

The Adder,does It Need Help Or Do I?
#1
Posted 15 July 2014 - 03:35 PM
Any ideas or is this mech truly DOA?
#2
Posted 15 July 2014 - 03:36 PM
#3
Posted 15 July 2014 - 03:37 PM
#4
Posted 15 July 2014 - 03:41 PM
Edited by orcrist86, 15 July 2014 - 03:42 PM.
#5
Posted 15 July 2014 - 04:24 PM
#6
Posted 15 July 2014 - 04:40 PM
If you can overlook that cardinal sin and adjust your play accordingly, the Adder is a great mech.
What has worked for me lately is sticking with an Assault or Heavy mech group. You will ALWAYS be the target of least priority. Once the group engages the enemy, use your superior mobility to find your shots and feel free to dash back to your bigger buddies if you get into trouble.
I've been running the Prime as a mini-Stormcrow B: UAC10 with 3 ER Medium lasers. Sounds terrible, but when you play escort well I've been getting 4-600 damage and a couple kills. All in a mech with no ECM.
Maybe it just suits my style (Stormcrow is my favorite clan mech, and the playstyle isn't that different). Missle style play works as well as the normal energy or energy/ballistics loadout. LRM15+5s or 4SRM6 fit just fine.
Keep playing with it a bit and master out one of them. Fully unlocked, they feel just as agile and quick as a light mech should. If you still hate it, there is always the Stormcrow, eh?
Good luck!
#7
Posted 15 July 2014 - 05:30 PM
#8
Posted 15 July 2014 - 06:31 PM
But the Kit Fox can do that just as well, and provide ECM cover at the same time. So... yeah, meh.
#9
Posted 15 July 2014 - 06:45 PM
#10
Posted 15 July 2014 - 07:02 PM
#11
Posted 15 July 2014 - 09:05 PM
Are you aware on the field? Can you predict enemy movements fairly well, and keep track of your own team also? Then you will do well in adder. you are fire support. you are small, and easy to miss on the field, both litterally and figuratively. You are fast enough to hover the edges of your team, and shoot at targets to either ditract them from your teams flank, or add support fire to your team's big boys. The dmg will add up, because adder can pack some nice firepower.
You cant fight lights, although after basics, it isnt too hard to at least defend yourself well. you are not a scout, and you shouldnt be YOLO off ahead of the team.
really, you are pretty fragile, though you can spread dmg well, and you should have pretty long range weapons equiped, ike PPC or ERLL, so IS shorter weapons dont do full effect on you BECAUSE YOU ARENT DERPING INTO BRAWLING RANGE WITH A PAIR OF ERPPC.
Can you aim really well? No? your facehug tactics will not work here son. Favorite weapon the AC20? Not today pal. need advanced zoom module to hit past 500M? Look elsewhere boy. Adder plays on the fringe of combat, fires at his prey until they notice him, and then Adder moves. At full speed, to the next place he is needed for his team.
Adder is great as company to your team's flank squad. Fat boys keep the attention of enemy, medium/heavy force moves to flank, GO WITH THEM. but, not in front, and dont lead a charge. Whoever turns to shoot your team mate first, blast 'im in the face with ERPPC from the back of your squad. Keep it up till you are too hot, or someone looks at you. Then, get back behind cover, cool off or move using the cover to the next support spot.
People trying to play an Adder like its a raven or something are doomed to fail. it is not a raven, or ember, or jenner, or even a HBK or the like, it's an adder. it has long range, and no self defense items like ECm etc. You need self awareness and good play. THEN, it will wreck face like the tiniest assault mech, pouring dmg into the enemies, a moderate amount at a time, but a huge amount by the end of match.
#12
Posted 15 July 2014 - 09:14 PM
One ERLL in each arm, LRM10 in each side torso, ammo and DHS as you like-
One LRM20 in each arm, one ERML in each side torso, same as above
Prime, but dump everything that isnt ERPPC or DHS to add more DHS
You should be fighting at that >500M range. Even the one with ERML, those are for self defense, and targets of opportunity. If you need to use advanced zoom module to aim accuratly at this range, you will never be good at Adder. Advanced zoom is a crutch. If you need it, your true calling is brawling. Learn the skillset for that role instead.
#13
Posted 15 July 2014 - 09:25 PM
#14
Posted 15 July 2014 - 09:28 PM
. Oh and don't approach anything at a straight on vector. You can actually spread damage ok, it can turn its torsos really far.
Edited by Scrotacus 42, 15 July 2014 - 09:32 PM.
#15
Posted 15 July 2014 - 10:17 PM

If you can avoid getting overeager you'll do well. You cannot Rambo in an adder.
#16
Posted 15 July 2014 - 10:34 PM
One of the main issues I see is that most people don't seem to realize that the Clan Lights are not scout mechs. The Kit Fox is a support mech, while the Adder is more a fighter. An Adder is capable of destroying any mech, given the right circumstances. As such, it should not be played like a scout. An Adder should actually be treated more like a lighter Medium, You wait for someone else to engage, and then you go in, take some shots, and try to not get focused down. One of the best tactics I've found for an Adder, actually, is a sort of strafing run when enemies are sitting in one place. The Adder, I have found, works best when you're aggressive, but even so you still need to think. Often times, when I go into a fight, I run up to an enemy and puts that Flamer on them while firing off my other weapons. It's surprisingly effective, and while mostly I get kill assists, sometimes I get to score a kill because of it. (It's a Light mech, so I really shouldn't be expecting many, if any kills)
#17
Posted 16 July 2014 - 01:33 PM

#18
Posted 16 July 2014 - 01:38 PM
Edited by cdlord, 16 July 2014 - 01:39 PM.
#19
Posted 16 July 2014 - 01:48 PM
#20
Posted 16 July 2014 - 01:59 PM
Cementi, on 15 July 2014 - 03:35 PM, said:
Any ideas or is this mech truly DOA?
I don't see anything wrong with a 35 ton mech cruising around with 4 SRM6s, personally. 107kph isn't fast but the Adder is small and it has a permanent Flamer so fear the ADDER!!!
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