It seems to me the only, final hitch in getting Mechwarrior 3 operational is the bizarre rubber-banding framerate, most notable when you actually try to get anywhere - you'll slow to a crawl before eventually rocketing off, only to slow once more and the cycle continues. And the really aggravating thing is I /KNOW/ I got it working once by some fluke years ago, but the results have been thus far unreproducible.
For my part, I'm running Windows 7-64bit with an NVidia GeForce GTX 680 under the hood, and I've tried with what feels like every possible permutation of compatibility modes, running it with/without the oft-touted loader, etc.
So I implore you, if you think you've got the answer, bring it on.
Edited by Everadus deKoff, 13 July 2014 - 04:41 PM.