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Why Can't Is Mechs Have No Minimum Range Lrms?


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#21 Sethliopod

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Posted 15 July 2014 - 10:32 AM

Does the cockpit rattle scale down with damage at close range? Because if not, even causing little damage, that's a handy tool.

#22 CeeKay Boques

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Posted 15 July 2014 - 11:12 AM

View PostSethliopod, on 15 July 2014 - 10:32 AM, said:

Does the cockpit rattle scale down with damage at close range? Because if not, even causing little damage, that's a handy tool.


Yep, and it only a costs a little bit of tonnage, a little bit of ammo, and a little bit of heat to do it.

#23 Ursh

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Posted 15 July 2014 - 11:30 AM

Because the Inner Sphere is populated by garbage people who can't even figure out how to build new factories after they destroy them.

Come to think of it, it never really made any sense why they fought in the factories themselves. If they had won the battle, they could have just sieged the factories and starved everyone until they surrendered or launched a suicide attack.

#24 Devilsfury

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Posted 15 July 2014 - 11:36 AM

View PostDazzer, on 15 July 2014 - 09:37 AM, said:

becuase they want to give the pay-to-win clanners they moneys worth.

View PostGeneral Taskeen, on 15 July 2014 - 09:12 AM, said:

The OP doesn't seem to be "stirring the pot" - I've posted the same suggestion before (no min range for all LRMs).

Curious though - why the OP didn't mention that previous MW games didn't have min range, and had better targeting/lrms, but says they don't care 'bout previous MW games that thought of ways to balance around Battletech in real time... *Shrug*


What he said

#25 Hollow Earth

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Posted 15 July 2014 - 12:53 PM

View PostZerberus, on 15 July 2014 - 08:45 AM, said:

Bf 1942, one of my favorite pastimes was to steal german tanks. :D


I agree. Without the lore, it`s not mechwarior, but a slow version of hawken with hitboxes, and many of us wouldn`t even be here.

Honestly, what's with the Hawken comparisons? they are almost nothing alike.

Also, use SRM's instead.

#26 Mavairo

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Posted 15 July 2014 - 02:41 PM

View PostBiaxialrain, on 15 July 2014 - 08:23 AM, said:

I don't care about lore, previoius MW games or any kind of script, this is a video game.

So why not?

What's good for the goose is good for the gander.


Two reasons 1: Canon this is an IP that doesn't belong to PGI, they have to pay at least lip service to that. Especially when said lore and history is the entire reason this game is able to stay afloat.

2: Clan LRMs are even more terrible than IS LRMs, because they Ripple Fire.

#27 KuroNyra

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Posted 15 July 2014 - 02:43 PM

View PostSolahma, on 15 July 2014 - 09:38 AM, said:

BECAUSE INNER SPHERE CAN'T HAVE NICE THINGS

You mean Inner Sphere can't have Atlas? Howait, they have. :P
Can't have Ravens? Howait, they have.
Can't have Hunchback? Howait, they have.
Can't have freakking Yen-Lo-Wang? Howait, they have.
Posted Image

#28 Pjwned

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Posted 15 July 2014 - 08:37 PM

I imagine a large part of it is because clan LRMs have ripple fire, and even though they have some crazy low tonnage to (at least partially, if not completely) make up for it I still don't want to see a gigantic missile salvo ripping somebody apart all at once from 0-1,000m even if the IS LRMs are quite a bit heavier.

Edited by Pjwned, 15 July 2014 - 08:50 PM.


#29 Sephlock

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Posted 15 July 2014 - 08:49 PM

View PostBiaxialrain, on 15 July 2014 - 08:23 AM, said:

I don't care about lore, previoius MW games or any kind of script, this is a video game.

So why not?

What's good for the goose is good for the gander.

I agree wholeheartedly. And while we're at it, we should remove this damage ramping nonsense and go with the Clan-canonical full damage at all ranges.

No, LRM20s would not suddenly become Streak 20s because LRMs do less damage than (S)SRMs do and they turn like a Dire Whale (among other reasons).

And think of the tears from the whiners. Their sweet, sweet tears.

Of course, by their own accounts, they have no right to complain: They'd never get anywhere close to 180 or 90 meters away from the dreaded LRM boats, so they wouldn't be affected by this change at all.

View PostMavairo, on 15 July 2014 - 02:41 PM, said:


Two reasons 1: Canon this is an IP that doesn't belong to PGI, they have to pay at least lip service to that. Especially when said lore and history is the entire reason this game is able to stay afloat.

2: Clan LRMs are even more terrible than IS LRMs, because they Ripple Fire.

You could argue that they are going by the novels, wherein an Archer was able to do some significant damage dumbfiring LRMs into an enemy mech at point blank range (the missiles didn't arm, so it was purely via impact).

#30 Lukoi Banacek

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Posted 15 July 2014 - 08:49 PM

View PostBiaxialrain, on 15 July 2014 - 08:23 AM, said:

I don't care about lore, previoius MW games or any kind of script, this is a video game.

So why not?

What's good for the goose is good for the gander.


I'll trade you for pinpoint, FLD autocannons and see how you like it then eh?

Trust me, what's good for the goose is not always good for the gander. The two technology "trees" are meant to be balanced but significantly different in flavor and playstyle.

#31 Pjwned

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Posted 15 July 2014 - 08:56 PM

View PostSephlock, on 15 July 2014 - 08:49 PM, said:

I agree wholeheartedly. And while we're at it, we should remove this damage ramping nonsense and go with the Clan-canonical full damage at all ranges.

