Carrioncrows, on 15 July 2014 - 08:57 PM, said:
300-400% more thrust
but only 1/3rd or a 1/4th of the duration.
So they become more like "JUMP' jets instead of good year blimps.
Jump sniping would be extremely difficult and those people that use jumpjets to navigate and for mobility would be rewarded.
I think the optimal solution is a mix of what they did and what you suggest. It was a good idea to reduce the initial lift value. That fixed the problem of 1 JJ being a more efficient use of tonnage than a full complement.
The new Boost_Z values are flawed, though. They need to rescale them so that a full complement of JJs provides at least as much maximum height and horizontal distance as it did pre-patch. I'm currently ambivalent about whether that means a big increase in thrust and a big decrease in maximum duration. If we're sticking to the Table Top rules, it should be 3 m/s per jump jet horizontally and .6 m/s vertically per jump jet.
Lights seem to have come out OK, so that should be the basis for the model. Jump Jet mediums have had their advantage completely removed. The Nova has 5 JJ and barely goes anywhere vertically. Most of the Shadow Hawks are limited to 3, which is barely better than taking 1 JJ pre-patch. And it's not like the Shadow Hawks were flying all over the place.
At full throttle, the Summoner can make a 125m horizontal leap across the narrowest part of Canyon Network from the outside of D4 in to Theta. It'll barely have enough fuel to feather the landing, so good luck with that. And really, it should have at least 25m more of horizontal distance. 5 jets is barely sufficient to get it from the base of a canyon to the plateau. But you have to lift pretty much straight up--there needs to be a better balance between horizontal and vertical boost.
Shadow Hawks do get about the same 125m horizontal distance with 3 jump jets as Summoners do with 5. This is actually better than table top.
Edited by Mizeur, 16 July 2014 - 04:13 AM.