Jump to content

Patch 1.3.306 Is Live!


259 replies to this topic

#81 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 15 July 2014 - 10:59 AM

View Postchewie, on 15 July 2014 - 10:48 AM, said:



So you wouldn't change targets to his buddy who your also fighting, just so you get your KD ratio up that extra one rather than someone else getting it then?


The desperate quest for ever higher KDR (which is actually an almost meaningless stat) drives some players to do stupid things to stroke their fragile egos.

#82 Modo44

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,559 posts

Posted 15 July 2014 - 11:00 AM

As said before: The Elo handicap, while bringing competitive premades more in-line, will mess with large groups of bad players. Still waiting for separate group Elo tracking.

#83 Semper Fi

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 102 posts
  • LocationThe Great North West of US

Posted 15 July 2014 - 11:00 AM

No way, people still taunting this meaningless STAT?

#84 KHETTI

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,328 posts
  • LocationIn transit to 1 of 4 possible planets

Posted 15 July 2014 - 11:02 AM

View PostPrimal Fusion, on 15 July 2014 - 10:57 AM, said:

So when will the servers be back up ? Seems bugged for me site says servers are online but when i launch the game i get a message saying they are down for maintenance.

Also this, can PGI please comment on this problem some of us seem to be having.

Edited by KHETTI, 15 July 2014 - 11:03 AM.


#85 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 15 July 2014 - 11:02 AM

The patch notes in the patch notes sub-forum should say July 15 and not July 16th :D in the title.

#86 spectralthundr

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 704 posts

Posted 15 July 2014 - 11:03 AM

View Postchewie, on 15 July 2014 - 10:48 AM, said:



So you wouldn't change targets to his buddy who your also fighting, just so you get your KD ratio up that extra one rather than someone else getting it then?


Nope, I'd finish killing that mech and remove it from the equation, K/D has zero to do with it.

#87 Xeno Phalcon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,461 posts
  • LocationEvening Ladies

Posted 15 July 2014 - 11:04 AM

Well I patched, pulled a srm and small laser from my brawlhawk (Mitsuhide C) along with some ammo and stuffed in a LRM20 and three tons of ammo.

Overall I didnt feel much different, sure spraying lrms all over people along with my srms was fun but my performance was largely attributed to swinging behind a enemy lance , making a trollface and ripping three of them apart in short order so didnt have a lot of time to test the no-splash changes to lrms. I did however feel a bit awkward firing them at such close ranges, years of DONT SHOOT WITHIN 180 METERS was screaming in my brain last minute or two of the fighting.

#88 Jon Gotham

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 2,652 posts

Posted 15 July 2014 - 11:06 AM

View PostInnerSphereNews, on 15 July 2014 - 09:19 AM, said:

MatchMaker Improvements
  • Improvements to the matchmaker to better balance team sizes in group games
  • More robust group matching rules, including group size handicaps
  • Improved internal monitoring and configuration tools
  • Changes to how lances are assigned in public games
  • Improved tonnage matching for solo games


Bravo! I like the swift response-let's hope it improves things +1

#89 mdmzero0

    Member

  • PipPipPipPipPipPipPipPip
  • WC 2017 Shoutcaster
  • WC 2017 Shoutcaster
  • 1,801 posts

Posted 15 July 2014 - 11:10 AM

View PostDEMAX51, on 15 July 2014 - 10:38 AM, said:

Screen-shake is a function of damage. The amount of screen shake a weapon causes is equal to its damage multiplied by its impluse value, so with CLRMs doing less damage at short range, they should impart less screen shake too.


Thanks for the response. If you're correct (and I hope you are) it will definitely make me feel better. I still have my doubts though...

View PostKevjack, on 15 July 2014 - 10:54 AM, said:

Explains a few things:

Russ: Mechlab, we want to remove the Trial Mechs, they annoy people and bloat the interface.
Mechlab: Are you calling me FAT?! No, they stay!
Russ: No, no I meant... nevermind


PGI what have you done??

#90 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 15 July 2014 - 11:10 AM

Reconnect is good, and I'm glad to see missiles changed to point-damage; I really thought that was the right solution to take since over a year ago, when explosion modeling came out as a huge balancing problem for missiles.

