Light Mech Fall Damage
#1
Posted 15 July 2014 - 09:35 AM
Was anyone else expecting this? I know I heard/read it somewhere.
#2
Posted 15 July 2014 - 09:50 AM
#3
Posted 15 July 2014 - 09:52 AM
#4
Posted 15 July 2014 - 09:57 AM
Edited by Solahma, 15 July 2014 - 09:58 AM.
#5
Posted 15 July 2014 - 10:12 AM
#6
Posted 15 July 2014 - 10:15 AM
How difficult is it to change a number and see how it works for the next two weeks? It really aggravates me that these simple number balances aren't added frequently. Probably overlooked, wouldn't doubt it.
#7
Posted 15 July 2014 - 10:30 AM
Solahma, on 15 July 2014 - 10:15 AM, said:
How difficult is it to change a number and see how it works for the next two weeks? It really aggravates me that these simple number balances aren't added frequently. Probably overlooked, wouldn't doubt it.
xml is a complicated thing
#8
Posted 15 July 2014 - 10:31 AM
Edited by Lt Badger, 15 July 2014 - 10:32 AM.
#9
Posted 15 July 2014 - 10:36 AM
#10
Posted 15 July 2014 - 10:36 AM
Even if it ended up being more beneficial to some lights than it should be for a week of two. Tweaking them for the better and making some of the non-JJ lights more viable is better than them not being played due to current disadvantage.
Worse case is the adjustment only makes them take damage like they did before the patch.
#11
Posted 15 July 2014 - 10:50 AM
#13
Posted 15 July 2014 - 11:08 AM
#15
Posted 15 July 2014 - 11:47 AM
However, if you tap your JJs just before running off the cliff, then soften the fall, you won't take any damage if you do it right.
#16
Posted 15 July 2014 - 12:25 PM
Caine2112, on 15 July 2014 - 11:47 AM, said:
However, if you tap your JJs just before running off the cliff, then soften the fall, you won't take any damage if you do it right.
That's great but a great portion of light mechs can't even carry jump jets.
#17
Posted 15 July 2014 - 12:59 PM
However, I would still welcome a reduction in some way (lower damage or altered trigger parameters), just so I can be a lazier pilot.
#18
Posted 15 July 2014 - 01:44 PM
Yeonne Greene, on 15 July 2014 - 12:59 PM, said:
I play a Locust regularly, even with careful piloting it either restricts you or you still take some level of fall damage even on terrain that it pretty easy to navigate. ANY damage on a Locust is a lot of damage though... It already has so much going against it, why does it's movements have to be severely restricted AND still get damaged a good amount of the time. Punished for a mistaken turn that went too wide, avoid a fatal hit by turning down a hill that was a little too steep. You get punished for everything you do in a Locust.
#19
Posted 15 July 2014 - 03:04 PM
I wand also mony back i buy a mech that can fly 22 meter and it does not anymore.
Go doing somting use full. Bug fixing ore make a new level instad *******!!! whit our jump jets
If we cant fly we will play MWF 3 ore something els!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#20
Posted 15 July 2014 - 03:20 PM
but at least I got some new clan toys to play with while I wait
Edited by MonkeyCheese, 15 July 2014 - 03:21 PM.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users