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Am I the only one who doesn't like Hunchbacks?


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#41 Tano

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Posted 21 June 2012 - 09:25 AM

I always felt the Hunchback was a pretty specialised mech, due to its weapon limitations and its mainly an up close in your face brawler, its focused towards close combat, and that's not for everyone.

I still think its pretty badass. :)

#42 Grokmoo

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Posted 21 June 2012 - 09:25 AM

I'm not a big fan of the stock configuration. Like all mechs, however, it has plenty of potential via the mechlab.

#43 Vasces Diablo

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Posted 21 June 2012 - 09:26 AM

View PostCCC Dober, on 21 June 2012 - 09:15 AM, said:

OP: You may not like the Hunchback, but what about the Hunchback IIC?
Come join the Clans, they got all the tasty cookies *yumyum*

... and Comstar <_<


I used to play Clan Mechs when I was a young/munchkin/power gamer. Then I realized that having a challenge was more fun.

Cookies are tasty though.... :)

#44 DerMaulwurf

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Posted 21 June 2012 - 09:27 AM

View PostScrapIron Prime, on 21 June 2012 - 09:13 AM, said:


Two words... mech lab.

Subtract 3 HS, subtract small laser
Swap AC-20 with Gauss Rifle with 24 shots, add ECM package

Or so I hope. :)


And again exactly the same loadout could be realized on a heavy mech with more armor and more weapons at the same speed.

#45 Chacatumbi

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Posted 21 June 2012 - 09:27 AM

devastator rules all

#46 Mechteric

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Posted 21 June 2012 - 09:28 AM

I've never been much a fan of the Hunchback, but that certainly doesn't mean I don't respect it. If you fail to respect it, then it will be your doom.

#47 Rayah

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Posted 21 June 2012 - 09:29 AM

I picked Hunchy as my founder's mech, and I also plan on using a Swayback a fair bit...

So far, I've liked everything about this mech and it's quickly becoming one of my favorites.

#48 Vasces Diablo

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Posted 21 June 2012 - 09:30 AM

View PostAdrian Carino, on 21 June 2012 - 09:23 AM, said:


IF you can. take out the AC 20 and exchange it for something lesser to take away the whole close in fighting. Maybe replace it with LRMs or an AC 10. Personally I'd swap out the AC 20 for an LBX AC 10.


I'm also not a fan of the LBX ACs. Yes, increased chance of a head shot and a crit hit if the target is already damages. But (especially early in a fight) why do I want to scratch armor all over a mech when I can punch holes in it. Light mechs can easily survive hits from an LBX 10 when a plain old AC 10 can take an arm off.

#49 CCC Dober

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Posted 21 June 2012 - 09:31 AM

View PostVasces Diablo, on 21 June 2012 - 09:26 AM, said:

I used to play Clan Mechs when I was a young/munchkin/power gamer. Then I realized that having a challenge was more fun.

Cookies are tasty though.... :)


Bollocks, you weren't trying hard enough. Hunting IS Mechs is not a challenge for Clanners, it's a sport. About as fair as shooting sparrows with buckshot. That's why they have to bid in order to fight against more and bigger Mechs and then some. It's all about challenges, you totally didn't get what it means to play a Clanner. I am disapoint son.

#50 Golgath

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Posted 21 June 2012 - 09:42 AM

The very first modification i did to any mech ever was to a hunchback. I replaced the AC20 with an AC10, added 2 medium lasers. Made that chassis a mech killing machine of some sort.

#51 CW Roy

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Posted 21 June 2012 - 09:44 AM

View PostVasces Diablo, on 21 June 2012 - 09:26 AM, said:

I used to play Clan Mechs when I was a young/munchkin/power gamer. Then I realized that having a challenge was more fun.

Cookies are tasty though.... :)


Living the life of an Amish person would be pretty challenging, and there's a lack of technology.. Heh.

*psst: don't take me for being serious*

Edited by cw roy, 21 June 2012 - 09:46 AM.


#52 ScrapIron Prime

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Posted 21 June 2012 - 09:45 AM

View PostDerMaulwurf, on 21 June 2012 - 09:27 AM, said:


And again exactly the same loadout could be realized on a heavy mech with more armor and more weapons at the same speed.

So... what you're saying... is that heavy mechs are bigger than medium mechs. Yeah, we knew that. :)

The game is incorporating reasons to have something other than heavies and assaults, so I'll stick with the mediums and see what the advantages are. If I don't like it, I can always drop in a larger engine and pretend I'm an Enforcer.

#53 Adrian Carino

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Posted 21 June 2012 - 09:49 AM

View PostVasces Diablo, on 21 June 2012 - 09:30 AM, said:

I'm also not a fan of the LBX ACs. Yes, increased chance of a head shot and a crit hit if the target is already damages. But (especially early in a fight) why do I want to scratch armor all over a mech when I can punch holes in it. Light mechs can easily survive hits from an LBX 10 when a plain old AC 10 can take an arm off.



This is true, but also think of your other weapons on the hunchback. Do you have missles? Do you have lasers? I'd use those to soften up the armor then use the LBX to wreak havoc on the innards.