No, LRM20s would not suddenly become Streak 20s because LRMs do less damage than (S)SRMs do and they turn like a Dire Whale (among other reasons).

And think of the tears from the whiners. Their sweet, sweet tears.

Of course, by their own accounts, they have no right to complain: They'd never get anywhere close to 180 or 90 meters away from the dreaded LRM boats, so they wouldn't be affected by this change at all.


You could argue that they are going by the novels, wherein an Archer was able to do some significant damage dumbfiring LRMs into an enemy mech at point blank range (the missiles didn't arm, so it was purely via impact).


It would be completely out of hand if C-LRMs didn't have a dead zone of any kind, you should not be able to brawl with your long range lock-on weapons and apparently PGI agrees.

#32 Lyoto Machida

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Posted 15 July 2014 - 08:57 PM

View Post3rdworld, on 15 July 2014 - 10:27 AM, said:

Because people care more about it being a "battletech game" than it being a balanced one?


I don't get it...this should be like stock car racing where everything is almost the same?

#33 Sephlock

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Posted 15 July 2014 - 09:13 PM

View PostPjwned, on 15 July 2014 - 08:56 PM, said:



It would be completely out of hand if C-LRMs didn't have a dead zone of any kind, you should not be able to brawl with your long range lock-on weapons and apparently PGI agrees.

It would be fine.

And think real hard about what you just said. PGI agrees with you. That is a red flag right there: a sign that you should reconsider your opinion.

Man... where is that dude with the "all systems abominable" sig when you need him?

Coolant flushes, Ghost heat, 3PV, something else, all systems abominable.

#34 Pjwned

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Posted 15 July 2014 - 09:26 PM

View PostSephlock, on 15 July 2014 - 09:13 PM, said:

It would be fine.

And think real hard about what you just said. PGI agrees with you. That is a red flag right there: a sign that you should reconsider your opinion.

Man... where is that dude with the "all systems abominable" sig when you need him?

Coolant flushes, Ghost heat, 3PV, something else, all systems abominable.


Clearly though my opinions are the epitome of enlightenment, so if PGI agrees with me surely it's a step in the right direction for them.

#35 Sephlock

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Posted 15 July 2014 - 10:13 PM

View PostPjwned, on 15 July 2014 - 09:26 PM, said:


Clearly though my opinions are the epitome of enlightenment, so if PGI agrees with me surely it's a step in the right direction for them.

Liked for your sunny optimism.

#36 KuroNyra

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Posted 15 July 2014 - 10:14 PM

View PostPjwned, on 15 July 2014 - 08:56 PM, said:


It would be completely out of hand if C-LRMs didn't have a dead zone of any kind, you should not be able to brawl with your long range lock-on weapons and apparently PGI agrees.


Apparently PGI disagree with you. considering they just made the Clan LRMS limitless with some balance to avoid an OP weapons.


IS LRM were never supposed to be limitless, and it's not some line in the books who can say otherwise, especially when even theses lines tell the missiles didn't exploded and it was only and ONLY the impact of the missiles. Nothing more.


I hate that kind of guy who have 0 respect for lores and system of universes.


Why not try and ask if in the next warhammer game Orcs and Tyrannid could be friends ever, and humans not being in the Imperium.

I'm SUUUUUUR that would be appreciated and seriously taken in account.

#37 Pjwned

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Posted 16 July 2014 - 08:33 AM

View PostKuroNyra, on 15 July 2014 - 10:14 PM, said:


Apparently PGI disagree with you. considering they just made the Clan LRMS limitless with some balance to avoid an OP weapons.


IS LRM were never supposed to be limitless, and it's not some line in the books who can say otherwise, especially when even theses lines tell the missiles didn't exploded and it was only and ONLY the impact of the missiles. Nothing more.


I hate that kind of guy who have 0 respect for lores and system of universes.


Why not try and ask if in the next warhammer game Orcs and Tyrannid could be friends ever, and humans not being in the Imperium.

I'm SUUUUUUR that would be appreciated and seriously taken in account.


There's a big difference between doing full damage from 0-1,000m and doing significantly scaled down damage from 0-179*m and then full damage from 180m-1,000m, if you see a bunch of clan LRMs coming at you from not too far away it's still a good idea to hug their face if you can whereas if they didn't have any kind of damage scaling at all it would be a bad idea.

Edited by Pjwned, 16 July 2014 - 02:52 PM.


#38 LordKnightFandragon

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Posted 16 July 2014 - 01:06 PM

View PostZerberus, on 15 July 2014 - 08:45 AM, said:

Bf 1942, one of my favorite pastimes was to steal german tanks. :D


I agree. Without the lore, it`s not mechwarior, but a slow version of hawken with hitboxes, and many of us wouldn`t even be here.



In the Battlegroup 42 mod? I loved to steal the King Tiger....fun times vs AI...

#39 Lyoto Machida

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Posted 16 July 2014 - 01:09 PM

View PostBiaxialrain, on 15 July 2014 - 08:23 AM, said:

I don't care about lore, previoius MW games or any kind of script, this is a video game.

So why not?

What's good for the goose is good for the gander.


So go play another robot game then...nobody cares.

#40 ice trey

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Posted 16 July 2014 - 01:09 PM

View PostBiaxialrain, on 15 July 2014 - 08:23 AM, said:

I don't care about lore, previoius MW games or any kind of script, this is a video game.

So why not?

What's good for the goose is good for the gander.

Because it's part of the lore.
If you don't care about the lore, there are a hundred other video games you could be playing instead.
If they planned to ignore the lore, they wouldn't have used the "MechWarrior" title.

Edited by ice trey, 16 July 2014 - 01:14 PM.






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