Kamelkaze, on 15 July 2014 - 01:55 PM, said:
They just were. They lost their splash damage which helped significantly. Mechs I used to blow to pieces in one shot with exposed criticals are now laughing because the random hit location just decided to miss those open areas and focus on armor instead with no bleed over into the severely damaged areas. This, I've found, makes them far less effective already. So dont get sloppier because you think you can get away more. You can still die to them, but you'll survive 1-2 more volleys than you should have.
So how about it PGI? We buff their pinpoint damage back to 1.25 to compensate for the stealth nerf?
Edited by Kjudoon, 15 July 2014 - 02:01 PM.