do want is all of the options to customize my build through the use of the passive modules - that's why I was willing to grind out the cbills and the XP to get them in the first place.
So please rethink this, it was the only sour note in an otherwise very positive vlog.
I agree but for one thing. Weapon modules have to go entirely. They can not be balanced at all, either they're completely useless (like they are right now), or they become so beneficial that newcomers are at a severe disadvantage. Weapon modules were the worst possible idea from the beginning, no doubt initiated by those greedy IGP people.
Rhaythe, on 12 July 2014 - 08:34 AM, said:
° <---- The point
You
#24
Posted 12 July 2014 - 08:57 AM
Sarlic, on 12 July 2014 - 08:52 AM, said:
Any though on the refund would be great.
Demuder, on 12 July 2014 - 08:54 AM, said:
Exactly.
#25
Posted 12 July 2014 - 08:57 AM
#27
Posted 12 July 2014 - 11:09 AM
Bryan Ekman, on 12 July 2014 - 07:28 AM, said:
Thank you for the reply, Bryan. I appreciate it.
#28
Posted 12 July 2014 - 11:13 AM
#29
Posted 12 July 2014 - 11:28 AM
Rhaythe, on 12 July 2014 - 08:34 AM, said:
The problem is in how upwards of 18m cbills worth of modules can no longer be equipped on that build. It's like lowering the engine cap on a chassis that used to be able to equip a 400 rated engine - people who spent millions of cbills on that 400xl engine are suddenly screwed, left with a very expensive item that can no longer be used.
#30
Posted 12 July 2014 - 11:41 AM
Wintersdark, on 12 July 2014 - 11:28 AM, said:
The problem is in how upwards of 18m cbills worth of modules can no longer be equipped on that build. It's like lowering the engine cap on a chassis that used to be able to equip a 400 rated engine - people who spent millions of cbills on that 400xl engine are suddenly screwed, left with a very expensive item that can no longer be used.
I'd be happy with a refund. I'll just go repurchase all those modules again anyways.
#31
Posted 12 July 2014 - 11:44 AM
Weapon modules are not liked as they are too expensive for their utility.
GXP Cost + C-Bill Cost + Heat Cost
With the current module slot set up, the Mechwarrior has to decide what he/she wants to accomplish with their mech...
Edited by Simbacca, 12 July 2014 - 11:45 AM.
#32
Posted 12 July 2014 - 11:54 AM
Was that trip really necessary?
#33
Posted 12 July 2014 - 12:08 PM
#34
Posted 12 July 2014 - 01:17 PM
#35
Posted 12 July 2014 - 01:36 PM
FupDup, on 12 July 2014 - 01:17 PM, said:
#36
Posted 12 July 2014 - 04:32 PM
Sephlock, on 12 July 2014 - 01:36 PM, said:
Between that, 1.4 DHS, ghost heat, 1s+ burn time spread damage & the perpetual state of bad that is pulse lasers sometimes I feel like the devs actively dislike energy weapons.
#37
Posted 12 July 2014 - 04:51 PM
side note, its a little annoying that I always have favored ballistics over lasers, and the Only mech I ever used in the previous game, was a 2 gauss, erll Thor. but there is no way I'll ever get to build one like that, because of the way they set up the Clan Omni mechs, so I have lasers as my primary weapon, the exact opposite of the way I had hoped to be able to loadout the Thor...
have to agree something needs to be done about the modules, I cant even remember how much GXP, and C-bills, MCs I wasted it they change the module system!!!
Edited by SgtMagor, 12 July 2014 - 04:58 PM.
#38
Posted 12 July 2014 - 04:52 PM
#39
Posted 12 July 2014 - 05:22 PM
On what?
There is nothing to buy in this game except more machines and modules!
You whiners make me laugh! 50 million on modules and 100 million in an account, sitting, doing nothing.
-queue dream sequence
*give me back my imaginary c-bills so I can hoard them for...nothing...a Brand New Dropship...yeah! or perhaps a small principality on an industrial world! yeah! or gosh, something never ever thought about ever...wow*
Relax.
#40
Posted 12 July 2014 - 06:40 PM
Nothing gives you more variety or diverse game play than just keeping module slots universal, but adding additional slots if PGi feels the need to.
Why should you be forced to take consumables if you don't want them and why should you be forced to take weapon modules if you don't want then etc?
If you just have 3 slots then you take whatever 3 modules SUIT YOU meaning there is a greater amount of sacrifice/balance/combination than any other system.
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