I'm still somewhat perplexed by arm lock as a feature, when "convergence" was promised to be the fix to prevent high-alpha builds from dominating MWO. I understand simplifying an interface, but making pinpoint alphas even more of an ezmode is counterproductive to game balance.

#91 N a p e s

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,688 posts
  • LocationQuebec

Posted 15 July 2014 - 11:11 AM

View Postspectralthundr, on 15 July 2014 - 11:03 AM, said:


Nope, I'd finish killing that mech and remove it from the equation, K/D has zero to do with it.


Especially now that the DC'ed mech is essentially on a timer for a potential return. Imagine that, you switch to an active target and its getting rough but his buddy (whom you could of killed easily) reconnects and shoots you in the back.

Just have to play smart and quickly decide what your best option is.

#92 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 15 July 2014 - 11:15 AM

View PostNapes339, on 15 July 2014 - 11:11 AM, said:



Especially now that the DC'ed mech is essentially on a timer for a potential return. Imagine that, you switch to an active target and its getting rough but his buddy (whom you could of killed easily) reconnects and shoots you in the back.

Just have to play smart and quickly decide what your best option is.

I switch targets a lot when a mech has been stripped of weapons. He never seems to last much longer and he's a moving target. Even if I were to move on to something else the guy coming behind me will more than likely finish him off anyway.

#93 Name140704

    Member

  • PipPipPipPipPipPipPipPip
  • 1,196 posts
  • LocationBehind You

Posted 15 July 2014 - 11:17 AM

Still no new IS Mech at all?

#94 AcidForBrains

    Rookie

  • 6 posts

Posted 15 July 2014 - 11:17 AM

is it just me or can anyone else load the patcher as the site is saying everything is online but still shows as "under maintenance" when trying to start?

#95 Threat Doc

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bowman
  • The Bowman
  • 3,715 posts
  • LocationO'Shaughnnessy MMW Base, Devon Continent, Rochester, FedCom

Posted 15 July 2014 - 11:20 AM

Thank you, PGI, for all of your hard work. It would seem things might just be coming together, now, and that's pretty darn fantastic. Just let us know when you intend to launch your marketing campaign to get people back to MWO, and I know I will support that effort simultaneously, to the best of my ability.

#96 Thrudvangar

    Member

  • PipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 646 posts

Posted 15 July 2014 - 11:21 AM

sounds good.

now please add a hotfix to remove the annoying trial mechs in the mechlab/mechlists....

#97 MFZ

    Member

  • PipPipPipPipPip
  • 191 posts

Posted 15 July 2014 - 11:25 AM

View PostAcidForBrains, on 15 July 2014 - 11:17 AM, said:

is it just me or can anyone else load the patcher as the site is saying everything is online but still shows as "under maintenance" when trying to start?

Everything working here.

#98 0verClock

    Member

  • Pip
  • Liquid Metal
  • Liquid Metal
  • 15 posts

Posted 15 July 2014 - 11:25 AM

Reconnect is [redacted] AWSOME! Good Job!

Edited by Marvyn Dodgers, 15 July 2014 - 04:32 PM.
Language


#99 AcidForBrains

    Rookie

  • 6 posts

Posted 15 July 2014 - 11:26 AM

View PostEnzlaved, on 15 July 2014 - 11:21 AM, said:

sounds good.

now please add a hotfix to remove the annoying trial mechs in the mechlab/mechlists....


and add a hotfix to start the patcher seeing as this thread is titled "patch is live" when its clearly not...

View PostMFZ, on 15 July 2014 - 11:25 AM, said:

Everything working here.


darn! i've beed trying for over 30mins :/

#100 Corbenik

    Member

  • PipPipPipPipPipPipPipPip
  • The Fallen
  • The Fallen
  • 1,115 posts

Posted 15 July 2014 - 11:27 AM

View Postmdmzero0, on 15 July 2014 - 11:10 AM, said:


Thanks for the response. If you're correct (and I hope you are) it will definitely make me feel better. I still have my doubts though...


You will always get that massive shake since IMO if you are that close to get hit by someone's LRMs that means they may have alot of buddies with LRMS so his LRMS may not give you much shake but the ones coming from his friends will give you that shake :X





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users