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New Jump Jet Max Height Values?

Gameplay BattleMechs Loadout

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#81 Karamarka

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Posted 16 July 2014 - 01:35 PM

View PostCerlin, on 16 July 2014 - 01:00 PM, said:


You do realize before 1 JJ worked like full basically on everything but the highlander?
So its basically getting fixed?


Yes but the people who ran 3-4-5 now have really bad performance, like you have to HUG mountains to even get over them. You can still poptart on 1 anyway so it's really just a nerf for normal ppl.

Edited by Karamarka, 16 July 2014 - 01:35 PM.


#82 Redhook

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Posted 16 July 2014 - 01:39 PM

I have 106 mechs in my bay. I purchased the timberwolf and it pretty much made it so that I didnt need any other mech. I buid it with a 73 alpha and full jump jets. I would wait till my team got torn apart then came in to clean up. It was a close range jump 6 meter brawler. (Yea I call it that) . I would jump around like a 75 ton pogo stick and tear apart Direwolves in 6 seconds flat. It was fun making them regret ever buying it . I would face hump him at 10 meters blocking my team mate from shooting. (Need to gloat over my damage score ya know!) I only needed 3 buttons 1- alpha 2- override shut down 3- jumpjets. all the while tearing apart freindlys that got in my way just so I could get the kill. Who needed skill. I dont want to have learn skill at ranges. PGI please put it back to the way it was. I dont want a thinking game where I need to play as a team. It was fun discouraging new players that spent hours on making a build that they thought worked. My other build was my meta poptart. And now I cant take nearly as much ammo as before. Please I liked it before when I could exploit all the broken thing in the game. Now back to posting topics on these forums to stir up the community in a negetive way .
- is this anyone you know?





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