Please Remove Ui Dialog Boxes
#1
Posted 14 July 2014 - 01:01 PM
Anyway, back on the subject - why can't we just have the summary dialog box when we press the Save button - it perfectly sums up how much would your new setup cost you. Also, I'd think players should know whether they want public/private game and what game mode to play - just let us preset these and remove the silly launch confirmations as well.
Found this post earlier today, and it sums my thoughts on the subject perfectly (kudos OP!):
http://mwomercs.com/...h-the-clicking/
#2
Posted 14 July 2014 - 01:53 PM
See, if I get one dialog box popping up that I have to acknowledge, I might glance at it before clicking "Save". However, if I have 2-3 dialogs to get through, I am not bothering to read any of them. At that point, I am too frustrated to bother. So they aren't going to prevent me from buying something I don't want to buy, or selling something I don't want to sell. They actually make me more likely to make one of those mistakes out of annoyance and frustration.
#3
Posted 14 July 2014 - 01:54 PM
Edited by FupDup, 14 July 2014 - 01:55 PM.
#4
Posted 14 July 2014 - 01:56 PM
Yes_____________________________________No
Honestly though. A "do not show again" option would go a long way to reducing the clicking.
Congratulations, you have successfully disabled the dialogue boxes
_________________________OK__________________________
Edited by Solahma, 14 July 2014 - 01:57 PM.
#5
Posted 14 July 2014 - 01:58 PM
Edited by Marvyn Dodgers, 14 July 2014 - 03:11 PM.
Language
#6
Posted 14 July 2014 - 02:00 PM
Which I avoid at all costs because it is more cumbersome and less organized than the mech bay selection screen. No filters at all? Really?
#7
Posted 14 July 2014 - 02:02 PM
#8
Posted 14 July 2014 - 02:08 PM
#9
Posted 14 July 2014 - 02:20 PM
Felio, on 14 July 2014 - 02:00 PM, said:
Which I avoid at all costs because it is more cumbersome and less organized than the mech bay selection screen. No filters at all? Really?
That too - another of my biggest gripes with UI 2.0 - instead of adding simple sort functionality, they added yet another complicated screen. Meanwhile, I still dread going to ammo selection when I swap a weapon...
Here's a quick recap of the first Google result when searching for "best game ui":
Let's recast the six fundamental questions of UI design as six general guidelines:
1. Predict what the user wants to know, and give them that information.
2. Information must be easy to find.
3. Your UI should be easy to use and navigate. Use established patterns where you can: Everyone knows that Ctrl-Click adds items to the selection, so don't make it swap items instead.
4. Make the user's location in the menu system obvious, and make it obvious where the user can go and what they can do from there.
5. Minimise load times and avoid animations in your menus.
6. Eliminate or simplify repetitive tasks.
Shall we count how many of these PGI did right in UI 2.0
#10
Posted 14 July 2014 - 02:24 PM
It really, really needs a re-write with streamlining of its workflows as main focus.
Although it also needs a rewrite with data visibility as a focus, because it's equally bizarre how you can present so much worthless data (64 identical engine icons with only the teeny-tiny text differentiating between them? Idiotic) while simultaneously managing to NOT present the interesting and vital data in any coherent fashion (or at all, in e.g. the case of "what engine does this 'mech have").
Not to mention that the data that is there is spread all over the screen.
Not to mention that the click-flow goes from side to side and up and down like it was un-designed by a mad person.
Not to mention the myriad of other failures that together constitute UI 2.0, most of which has been pointed out repeatedly to PGI.
The 'mechs look beautiful in there, I'll give them that. The rest of it though could be scrapped; it's nigh on useless.
Edited by stjobe, 14 July 2014 - 02:26 PM.
#11
Posted 14 July 2014 - 02:29 PM
#12
Posted 14 July 2014 - 02:51 PM
And give us this one.
#14
Posted 14 July 2014 - 02:59 PM
Equalizer, on 14 July 2014 - 01:01 PM, said:
Anyway, back on the subject - why can't we just have the summary dialog box when we press the Save button - it perfectly sums up how much would your new setup cost you. Also, I'd think players should know whether they want public/private game and what game mode to play - just let us preset these and remove the silly launch confirmations as well.
Found this post earlier today, and it sums my thoughts on the subject perfectly (kudos OP!):
http://mwomercs.com/...h-the-clicking/
How can you be against the telephone maze simulator? It's part of the immersive experience!
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