#54 Red Harvest

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Posted 21 June 2012 - 09:50 AM

I always prefered the Centurion over the Hunchback, that is until i saw MWOs version of the Centurion.
Now i would rather take the Hunchback and mod it till it works the way i want it than use the Centurion.

#55 Vasces Diablo

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Posted 21 June 2012 - 09:56 AM

View PostRed Harvest, on 21 June 2012 - 09:50 AM, said:

I always prefered the Centurion over the Hunchback, that is until i saw MWOs version of the Centurion.
Now i would rather take the Hunchback and mod it till it works the way i want it than use the Centurion.


Agree. I'm a big fan of the Centurian/Enforcer/Sentinal/Clint family of medium mechs. All built around an arm mounted medium AC (good punch than can be quickly aimed) along with decent mobility.

#56 reluctantmartyr

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Posted 21 June 2012 - 09:58 AM

The "Heavier mechs are better than hunchbacks" arguement is retarded. If there are ANY sort of tonnage limits or battle value considerations made, the straight forward hunchback is going to be a punisher. I love the old beast. A hunchback in a more open enviroment to me screams screen/ interceptor. Light mech swings around the flank to spot and shred your squads rear armor. Peel off the hunchback, let the others play the long game, and know the problem is taken care of. Even if the hunch gets owned by a godly light mech, the sheer intimidation factor the ac-20 brings, means that scout is maneuvering like a maniac to stay out of its way.

There are obvious reasons to dislike the 4G, but I love the design focus. No real heat issues, plenty of armor, and the main gun to make even an atlas think twice about closing. This and the much maligned Commando are going to be my first pair of mechs on the battlefield. Maybe an SRM focused, up-armored Trench Bucket as well. LRM's always just seem like long range sand paper to me. You scratch the entire mech up, where a gauss slug or ac round can punch a nice fat hole

#57 cipher

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Posted 21 June 2012 - 10:00 AM

I've never liked the looks of the Hunchback, nor did I like any mech that based its sole existence on pretty much one big weapon.

That said, with some tweaking the mech would be a fine medium mech that can dish out a pounding. It still doesn't change the looks of it though.

View PostVasces Diablo, on 21 June 2012 - 09:56 AM, said:

Agree. I'm a big fan of the Centurian/Enforcer/Sentinal/Clint family of medium mechs. All built around an arm mounted medium AC (good punch than can be quickly aimed) along with decent mobility.


Ditto. :)

#58 Cliff Vexxer

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Posted 21 June 2012 - 10:03 AM

I have seen it used for Zone control and body guarding. An AC20Hunchback with cover holding a choke point or terrain feature is a tough nut to crack. Alternatively, run it with a heavy or assault, your opponents have to decide if they can risk the AC a few rounds to deal with the Heavy or suck up the damage from the Heavy to tank down the Hunch. (Table top game play...)

#59 Vasces Diablo

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Posted 21 June 2012 - 10:09 AM

View Postreluctantmartyr, on 21 June 2012 - 09:58 AM, said:

Even if the hunch gets owned by a godly light mech, the sheer intimidation factor the ac-20 brings, means that scout is maneuvering like a maniac to stay out of its way.


And by "maneuvering like a maniac" I'm assuming you mean "just keep circling to the right."

I'm all seriousness, though I'm not a big fan of the Hunch, it does represent what I love about IS mechs. They tend to be very role specific.

#60 Thorn Blackwell

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Posted 21 June 2012 - 10:09 AM

I can see the appeal, it's the same appeal that most people had for any mech that had weapons that can do more than 12 points to a single location. I call them head-hunters. They are all about the one shot kill, and it's the luck nature of the game that can destroy a good strategists day. In the computer games it has become the norm that people will aim for that one-shot kill, and it's an aspect that has prevented the use of good solid tactics in most Mechwarrior games to date.

The Hunchy is a limited mech, but 20 points of located damage is a lot to medium and heavy mechs, and it's a totally dead location to many lights. In my experience a good strategy with better mech designs usually wins the TT game. I'll take a Wolverine almost any day over the Hunchy. The thing I've seen in the videos is there is a reload time to the big weaps that may make it very difficult for that clean head shot at close range. It will still hurt if you get hit, but the insta-kill should be easier to avoid.

My bigest issue with the Hunchback is the armor. It doesn't have enough, and it's slow for its weight class. It better get its lucky shot in or it won't survive the battle. I can't wait to fight against it, because the big gun doesn't scare me. I've seen it too many times.

I know why people like clan tech, because they like to snipe, go all lone-wolf, and not really need anyone else. The damage values spike at levels that are high enough to make many weapons sniping weapons. So, despite what all clan lore is in the books they don't really like the stand up fight. They like to run away when the whole galaxy needs them, build their tech to a level that makes it silly to side against them, and then back stab the unexpected with superior weaponry. It's terrorist tactics on a weaker opponent, and as an observer it shows ultimate cowardice and dishonorly conduct not the other way around. The bidding process is all show as it''s really about conserving limited resources.

My greatest hope for this game is that sniping proves to be the most unreliable way to take down an opponent. The most successful games that exist force you to rely on your teammates to work together for real rewards. If this game doesn't live up to that it won't be long before people are off after the next big thing.





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