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Today Is This Months Second Big Patch?


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#21 Alistair Winter

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Posted 15 July 2014 - 04:38 AM

View PostLivewyr, on 15 July 2014 - 04:18 AM, said:

My sarcasm detector has not kicked in just yet..
This is sarcasm, yes? You jest?

I'm guessing he's not. At this point, people are waiting for new content, not for PGI to adjust a few values for jump jet stats and LRMs. The ability to rejoin a battle once disconnected is nice though, but it's not really the sort of stuff that keeps people interested in a game, unlike new content.

#22 Mercules

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Posted 15 July 2014 - 04:44 AM

View PostAlistair Winter, on 15 July 2014 - 04:38 AM, said:

I'm guessing he's not. At this point, people are waiting for new content, not for PGI to adjust a few values for jump jet stats and LRMs. The ability to rejoin a battle once disconnected is nice though, but it's not really the sort of stuff that keeps people interested in a game, unlike new content.


They just got new content.... like 8 mechs worth. Time to fix the systems and tweak them.

#23 Alistair Winter

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Posted 15 July 2014 - 04:49 AM

View PostMercules, on 15 July 2014 - 04:44 AM, said:

They just got new content.... like 8 mechs worth. Time to fix the systems and tweak them.

Yeah, and a lot of people are really happy with the clans and think it's the best thing that has happened to MWO since closed beta. While other people are still fed up with the game, due to lack of new game modes, new maps and CW. You can disagree with their opinion, of course, but... I do think they're quite numerous. Just my guess though - there aren't any reliable statistics out there, of course.

#24 Zerberus

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Posted 15 July 2014 - 04:53 AM

View PostHades Trooper, on 15 July 2014 - 04:05 AM, said:

Hero summoner please

Buy a la carte or upgrade your pack for 30 bucks and build it yourself withe the prime CT

Releasing a hero summoner would be completely pointless and rightly screamed at as P2W because the only people that can level it are the ones that bought summoners already.

Seriously, don`t expect clan heros until all the chassis have been released for c-bills, got enough P2W whining going on as is....

Edited by Zerberus, 15 July 2014 - 04:55 AM.


#25 Tom Sawyer

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Posted 15 July 2014 - 04:53 AM

Time for some new maps to take all the shiny new mechs out onto to play.

#26 Mercules

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Posted 15 July 2014 - 04:54 AM

View PostAlistair Winter, on 15 July 2014 - 04:49 AM, said:

Yeah, and a lot of people are really happy with the clans and think it's the best thing that has happened to MWO since closed beta. While other people are still fed up with the game, due to lack of new game modes, new maps and CW. You can disagree with their opinion, of course, but... I do think they're quite numerous. Just my guess though - there aren't any reliable statistics out there, of course.


CW is the one that actually matters any time soon, it should have come before the clan packs. At the same time you can't really say they haven't given us any new content.

#27 SgtMagor

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Posted 15 July 2014 - 05:02 AM

jump jet tweak, is on my top 10 list. have to see how this will affect peeps who actually use them for brawling and clearing obstacles...

#28 NeoCodex

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Posted 15 July 2014 - 05:17 AM

For some reason I want hero Phoenix mechs, even tough it's a bit silly for those that allready bought the pack, but I just want to see what they make.

#29 Vinogrady

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Posted 15 July 2014 - 05:22 AM

removal of c-lrm minimum range is going to naaaasty.
streak 20 anyone?

Edited by Vinogrady, 15 July 2014 - 05:23 AM.


#30 SgtMagor

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Posted 15 July 2014 - 05:28 AM

removal of c-lrm minimum range is going to naaaasty.
streak 20 anyone? (quote)

iirc, the Devs said that damage would be scaled to max when 180 meters was cleared.


what I really wanted is to be able to dumbfire missiles, maybe they could give the IS mechs that ability?

#31 Shae Starfyre

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Posted 15 July 2014 - 05:31 AM

Ode to the Timberwolf, with its blue shaking the waif, yellow lightning splitting the fray.

#32 Vinogrady

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Posted 15 July 2014 - 05:35 AM

View PostSgtMagor, on 15 July 2014 - 05:28 AM, said:


iirc, the Devs said that damage would be scaled to max when 180 meters was cleared.


what I really wanted is to be able to dumbfire missiles, maybe they could give the IS mechs that ability?

yes. they also said that past 100 meters you'll start doing most of the damage.
it's not even the damage that bothers me, but the constatnt screen shake...
and you'll propably won't be able to see anything but blue light, splosions and smoke.

hope it won't be as bad as i think.

#33 Biaxialrain

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Posted 15 July 2014 - 05:37 AM

What is rejoin and the Clan LRM "fix"?

#34 Livewyr

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Posted 15 July 2014 - 05:41 AM

I am just more impressed with the recent flow of progress..

Last 3 patches have had substance to them. (Buckton, Clans, Solo vs Group queue, a functioning 3x4ish drop deck, etc...)
Communication has been on the up recently too.

#35 WarHippy

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Posted 15 July 2014 - 05:43 AM

View PostBiaxialrain, on 15 July 2014 - 05:37 AM, said:

What is rejoin and the Clan LRM "fix"?


Rejoin is what you will be able to do if for some reason you get disconnected from the match, and the LRM "fix" is allowing the CLRMs to do some damage inside of 180m instead of none.

#36 Bigbacon

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Posted 15 July 2014 - 05:43 AM

changes to fall damage also.

clan LRM thing still bothers me...

Even if it isn't full damage it is still LRMXX being used a short range weapon where the IS folk just get screwed in a LRM boat.

just seems like a really poor idea in terms of balance and I don't care if it is TT related or not because this isn't TT. Now little IS light mechs don't even have a LRM counter when you get in their face.

Edited by Bigbacon, 15 July 2014 - 05:49 AM.


#37 Biaxialrain

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Posted 15 July 2014 - 05:44 AM

Thanks, Clan LRMs aren't powerful enough?

Jeez.

#38 WarHippy

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Posted 15 July 2014 - 05:45 AM

View PostBiaxialrain, on 15 July 2014 - 05:44 AM, said:

Thanks, Clan LRMs aren't powerful enough?

Jeez.


Nope.

#39 Vinogrady

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Posted 15 July 2014 - 05:46 AM

View PostBiaxialrain, on 15 July 2014 - 05:44 AM, said:

Thanks, LRMs aren't annoying enough?

Jeez.


FTFY ;)

#40 Zolaz

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Posted 15 July 2014 - 06:16 AM

lol ... so funny that you have to ask another player what is going on with a patch. Seems like this info would be on the MWO forums. Maybe PGI can have do some programming so that their tweets get reposted onto their Forums?





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