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Help Picking Medium


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#41 Monkey Lover

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Posted 12 July 2014 - 09:33 PM

View Postbadaa, on 12 July 2014 - 09:26 PM, said:

ppl if ur always losing ur hunch its not the mech its u


Might be me when I alpha your laser shoulder ;)

#42 YueFei

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Posted 12 July 2014 - 11:31 PM

View PostJman5, on 12 July 2014 - 05:32 PM, said:

I am curious what other people's "current" (not archived) average damage stats are for their favorite hunchback, but that would be rude of me to ask.


Mine is at 429 damage/match in the HBK-4SP after 113 games in "current" stats.

But I often feel like I'm not playing against particularly good players.

If I run up against some of the better players in a game, I often do poorly. I estimate that I probably average under 200 damage when going against superior players.

I mean, anyone can look like a monster if they're playing against poor opponents, and your own teammates happen to be rather timid as well. It lets you run around the map dishing out lots of damage while everyone else (including your own teammates) seems to stumble around accomplishing very little.

#43 MischiefSC

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Posted 12 July 2014 - 11:45 PM

View PostJman5, on 12 July 2014 - 05:32 PM, said:

I play it enough to know that you play the entire game on the edge of a knife. One bad engagement for one brief moment and your hunch goes kaboom. If you really want to succeed, you need to cut a ton of corners in your build/playstyle that will kill you if you it screw up. It's challenging and that provides a lot of fun for me, but I would never recommend it to others.

I am curious what other people's "current" (not archived) average damage stats are for their favorite hunchback, but that would be rude of me to ask.


Side note - you might be very pleased to know that the Hunchie is one of the most common mediums overall in pug queue. That and the BJ. I was surprised.

#44 Soulscour

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Posted 12 July 2014 - 11:54 PM

View PostJman5, on 12 July 2014 - 05:32 PM, said:

I am curious what other people's "current" (not archived) average damage stats are for their favorite hunchback, but that would be rude of me to ask.

It seems like every medium mech topic turns into a hunchback defense thread. stats to the rescue!

HBK-4G(F) 111 71 40 1.78 131 65 2.02 36,737 99,060 09:58:17

Its going up since the change in matchmaker since I mostly solo.

Edited by Soulscour, 13 July 2014 - 12:00 AM.


#45 Johnny Reb

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Posted 13 July 2014 - 12:12 AM

View PostJorill, on 12 July 2014 - 03:06 PM, said:

So I'm trying to pick a medium chasis to start working on and not sure where to start. I almost exclusively play lights, so I'm trying to find something thats on the faster end/mobile but will let me get a bit more firepower in there.

So far it seems either Griffin, Shadowhawk, or Trebuchet. Anyone who plays alot of mediums or has experience with these chassis have a recommendation? Or is there something else I should be considering?

If its an IS medium. I say the Kintro-18, if not that then a Shadowhawk.

View PostMischiefSC, on 12 July 2014 - 03:15 PM, said:

Griffin.

SRMs and ACs are what the IS does better than the Clans. The Shawk isn't what it used to be and while the BJ can pack an AC20 and JJs, it doesn't take abuse well at all, it's not a forgiving mech.

Griffins however can be a beast. SRM4As, 2 JJs, engines of 275-300XL (300 being my preference), ERLL/MLs depending on the chassis. You essentially brawling poptart with those SRMs. Their best convergence is actually 70-120m. Keep people at that range, learn to lead the SRMs a bit, jump, pivot, shoot, drop. Use the lasers at range beyond that. Don't waste SRMs at ~200-300m. It's tempting... but don't. Ammo is a premium.

Be patient in the early match. Stick with your heavies. Wait for things to close, then move in and blow **** up. If someone is focusing on you, cut back to your main group and circle the other way to attack people who are not recognizing you as a target.

Mediums are in a bad place right now. This particular setup is one they do well and the Griffin is one of the best. IMO the Griffin is the best IS medium at the moment. The top of the heap is the Stormcrow.

I disagree my lrm 5 kint wrecks ppl!

