Russ Bullock - Community Voted Map Concepts
#41
Posted 13 July 2014 - 02:27 AM
#42
Posted 13 July 2014 - 04:32 AM
What's needed are larger scale realistic maps that are dynamic, immersive, and fit the lore... We need maps that truly promote role warfare and cunning tactics, not glorified quake deathmatch... We need maps that represent the cities, facilities, and sprawling wastes of many of the worlds we will be fighting over...
We as a community cannot be complacent about this unless of course you all want to be playing "community warefare" on the same old tired maps that feel more akin in layout to something from the late 90s, not 2012+... That being said... New maps will do nothing to change what's status quo unless the philosophy behind current map design is replaced with something more forward thinking.
Edited by lartfor, 13 July 2014 - 05:54 AM.
#43
Posted 13 July 2014 - 04:42 AM
Edited by z3a1ot, 13 July 2014 - 04:42 AM.
#44
Posted 13 July 2014 - 07:48 AM
Russ Brian here is a link to almost every PC mechwarrior map ever made most by the community along with FASA-MICROSOFT also.
http://m-m-a-n.appspot.com/maps
You might be able to convert some to MWO.
Edited by PappySmurf, 13 July 2014 - 07:50 AM.
#45
Posted 13 July 2014 - 10:23 AM
I was so close to spending a lot of cash for the founders packages and made the hard choice to not do so. I am so so very glad that I did not as this snails pace development is uber frustrating. I know i know they have focused on clan mechs but a new map every couple months would be more than welcoming. I feel this game has more or less become LRM wars online or nerf meck. I for one and very dissapointed with MWO and can not wait for Star Citizen to go live as they in Alpha already have more content than this.
More than any other idea outside of more maps I would like to see selectable maps and other server options. River City Night is the worst map ever made expecialy for pugging but can be fun in a clan battle. VOIP and then an option to select lrm limited servers. And fix match maker i'm so tired of seeing matches with 1 lrm~5 griffin go against 6 lrm 20 atlas and stalkers.
#46
Posted 15 July 2014 - 06:50 AM
#47
Posted 15 July 2014 - 08:22 AM
#48
Posted 17 July 2014 - 01:29 AM
Maverick01, on 15 July 2014 - 06:50 AM, said:
Might as well ask here, I got to wondering if the old thread could be pulled out of the Archive and into the Feature Suggestions area?
http://mwomercs.com/...-been-archived/
#49
Posted 17 July 2014 - 01:49 AM
#50
Posted 17 July 2014 - 01:59 AM
#51
Posted 17 July 2014 - 04:18 AM
We vote for the best ones. PGI then takes the winning maps, and does any necessary cleanup (although they still need to do this on their own maps), Maps then get added to live server. We could get a batch of new maps every month like this.
The holy grail of what MWO could be however, is a combination of MWO and No Man's Sky Procedurally generated worlds would be amazing for MWO. It will never happen though.
#52
Posted 17 July 2014 - 04:20 AM
Edited by Gorantir, 17 July 2014 - 04:20 AM.
#53
Posted 17 July 2014 - 04:24 AM
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