Roland, on 14 July 2014 - 07:55 AM, said:
Except for the variant game modes like Capture the Flag and King of the Hill.
For that matter, there were even different kinds of combat. Destruction was about getting kills. Attrition was about doing damage.
Read: MechWarrior has never been purely about combat. It's a game and there are many fun ways to play it.
Roland, on 14 July 2014 - 07:55 AM, said:
I think the OP is primarily talking about Conquest.
I agree with the people who've said that the current cap times are appropriate for Assault, but that they need to be lowered for Conquest. Those two game modes should play much more differently than they currently do.
Skirmish is currently a free-flowing brawl that can sometimes range all over the map. Or become NASCAR with Mechs.
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Assault is more fixed, as the name implies. A team can't afford to completely abandon its base unless the battle is well in hand, so it has a very different feel than Skirmish.
Unfortunately Conquest currently feels like Assault because of how long it takes to cap. You have to guard your holdings carefully to prevent the enemy from capturing them. If cap times were reduced the game would be much more free-flowing and would allow for more hit-and-run tactics.