Clan Large Pulse Is Too Much Underpowered
#1
Posted 14 July 2014 - 03:10 AM
1) Same Beam Duration of 1,30 (?!?!?!?!)
2) +33% Range (Fine...)
3) 1 weights as 6 Medium Lasers (That is the 1st worst penalty in comparison!)
4) Ghost Heat above 2+ (That is the 2nd worst penalty in comparison!)
Sounds to me very underpowered compared to Er Mediums and Er Medium Pulses...
Beam Reduction to 1,00 Sec + Ghost Heat above 3+ is my balance suggestion.
I'm also in favor of extending Ghost Heat above 3+ for every Clan and IS LARGE LASERS...
#2
Posted 14 July 2014 - 03:20 AM
#3
Posted 14 July 2014 - 03:24 AM
#4
Posted 14 July 2014 - 03:42 AM
#5
Posted 14 July 2014 - 03:45 AM
#6
Posted 14 July 2014 - 03:47 AM
The main concern is that Clan ER LPLs don't do what they're supposed to do. Exactly like Inner Sphere LPLs. And since PGI clearly hates all pulse lasers, and has kept them underpowered for over a year, I have a feeling they will stay that way for a long time.
#7
Posted 14 July 2014 - 03:57 AM
#8
Posted 14 July 2014 - 03:57 AM
Alistair Winter, on 14 July 2014 - 03:47 AM, said:
Clan MEDIUM PULSE Lasers were fine tuned so i hope for the near future...
#9
Posted 14 July 2014 - 04:07 AM
#10
Posted 14 July 2014 - 04:31 AM
#12
Posted 14 July 2014 - 04:37 AM
It does 11.80 damage for 8 heat up to 600m. It's TT values are 10 damage for 10 heat up to 20 hexes. Clan Large Pulse Lasers have double the range of their IS counterpart. Therefore it somewhat resembles the Clan version of the non-ER PPC.
The ER Medium Laser will always be the weapon of choice and it's the only beam weapon that is actually canon! (7 damage, 5 heat, 15 hexes).
Large Pulse Lasers in MWO are a niche weapon when you have limited hardpoints but enough tonnage to fit something heavy, but don't want the excessive heat of the ER Large Laser or ER PPC. The problem is not the Large Pulse Laser, it's the ER Large Laser being significantly cooler than it should be (8.5 heat in MWO, 12 in TT). This is no Clan issue btw. as it also holds true for the IS.
The beam time is arguable. If you cut it down you have to do it for every Pulse Laser across Clan and IS.
#13
Posted 14 July 2014 - 05:49 AM
Clan LPL only does 10% more DPS and clan MPL only does 15% more dps than their ER versions.
Obviously the extra tons and loss of range is viewed by many as not worth the extra 25% dps for IS, but it's obviously not worth it for the Clan versions.
#14
Posted 14 July 2014 - 08:57 AM
Bobzilla, on 14 July 2014 - 05:49 AM, said:
Clan LPL only does 10% more DPS and clan MPL only does 15% more dps than their ER versions.
Obviously the extra tons and loss of range is viewed by many as not worth the extra 25% dps for IS, but it's obviously not worth it for the Clan versions.
I agree. The issue is that C-ERLLs are too good relative to C-LPLs in the same way that C-ERSLs were so much better than C-SPLs.
Inner Sphere SPLs are the only ones that are usually better than the regular version because they have the same range. So if you have the available tonnage, it can make sense to opt for the DPS advantage at the cost of heat and weight. In some instances, like the Partyback or FS9s, it even makes sense to use them in place of MLs.
In most situations, the range and heat disadvantages outweigh the benefits.
The added complication is that all lasers are still outclassed by the Clan Gauss/ERPPC and IS Gauss/AC5/UAC5/PPC/ERPPC combinations. So, balancing Er and regular lasers against pulse lasers will just make all of them useless without changes to the current meta loadouts.
#15
Posted 14 July 2014 - 09:16 AM
Remember that reduced beam duration also translates to higher DPS because weapons don't go on recycle until the beam duration is over.
#16
Posted 14 July 2014 - 10:28 AM
On top of the heat issue, you have shorter range - a value you can tweak but it's one of the characteristics so be it.
So, hotter, shorter... how to make them better? simple: let them hit harder OR let them be way faster, be it duration or DPS or whatever. but make them BETTER than normal lasers.
The coolest sounding weapon in the game and all it does is an ineffective lightshow...
#17
Posted 14 July 2014 - 10:46 AM
Curse of the Nerfinator said:
MWAHAHAHAHAHAHA...
#18
Posted 14 July 2014 - 10:57 AM
At least they would have a different mechanic.
#19
Posted 14 July 2014 - 11:02 AM
Jaeger Gonzo, on 14 July 2014 - 04:31 AM, said:
Most? In the running, but I doubt it would win that title. C-ERPPC, C-LRMs (in general), C-ERLL, and C-Gauss all compete with it. The C-LPL only outshines other contenders in TT when you're trying to nail a fast mover.
#20
Posted 14 July 2014 - 11:06 AM
Clan Pulse Lasers are wuuuuuub wuuuuub wuuuuub wuuuub wuuuuub.
Edited by FupDup, 14 July 2014 - 11:06 AM.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users