Greetings all,
Yes, destructible items on the map would be nice, but at what cost?\
- Karl has made a few comments that his work in coding the smaller objects from simple art assets to rigid items, that can be damaged/destroyed, is progressing. But anything larger that required server checks, client LOS checks and effect the movement/position of Mechs will take some time . If at all even possible.
- The artists are required to completely re-do all the items that can be changed to damage states, and this alone is a considerable task.
Considering the material construction and types of materials used in this timeline, ie; Ferrocrete, enhanced materials, transparent metals, It's highly likely that most of the structures we see within the cities and built up areas are very strong. Possibly tougher than some of the armours on our Mech's, as that material is designed to be erodible and replaceable. Given that these buildings, terrain structures never have to be movable or carried around I'd surmise they are quite suited for providing nominal protection from most Mech sized weapons. Story wise, most if not all the population centers had some form of 'Garrisoned' elements and the HPG stations were protected and defended by ComStar units.
[Note here: We have yet to see any Mech's fielded by this 'unseen' organization ComStar. They still have vast amounts of SLDF pristine Mech's and many advanced designs.]
@911 about just knocking down a building something was hiding behind.
- Many of the elements that conducted mobile warfare on the WW2 and todays battlefield normally do not carry the type of warheads that can actually 'bring down' a building. These elements had service rounds that were designed to kill hard targets and most of these rounds simply went through the buildings or only damaged the first wall they encountered. Additionally they only carried a limited supply of rounds and types, so no, they would not 'just knock down the building'.
- As a note here, tactically, hiding behind a building means you also don't know what the enemy is doing either. No LOS work both ways.
- Buildings, in general, are rather difficult to outright destroy. Depending on there construction material and design, you need quite a sufficient force to completely 'bring it down'. Many of the news reels from that period show buildings and houses pummelled by various rounds, yet still standing. (I wouldn't go walking around in them, but there still up.)
9erRed
Edited by 9erRed, 13 July 2014 - 04:46 PM.