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Jump Jet Feedback - 1.3.306


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#161 The Amazing Atomic Spaniel

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Posted 22 July 2014 - 11:26 PM

The increased mobility offered by JJ used to make the game more fun.

The new JJ are just frustrating and make the game less fun.

#162 Wrayeth

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Posted 23 July 2014 - 06:22 AM

Still no reply from PGI in any of the jump jet threads that I've seen, even if it's just to say "sorry, they're working the way we want them to". Hopefully they respond soon so I can make my decision on whether to give up on MWO for good.

#163 Sorbic

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Posted 23 July 2014 - 06:58 AM

I think the funniest thing with the JJ change has been seeing people who are blasting their jets and they simply look like they are gliding across the ground with their legs just not moving. I can't do it captain, I don't have the power.

#164 Vanguard319

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Posted 23 July 2014 - 04:32 PM

View PostVXJaeger, on 18 July 2014 - 04:18 AM, said:

Poptarter's tears are sweeter than honey :D

Hate to break it to you, but they're not crying. These changes made JJs useful for poptarting and poptarting only. Until something is done about pinpoint damage, poptarts will still be one of the dominant metas. All this nerf did was destroy JJ's utility for moving through the area. You can no longer jump over buildings, climb even short hills without multiple attempts, or even slow your descent from a long fall. If they ever restore collisions, forget being able to land a DFA either, as the thrust of full JJs is insufficient to jump over another mech, let alone on it.

#165 L3GR0DANCER

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Posted 23 July 2014 - 05:43 PM

So... who wants to take bets on whether we get an actual acknowledgement that the jj changes are ignorant, and being looked into, or this thread is locked and never spoken of again like the UI 2.0 feedback thread was? I know which one my money's on.

I mean seriosuly, I know I'm setting a low bar here, but it would go a long way if oh, I don't know, say, a mod posted saying "we've read your feedback and are looking into possible changes," or even "we've read you're feedback and come to the conclusion that you can blow it right out your arse, which incidentally, now grants you more lift than jumpjets powered by a fusion reactor."

Yeah, there's a lot of saltiness on ye old mechawrrior forums, but not communicating with the player base at all, isn't necessarily better than communicating a message that will make people mad. At the moment, the silence speaks volumes.

#166 SpDmnAdam

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Posted 24 July 2014 - 12:42 PM

I for one am happy with the JJ changes they actually are like you would expect. 1 JJ should not be giving you much more than a bit more mobility and fall protection. You need to equip the proper amount of JJs to get height which is the point of the JJ. They simply just fixed them as the thrust code was way off. I hope they don't change it back at all because IMO they are just fine and better than ever. I only need them to get up hills, across gaps, and prevent leg damage on falls. They do all of these things relative to the size of the obstacle you are tackling. 1 JJ will not cushion a 80ft/s fall and it shouldn't. It is called Piloting your mech and as of now the mechs actually feel like Mechs, they have weight to them and you have to be careful of where you go because 40-100 tons should not be like piloting a Sports car.

Edited by SpDmnAdam, 24 July 2014 - 12:45 PM.


#167 Cyborne Elemental

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Posted 24 July 2014 - 06:16 PM

View PostSpDmnAdam, on 24 July 2014 - 12:42 PM, said:

I for one am happy with the JJ changes they actually are like you would expect. 1 JJ should not be giving you much more than a bit more mobility and fall protection. You need to equip the proper amount of JJs to get height which is the point of the JJ. They simply just fixed them as the thrust code was way off. I hope they don't change it back at all because IMO they are just fine and better than ever. I only need them to get up hills, across gaps, and prevent leg damage on falls. They do all of these things relative to the size of the obstacle you are tackling. 1 JJ will not cushion a 80ft/s fall and it shouldn't. It is called Piloting your mech and as of now the mechs actually feel like Mechs, they have weight to them and you have to be careful of where you go because 40-100 tons should not be like piloting a Sports car.


Sudden
Urge
To
Choke
The
Living
****
Out
Of
This
Person.

#168 DeathlyEyes

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Posted 24 July 2014 - 06:35 PM

View PostSpDmnAdam, on 24 July 2014 - 12:42 PM, said:

I for one am happy with the JJ changes they actually are like you would expect. 1 JJ should not be giving you much more than a bit more mobility and fall protection. You need to equip the proper amount of JJs to get height which is the point of the JJ. They simply just fixed them as the thrust code was way off. I hope they don't change it back at all because IMO they are just fine and better than ever. I only need them to get up hills, across gaps, and prevent leg damage on falls. They do all of these things relative to the size of the obstacle you are tackling. 1 JJ will not cushion a 80ft/s fall and it shouldn't. It is called Piloting your mech and as of now the mechs actually feel like Mechs, they have weight to them and you have to be careful of where you go because 40-100 tons should not be like piloting a Sports car.



Sure 1 jj is how you would expect. Try running max. It's stupid. Also poptarting with 1 jj is still viable.

