Edited by Monkey Lover, 15 July 2014 - 06:22 AM.


Today Is This Months Second Big Patch?
#41
Posted 15 July 2014 - 06:21 AM
#42
Posted 15 July 2014 - 06:31 AM
Vinogrady, on 15 July 2014 - 05:22 AM, said:
streak 20 anyone?
Except that that oh so horribly OP streak 20 only does the damage of a streak 6+4 @ 180 m and less than a streak 4 at 90., while weighing twice as much, generating more heat, and eating up ammo approx 50% faster
I`d MUCH rather face something bif and slow with 60 LRMs <300m than something fast and nimble with 15+ streaks.
Zolaz, on 15 July 2014 - 06:16 AM, said:
And it will be when the patch goes live. ALL of it and not just the tidbits Niko is "teasing" us with.
Quote
Well, as stated, this is a teaser, so no necessity to do so... and the way the members of this forum absolutely stalk the devs on twitter and instantly repost everythign here FOR FREE, why invest the effort? I don`t toss buckets of water of a burning house when the fire department is already there with a full company and the hoses are running, either.
Seriously, every post by a dev lands here withing 60 seconds. Why would you program a script to do that and take away the satisfaction a Black Knight`s feels when post`S "HA!! I got them to spill the beans!! LOOK!!!", or the Tryhard`s from "YES!! I whined hard enough!! LOOK!!" , or the Prophet`s from "HA!! I told you so, LOOK!!".
I find it consistently humorous that game companies have been using exactly these methods since the dawn of internet gaming and openly admit to it, yet nobody ever even remotely considers the possibility that somebody may be just a little bit smarter than they are and may be doing a significant portion of the media "non-interaction" by design.... designed specifically to give them that rush from being "right" and thereby subliminally bind the player to the game. Thereby saving yourself significant effort in "leaking" things exactly when and how you want them to be leaked. This is possible because people with an agenda are easily predictable. You generally know exactly how they are going to react to what information, presented in which form.
Becasue if WE can see it months before it happens, like for example allt he Clan OP P2W whinings was first predicted in December 2013.....Well, how can one be so naive as to believe that they can´t and aren`t actively using it to their advantage? Clan P2W /OP whining runs rampant + Clan packs still available = People still buying becasue they think they ARE P2W, just because the cryhards won`t get off that horse.
The community constantly asks to be more involved, but consistently doesn`t see that as far as information gathering and propagation goes they ARE involved, much more than they realize. And until they stop being the engine driving information gathering and spreading, there`s no reason to build another less flexible one.

Edited by Zerberus, 15 July 2014 - 06:58 AM.
#43
Posted 15 July 2014 - 06:47 AM
Finally after this patch your team won't be permanently screwed from before the match even starts if 2 ppl driving assault mechs on their toaster oven plugged into a 300 baud modem augmented with carrier pigeons disconnects during READY screen?
Perfect time for a match stats and Elo reset I think.
Edited by PanchoTortilla, 15 July 2014 - 06:48 AM.
#46
Posted 15 July 2014 - 07:02 AM
PanchoTortilla, on 15 July 2014 - 06:47 AM, said:
Finally after this patch your team won't be permanently screwed from before the match even starts if 2 ppl driving assault mechs on their toaster oven plugged into a 300 baud modem augmented with carrier pigeons disconnects during READY screen?
Perfect time for a match stats and Elo reset I think.
I think most people are quiting at the start, they just dont want to play on the map. They make it way to easy to hit esc then"exit game". If this is the case they're not going to be coming back.
I really wish they wouldnt start the game without all 24 players.
Edited by Monkey Lover, 15 July 2014 - 07:03 AM.
#48
Posted 15 July 2014 - 07:11 AM
#49
Posted 15 July 2014 - 07:47 AM
#50
Posted 15 July 2014 - 07:49 AM
Vinogrady, on 15 July 2014 - 07:05 AM, said:
never said they're OP.
annoying - yes, OP - hell no.
no need to get all offensive

Wasn`t meant that way, sorry if it came off as such, but you gotta admit there`s a hell of a lot of "i`m going to die to streak 100s later" whining going on already. I may just run an lrm 100 summoner just to create some of it in teh underhive.


#51
Posted 15 July 2014 - 07:52 AM
Boy I wish I could play that mech right now. After months of nerf cries, It is going to be such crap by November.
#52
Posted 15 July 2014 - 07:54 AM
Biaxialrain, on 15 July 2014 - 07:47 AM, said:
His statement didn't answer that for you? Not that I am saying there is anything wrong with them other than disappearing damage, but a few times I have hit people and it didn't seem to do anything, but at range what I thought I was seeing might not have been accurate.
#53
Posted 15 July 2014 - 07:59 AM
With the Clan LRM buff this game will be even more lopsided.
#54
Posted 15 July 2014 - 08:00 AM
Medium to short range builds are in for an even more difficult time now.
#55
Posted 15 July 2014 - 08:13 AM
Biaxialrain, on 15 July 2014 - 07:59 AM, said:
With the Clan LRM buff this game will be even more lopsided.
Except that if the paper doll is flashing, CERPPCs won't register hits or damage. And will seem to pass straight through mechs that are within 100m...
#56
Posted 15 July 2014 - 08:19 AM
Biaxialrain, on 15 July 2014 - 07:59 AM, said:
With the Clan LRM buff this game will be even more lopsided.
Zultor, on 15 July 2014 - 08:00 AM, said:
Medium to short range builds are in for an even more difficult time now.
same here wit the LRM change. IS mechs already have a range deficiency for longer ranges, now clan has a weapon that isn't matched on the IS side in the short range game. I am really fearing that lights will get another reason not to be used when you are getting smacked around by LRM40s at 100m because your IS weapons are all close range stuff.
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