#46 Johnny Reb

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Posted 13 July 2014 - 12:21 AM

Guess you need to be an lrm boater to appreciate the Kintro-18. Used to run fast with streaks,now not so much.5 lrm5 chain fire its a machine gun missile to those without ams, very fun and profitable damage wise.

It is no way a high level mech or build. However it is fun and has alot of customization! crap here is the buld sry:

http://mwo.smurfy-ne...e4f30fa11d3ebb6

High level play is to good against lrms but anything else, including where I play in mid-high level its fun and effective!

Edited by Johnny Reb, 13 July 2014 - 12:23 AM.


#47 Rando Slim

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Posted 13 July 2014 - 12:23 AM

Cicada, Treb, and BJ fit the OP description the most. Like the OP I used to pilot exclusively lights (Jenner) as it was my first mech. I will warn you though that BJs aren't actually thatfast, the only one that is the BJ-1x that goes 116 kph, a speed no other medium runs at without sacrificing a lot. But the other ones start off going 84, which blows SO hard in a mech that squishy. The ECM cicada is the only really good one, the x-5 is meh and the 2A is just a fat jenner but the others suck terribly. The Treb is indeed too tall but its not a priority target and goes a respectable 106 kph usually (faster than the average BJ and with more armor). The Treb as a chassis is also super versatile. Its a great lrmisher, jumping pulse laser boat, or a good light hunter. The 7k is great too with 2 ER Large and an AC/10. The 55 tonners are all good too (except the Wolverine 6k) but there so meta and missile oriented and in some cases ugly. The 55 tonners also have to have huge engines to go fast enough for someone used to light mechs, but they do at least have big engine caps to do that if you want.

#48 Anjian

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Posted 13 July 2014 - 12:23 AM

Personally I find that every medium in the game from the Cicada to the Storm Crow can all be a proper threat in any hand if people know how to configure and play it.

#49 Rando Slim

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Posted 13 July 2014 - 12:27 AM

Oh right dont forget, once its released the Stormcrow is a contender, 55 tons, runs 106, has stupid firepower. Its almost as OP as the Timberwolf. If you have a fuckton of c-bills get the stormcrows, if not then yea get a treb or a bj-1x.

Edited by Scrotacus 42, 13 July 2014 - 12:28 AM.


#50 Johnny Reb

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Posted 13 July 2014 - 12:38 AM

View PostScrotacus 42, on 13 July 2014 - 12:27 AM, said:

Oh right dont forget, once its released the Stormcrow is a contender, 55 tons, runs 106, has stupid firepower. Its almost as OP as the Timberwolf. If you have a fuckton of c-bills get the stormcrows, if not then yea get a treb or a bj-1x.

Yeah but is months away, like next year!

#51 Rando Slim

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Posted 13 July 2014 - 12:42 AM

No, it will be here in approximately one to two months, clan mechs are gonna come out every two weeks for c-bills, the Kit Fox is already out they announced the whole schedule all 8 of them will be out for c-bills 4 months after the initial release.

Edited by Scrotacus 42, 13 July 2014 - 12:42 AM.


#52 Johnny Reb

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Posted 13 July 2014 - 12:47 AM

View PostScrotacus 42, on 13 July 2014 - 12:42 AM, said:

No, it will be here in approximately one to two months, clan mechs are gonna come out every two weeks for c-bills, the Kit Fox is already out they announced the whole schedule all 8 of them will be out for c-bills 4 months after the initial release.

Not even for c-bills. The clan mechs for c-bills are way later. You have seen for c-bills its at lot longer. Also, the release is such that the stromcrow is the 3rd last. Kit, Nova, Summoner, Dire, Adder, STORMCROW, Timber, Warhawk. Guess you missed that post or release schedule! Guess end of November really December is when I can buy them all for cbills!

http://mwomercs.com/...lease-schedule/

Edited by Johnny Reb, 13 July 2014 - 12:53 AM.


