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Clan Large Pulse Is Too Much Underpowered


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#21 Mcgral18

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Posted 14 July 2014 - 11:08 AM

View PostBobzilla, on 14 July 2014 - 10:57 AM, said:

I've always said they should be a constant beam, they fire as long as you hold the trigger. Adjust DPS/HPS so they aren't OP.
At least they would have a different mechanic.



The only issue I see with that is that you now have to stare down your opponent, instead of turning away after the very short .6 second burn.

Unless it's a high heat, high damage weapon in that application, it will be rendered inferior the same way as the AC2 when it had 4 DPS...it's a DPS weapon.

DPS weapons are bad in MWO.

Edited by Mcgral18, 14 July 2014 - 11:56 AM.


#22 Zeh

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Posted 14 July 2014 - 11:09 AM

View PostACH75, on 14 July 2014 - 03:10 AM, said:

The Clan Large Pulse is like an inefficent VERY FAT Er Medium Laser:

3) 1 weights as 6 Medium Lasers (That is the 1st worst penalty in comparison!)



Nothing new here. IS version is 7 medium lasers of weight.

#23 Escef

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Posted 14 July 2014 - 11:40 AM

View PostMcgral18, on 14 July 2014 - 11:08 AM, said:


The only issue I see with that is that you now have to stare down your opponent, instead of turning away after the very short .6 second burn.

Unless it's a high heat, high damage weapon in that application, it will be rendered inferior the same way as the AC2 when it had 4 DPS...it's a DPS weapon.

DPS weapons are bad in MWO.

I was talking about in TT. Y'know "Table Top"? No such thing as DPS there. For that matter, missiles are pretty much the only thing that isn't FLPPD in TT.

EDIT: If anyone's wondering, Mcgral18 originally quoted my post by mistake, which rather bewildered me.

Edited by Escef, 14 July 2014 - 12:04 PM.


#24 Mcgral18

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Posted 14 July 2014 - 11:56 AM

View PostEscef, on 14 July 2014 - 11:40 AM, said:

I was talking about in TT. Y'know "Table Top"? No such thing as DPS there. For that matter, missiles are pretty much the only thing that isn't FLPPD in TT.


Wrong quote.

#25 Escef

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Posted 14 July 2014 - 12:03 PM

View PostMcgral18, on 14 July 2014 - 11:56 AM, said:


Wrong quote.

Poo happens.

#26 LordKnightFandragon

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Posted 14 July 2014 - 01:07 PM

View PostGasoline, on 14 July 2014 - 04:37 AM, said:

Isn't it ironic, that the Large Pulse Laser is actually stronger than it should be?

It does 11.80 damage for 8 heat up to 600m. It's TT values are 10 damage for 10 heat up to 20 hexes. Clan Large Pulse Lasers have double the range of their IS counterpart. Therefore it somewhat resembles the Clan version of the non-ER PPC.

The ER Medium Laser will always be the weapon of choice and it's the only beam weapon that is actually canon! (7 damage, 5 heat, 15 hexes).

Large Pulse Lasers in MWO are a niche weapon when you have limited hardpoints but enough tonnage to fit something heavy, but don't want the excessive heat of the ER Large Laser or ER PPC. The problem is not the Large Pulse Laser, it's the ER Large Laser being significantly cooler than it should be (8.5 heat in MWO, 12 in TT). This is no Clan issue btw. as it also holds true for the IS.

The beam time is arguable. If you cut it down you have to do it for every Pulse Laser across Clan and IS.



Ill trade 1.8dmg for like 1.3 down to 1.15 beam duration and a CD boost to like 2.75.

#27 Jabilo

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Posted 14 July 2014 - 02:52 PM

Reduce duration a little and monitor performance.

I would suggest lowering the duration to 1.1 to start with and see how it goes from there.

Currently there is little to justify the tonnage over the standard variant, which is basically true for all pulse lasers.

I think pulse lasers need a full rethink to give them a distinct niche. In the meantime some small buffs to balance them better.





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