I still think its pretty badass.
Am I the only one who doesn't like Hunchbacks?
#41
Posted 21 June 2012 - 09:25 AM
I still think its pretty badass.
#42
Posted 21 June 2012 - 09:25 AM
#43
Posted 21 June 2012 - 09:26 AM
CCC Dober, on 21 June 2012 - 09:15 AM, said:
Come join the Clans, they got all the tasty cookies *yumyum*
... and Comstar <_<
I used to play Clan Mechs when I was a young/munchkin/power gamer. Then I realized that having a challenge was more fun.
Cookies are tasty though....
#44
Posted 21 June 2012 - 09:27 AM
ScrapIron Prime, on 21 June 2012 - 09:13 AM, said:
Two words... mech lab.
Subtract 3 HS, subtract small laser
Swap AC-20 with Gauss Rifle with 24 shots, add ECM package
Or so I hope.
And again exactly the same loadout could be realized on a heavy mech with more armor and more weapons at the same speed.
#45
Posted 21 June 2012 - 09:27 AM
#46
Posted 21 June 2012 - 09:28 AM
#47
Posted 21 June 2012 - 09:29 AM
So far, I've liked everything about this mech and it's quickly becoming one of my favorites.
#48
Posted 21 June 2012 - 09:30 AM
Adrian Carino, on 21 June 2012 - 09:23 AM, said:
IF you can. take out the AC 20 and exchange it for something lesser to take away the whole close in fighting. Maybe replace it with LRMs or an AC 10. Personally I'd swap out the AC 20 for an LBX AC 10.
I'm also not a fan of the LBX ACs. Yes, increased chance of a head shot and a crit hit if the target is already damages. But (especially early in a fight) why do I want to scratch armor all over a mech when I can punch holes in it. Light mechs can easily survive hits from an LBX 10 when a plain old AC 10 can take an arm off.
#49
Posted 21 June 2012 - 09:31 AM
Vasces Diablo, on 21 June 2012 - 09:26 AM, said:
Cookies are tasty though....
Bollocks, you weren't trying hard enough. Hunting IS Mechs is not a challenge for Clanners, it's a sport. About as fair as shooting sparrows with buckshot. That's why they have to bid in order to fight against more and bigger Mechs and then some. It's all about challenges, you totally didn't get what it means to play a Clanner. I am disapoint son.
#50
Posted 21 June 2012 - 09:42 AM
#51
Posted 21 June 2012 - 09:44 AM
Vasces Diablo, on 21 June 2012 - 09:26 AM, said:
Cookies are tasty though....
Living the life of an Amish person would be pretty challenging, and there's a lack of technology.. Heh.
*psst: don't take me for being serious*
Edited by cw roy, 21 June 2012 - 09:46 AM.
#52
Posted 21 June 2012 - 09:45 AM
DerMaulwurf, on 21 June 2012 - 09:27 AM, said:
And again exactly the same loadout could be realized on a heavy mech with more armor and more weapons at the same speed.
So... what you're saying... is that heavy mechs are bigger than medium mechs. Yeah, we knew that.
The game is incorporating reasons to have something other than heavies and assaults, so I'll stick with the mediums and see what the advantages are. If I don't like it, I can always drop in a larger engine and pretend I'm an Enforcer.
#53
Posted 21 June 2012 - 09:49 AM
Vasces Diablo, on 21 June 2012 - 09:30 AM, said:
This is true, but also think of your other weapons on the hunchback. Do you have missles? Do you have lasers? I'd use those to soften up the armor then use the LBX to wreak havoc on the innards.
#54
Posted 21 June 2012 - 09:50 AM
Now i would rather take the Hunchback and mod it till it works the way i want it than use the Centurion.
#55
Posted 21 June 2012 - 09:56 AM
Red Harvest, on 21 June 2012 - 09:50 AM, said:
Now i would rather take the Hunchback and mod it till it works the way i want it than use the Centurion.
Agree. I'm a big fan of the Centurian/Enforcer/Sentinal/Clint family of medium mechs. All built around an arm mounted medium AC (good punch than can be quickly aimed) along with decent mobility.
#56
Posted 21 June 2012 - 09:58 AM
There are obvious reasons to dislike the 4G, but I love the design focus. No real heat issues, plenty of armor, and the main gun to make even an atlas think twice about closing. This and the much maligned Commando are going to be my first pair of mechs on the battlefield. Maybe an SRM focused, up-armored Trench Bucket as well. LRM's always just seem like long range sand paper to me. You scratch the entire mech up, where a gauss slug or ac round can punch a nice fat hole
#57
Posted 21 June 2012 - 10:00 AM
That said, with some tweaking the mech would be a fine medium mech that can dish out a pounding. It still doesn't change the looks of it though.
Vasces Diablo, on 21 June 2012 - 09:56 AM, said:
Ditto.
#58
Posted 21 June 2012 - 10:03 AM
#59
Posted 21 June 2012 - 10:09 AM
reluctantmartyr, on 21 June 2012 - 09:58 AM, said:
And by "maneuvering like a maniac" I'm assuming you mean "just keep circling to the right."
I'm all seriousness, though I'm not a big fan of the Hunch, it does represent what I love about IS mechs. They tend to be very role specific.
#60
Posted 21 June 2012 - 10:09 AM
The Hunchy is a limited mech, but 20 points of located damage is a lot to medium and heavy mechs, and it's a totally dead location to many lights. In my experience a good strategy with better mech designs usually wins the TT game. I'll take a Wolverine almost any day over the Hunchy. The thing I've seen in the videos is there is a reload time to the big weaps that may make it very difficult for that clean head shot at close range. It will still hurt if you get hit, but the insta-kill should be easier to avoid.
My bigest issue with the Hunchback is the armor. It doesn't have enough, and it's slow for its weight class. It better get its lucky shot in or it won't survive the battle. I can't wait to fight against it, because the big gun doesn't scare me. I've seen it too many times.
I know why people like clan tech, because they like to snipe, go all lone-wolf, and not really need anyone else. The damage values spike at levels that are high enough to make many weapons sniping weapons. So, despite what all clan lore is in the books they don't really like the stand up fight. They like to run away when the whole galaxy needs them, build their tech to a level that makes it silly to side against them, and then back stab the unexpected with superior weaponry. It's terrorist tactics on a weaker opponent, and as an observer it shows ultimate cowardice and dishonorly conduct not the other way around. The bidding process is all show as it''s really about conserving limited resources.
My greatest hope for this game is that sniping proves to be the most unreliable way to take down an opponent. The most successful games that exist force you to rely on your teammates to work together for real rewards. If this game doesn't live up to that it won't be long before people are off after the next big thing.
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