#53 NextGame

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Posted 13 July 2014 - 12:57 AM

View PostJorill, on 12 July 2014 - 03:06 PM, said:

So I'm trying to pick a medium chasis to start working on and not sure where to start. I almost exclusively play lights, so I'm trying to find something thats on the faster end/mobile but will let me get a bit more firepower in there.

So far it seems either Griffin, Shadowhawk, or Trebuchet. Anyone who plays alot of mediums or has experience with these chassis have a recommendation? Or is there something else I should be considering?


Shadowhawk, Blackjack or Griffin, in that order.

#54 Johnny Reb

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Posted 13 July 2014 - 01:03 AM

View PostNextGame, on 13 July 2014 - 12:57 AM, said:

Shadowhawk, Blackjack or Griffin, in that order.

Yet no reason why.

#55 Lykaon

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Posted 13 July 2014 - 01:57 AM

View PostMister D, on 12 July 2014 - 03:14 PM, said:




Some oddities in these designs I just don't get.

Eggshell head armor yet near max armor on the LA that contains no vital equipment? shave the arm to 20 armor put some real armor on the head.Artillery and air strikes hurt and with 6 armor on the head they will kill.

The second Griffin build with a single LRm10 with 1 ton ammo...better off taking a third SRM6 specialization for mediums is near mandatory they lack the tonnage to try for mixed function mechs.

CASE on XL engined mechs but not on standard engined mechs? CASE does nothing for a mech with an XL but does protect a mech with a standard engine from cooking off from ammo detonations.Remove the CASE from ALL mechs with XL engines it does nothing but waste a crit and half a ton.

No ammo placed in legs? or head on a griffin? I suppose I see that the mech will be dead shortly after a side torso breach anyhow but why accelerate it to near definatley dead the second the side is breached by stacking ammo next to an XL engine?
The thing with most Griffin and Shadowhawk builds are they can only really afford to lose the arms everything else is a death sentence but at least a leg taken off let's you fire a few shots off first.

Edited by Lykaon, 13 July 2014 - 02:11 AM.


#56 ByteHacker

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Posted 13 July 2014 - 02:08 AM

Griffin 3M, Hands down.

The Griffins can be pretty pricey because of the need for an XL, but some of the costs of getting a 3M is the fact that it comes pre-installed with DHS.

The 3M can really fly and do a heck ton of damage at close range. It is the most mobile mech that is able to mount 4 SRM 6 packs.

Here is a video of me piloting it.



#57 Salacious Sparrow

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Posted 13 July 2014 - 02:36 AM

http://mwo.smurfy-ne...aaa53359d3d0072

This is my personal favourite medium right now, Wolverines are just amazing mechs.

#58 NextGame

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Posted 13 July 2014 - 04:04 AM

View PostJohnny Reb, on 13 July 2014 - 01:03 AM, said:


Yet no reason why.


Because they are better than walking? Whereas other medium are generally worse than a man down.

#59 Creovex

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Posted 13 July 2014 - 04:52 AM

HBK- Hunchback

Rationale: (this is from a tactical, not meta player)
  • Cheap to buy overall
  • Six (6) different variants (which allows for moving engines and parts around rather easily, (1) engine purchase can be used for all six)
  • Can mount some good punching weapons (Gauss, LBX10, AC20,etc.)
  • Missile variants with the new half (1/2) ton ammo allow for continued fighting even when losing a side
  • Can run rather fast
  • Small head hit box
  • Add Radar Deprivation combined with it's speed and profile and it is easy to avoid missiles
  • Upgrade structure (not armor) and double heat sinks and you still have plenty of space for weapons
  • Speed plus torso twist means that you should front face most all your armor points
I like the other mediums, and don't see too many negatives with this but have fondness for the design and mobility. He's the bouncer at the bar... stocky but can land some great punches...

Edited by Creovex, 13 July 2014 - 05:11 AM.


#60 Livewyr

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Posted 13 July 2014 - 05:06 AM

Shadow Hawk.

(Or with the more recent SRM buffs, depending on your elo bracket, Griffin can be a good choice.)





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