#169 Summon3r

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Posted 25 July 2014 - 07:10 AM

View PostSpDmnAdam, on 24 July 2014 - 12:42 PM, said:

I for one am happy with the JJ changes they actually are like you would expect. 1 JJ should not be giving you much more than a bit more mobility and fall protection. You need to equip the proper amount of JJs to get height which is the point of the JJ. They simply just fixed them as the thrust code was way off. I hope they don't change it back at all because IMO they are just fine and better than ever. I only need them to get up hills, across gaps, and prevent leg damage on falls. They do all of these things relative to the size of the obstacle you are tackling. 1 JJ will not cushion a 80ft/s fall and it shouldn't. It is called Piloting your mech and as of now the mechs actually feel like Mechs, they have weight to them and you have to be careful of where you go because 40-100 tons should not be like piloting a Sports car.


not sure whether to LOL or not on this one... basically what Mister D said ^^

#170 Vanguard319

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Posted 25 July 2014 - 03:19 PM

View PostSpDmnAdam, on 24 July 2014 - 12:42 PM, said:

I for one am happy with the JJ changes they actually are like you would expect. 1 JJ should not be giving you much more than a bit more mobility and fall protection. You need to equip the proper amount of JJs to get height which is the point of the JJ. They simply just fixed them as the thrust code was way off. I hope they don't change it back at all because IMO they are just fine and better than ever. I only need them to get up hills, across gaps, and prevent leg damage on falls. They do all of these things relative to the size of the obstacle you are tackling. 1 JJ will not cushion a 80ft/s fall and it shouldn't. It is called Piloting your mech and as of now the mechs actually feel like Mechs, they have weight to them and you have to be careful of where you go because 40-100 tons should not be like piloting a Sports car.


Think you drank enough of the Kool Aid?

Battlemechs canonically have jump capabilities that range from 90m to over 240m. Each Jump jet gives about 30m of jumping distance. Jump-capable battlemechs are supposed to be capable of safely landing from their own combat drops, without the aid of breakaway thrusters. The Jump Jets in this game are not capable of jumping you 30m with 6+ JJs, and they sure as hell will not decelerate you from a long fall, both these issues make them useless for navigating obstacles and terrain.

Nobody is complaining about a single jumpjet having measly thrust, they are complaining that you have measly thrust even when you are carrying the maximum number of jets a mech can carry. Try jumping in a Summoner: They have FIVE fixed jets, and they are no better than having one for all the tonnage devoted to what should be a highly mobile heavy mech.

Edited by Vanguard319, 25 July 2014 - 03:30 PM.


#171 Deimir

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Posted 27 July 2014 - 10:19 AM

Might as well remove class 1, 2, and 3 jump jets from the game at this point for all the good they're doing. Played a Summoner last night and been trying to play my Quickdraws today. These latest jump jets aren't a "rebalance" they're a damned crippling nerf to the mobility of any 'Mech over 60 tons that tries to use them.

#172 Vanguard319

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Posted 27 July 2014 - 10:20 AM

View PostJTSR, on 26 July 2014 - 03:08 AM, said:

*Insert long list of XML code here*

uhhhh... translation please?

#173 gloowa

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Posted 27 July 2014 - 11:57 PM

View PostVanguard319, on 27 July 2014 - 10:20 AM, said:

uhhhh... translation please?


Quote

  • with all due respect if you want to balance and to follow the board game rules....why nerf clan mechs?
  • why does the Atlas have ECM and only light (kit fox) in clan can have ECM
  • why as pointed out in a previous post by another member you have limited the JJ. This means a mech can’t deploy from a dropship at altitude ...something they could do ...including IS mechs
  • by the way that would make an interesting start to a game … others with out would have to wait till the drop ship landed and then fight their way out.

I understand your tying to provide a balanced game and respect that but your placing restrictions on players that limit adaptations...

I understand its not a claners way not to hide beneath ECM but you restrict the damage of the advanced claners mech so no balance

point being one advantage off sets another disadvantage

and for all:

to stop fall damage or at least reduce...as soon as you go over the wall edge press S and reverse this will slow the mech in its decent, if its against the wall, and prevent minimise/fall damage.

NOTE : It doesn’t help when jumping off bridges or buildings (sheer drops)

Where there is a will there is a way.

Edited by gloowa, 27 July 2014 - 11:57 PM.


#174 Thunder Child

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Posted 28 July 2014 - 09:44 PM

So.... Just tried to use a Quickdraw. This confirms that JJ are absolutely, completely, utterly, nonsensically, irrevocably, useless for ANYTHING other than FRIGGIN POPTARTING!

Put a goddamn Cone of Fire into the game instead, and make JUMP Jets actually WORK!

Please, just buff the damned things. Put mechs into orbit if need be, but give us Jets that allow us to use them to Maneuver, instead of just hop on the spot like that Damned Otter Gif.

Vent done.

#175 Summon3r

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Posted 29 July 2014 - 08:00 AM

View PostThunder Child, on 28 July 2014 - 09:44 PM, said:

So.... Just tried to use a Quickdraw. This confirms that JJ are absolutely, completely, utterly, nonsensically, irrevocably, useless for ANYTHING other than FRIGGIN POPTARTING!

Put a goddamn Cone of Fire into the game instead, and make JUMP Jets actually WORK!

Please, just buff the damned things. Put mechs into orbit if need be, but give us Jets that allow us to use them to Maneuver, instead of just hop on the spot like that Damned Otter Gif.

Vent done.


so very true...... SERIOUSLY CONSIDER THE CONE OF FIRE!! it is the very best solution to your supposed pop tarting issue (poptarter here btw) which u have not "fixed" in anyway shape or form fyi. do u play your own game at all PGI?

Edited by Summon3r, 29 July 2014 - 08:01 AM.






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