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We Need New Spawn Points


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#1 B E E L Z E B U B

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Posted 24 July 2014 - 04:59 PM

YES, this thread.... A-gain.

un-freakin-believable. unless i drop with a 4 man, everytime i drop in a DW i get left behind very quickly and die a sad miserable death right off the start.
doesnt matter if i type "direwhale, wait up" which i shouldnt have to do btw...

my godamn ELO is too high and people at this level know where everyone spawns and they know that if your in a freaking slow ass whale your an easy target.

PGI!!~! as a customer who poured a bunch of money into your game, please take me and a whole bunch of other DW pilots seriously. please do something with the totally broke spawn points.
its just not logical to die so quickly by getting rushed, all because the enemy has intel on your spawn position before the match even begins.

i love this game!!! please please please please, i beg of youuuuu, please change the spawn poiiints.

the maps are all so warn out, everyone knows where everyone spawns, everyone knows where everyone's gonna move and all this could be fixed, the entire game can be revitalized by just making new spawn points.

so easy to do... so simple... so elegant... just.... CHANGE THE SPAWN POINTS! FOR THE LOVE OF GOD!!! CHANGE THEMMMMM >< !!!


(i got so enraged over this i think im balding)

so sorry about the rage.. but you gotta admit i got a point there...

#2 Orbit Rain

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Posted 24 July 2014 - 05:16 PM

Yeah, with the few maps we have, doing *something* would be good to change things up...I'm pretty sure they recently did a stealth change with who spawns where though, used to be I pretty much always spawned in alpha lance when pugging, now it's random, and a good thing, because the lower ELO people were spawning in Charlie and pretty much racing straight to their deaths unsupported (and unsupportable) on some maps.

#3 Sandpit

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Posted 24 July 2014 - 05:24 PM

we need bigger maps

#4 Be Rough With Me Plz

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Posted 24 July 2014 - 06:09 PM

Changing the spawn location means nothing when the majority of the maps are so small and people always engage in the same areas.

Edited by Be Rough With Me Plz, 24 July 2014 - 06:14 PM.


#5 l33tworks

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Posted 24 July 2014 - 06:14 PM

View PostSandpit, on 24 July 2014 - 05:24 PM, said:

we need bigger maps


Yes that will solve the issue of being left behind by your faster teammates.... :D

Edited by l33tworks, 24 July 2014 - 06:14 PM.


#6 Wolfways

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Posted 24 July 2014 - 06:16 PM

View PostSandpit, on 24 July 2014 - 05:24 PM, said:

we need bigger maps

This would solve so many problems...except that people would whine that they have to walk somewhere :D

View Postl33tworks, on 24 July 2014 - 06:14 PM, said:


Yes that will solve the issue of being left behind by your faster teammates.... :o

Being left behind isn't a map problem, it's a team problem. Bigger maps would allow for more spawn points though.

#7 CeeKay Boques

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Posted 24 July 2014 - 06:20 PM

View Postl33tworks, on 24 July 2014 - 06:14 PM, said:


Yes that will solve the issue of being left behind by your faster teammates.... :D


Only a bigger engine or smarter team mates will help with this. You just want to be closer the enemy? That's just going to give us smaller and smaller "Arena" maps.

However, we could use 8 spawn more spawn points on bigger maps and you could choose your drop point... so.. best of both worlds I guess.

#8 Alistair Winter

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Posted 24 July 2014 - 06:22 PM

View Postl33tworks, on 24 July 2014 - 06:14 PM, said:

Yes that will solve the issue of being left behind by your faster teammates.... :D

Not directly, but it depends on how the bigger maps were designed. They would have to be bigger and better. Take Alpine, for example. I don't know how things work for the pr0s, but in the underhive, Skirmish on Alpine is almost always a rush to the highground. Everyone rushes to Lonely Mountain, because they don't want the enemy to take the higher ground. Which means everyone is in a hurry to run to the center of the map. Which means slow mechs get left behind. Which means they risk being taken out by enemy light mechs.

A bigger map with a number of key position that can be defender properly, would have two advantages:
1) It wouldn't be a race to the center, the whole team could move from one key position to another.
2) It would take longer for the light mechs to move to the opposite spawn point. And by the time they get there, they wouldn't automatically know where you went. Ideally, huge maps wouldn't have 1 correct route to take, as is the case with several maps at present.

Edited by Alistair Winter, 24 July 2014 - 06:24 PM.


#9 Red1769

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Posted 24 July 2014 - 06:23 PM

View Postl33tworks, on 24 July 2014 - 06:14 PM, said:


Yes that will solve the issue of being left behind by your faster teammates.... :D


It doesn't. Only grabbing a faster mech will solve that. The issue is with the teammates of questionable quality in this case...which is sadly beyond your control if you decide to PUG it. When I ran my Shawks, I would take off, but I would also hold up a bit for my slower brethen to catch up. I've seen a few people do that when I take my Dire Whales, but those were few and far between. Thankfully, I've only been ganked by teammates leaving me in the dust once.

View PostTechnoviking, on 24 July 2014 - 06:20 PM, said:


Only a bigger engine or smarter team mates will help with this.


Those too...though the former isn't an option with clan mechs.

#10 l33tworks

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Posted 24 July 2014 - 06:25 PM

View PostWolfways, on 24 July 2014 - 06:16 PM, said:


Being left behind isn't a map problem, it's a team problem. Bigger maps would allow for more spawn points though.


Errr. Bigger maps just means the separation between faster mechs and slower mechs will be larger as you have to walk more. The more you walk the bigger the seperation.
It usually means the spawn points are more spread out meaning a longer distance to your team mates. It means longer distance to walk to your enemy fighting place.
It means more places andgles and situations for slower mechs to be flanked.
A longer time for your team to come assist you if you need help.
More cover for enemy flankers.
Weapon range of your friends less likely to be able to reach to your position and help you.
Should I keep going?

Its quiet hilarious to me tbh that you think bigger maps will solve the problem the OP is talking about that the direwales get left behind and killed.

Edited by l33tworks, 24 July 2014 - 06:27 PM.


#11 Wolfways

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Posted 24 July 2014 - 06:38 PM

View Postl33tworks, on 24 July 2014 - 06:25 PM, said:


Errr. Bigger maps just means the separation between faster mechs and slower mechs will be larger as you have to walk more. The more you walk the bigger the seperation.
It usually means the spawn points are more spread out meaning a longer distance to your team mates. It means longer distance to walk to your enemy fighting place.
It means more places andgles and situations for slower mechs to be flanked.
A longer time for your team to come assist you if you need help.
More cover for enemy flankers.
Weapon range of your friends less likely to be able to reach to your position and help you.
Should I keep going?

Its quiet hilarious to me tbh that you think bigger maps will solve the problem the OP is talking about that the direwales get left behind and killed.

It also means the enemy will spawn further away.
I never said that spawn points should be spread further apart either. They could be kept at the same distance (or closer) but the enemy will not automatically know where you spawned (ooh scouting job) if there is a selection of spawn points which are chosen as a group by the game. Did the enemy spawn at points A, B, C, or D, E, F, or G, H, I?

But again, being left behind is a team/PUG problem. I know, it happened to me today in my JM6-S. My lance ran off and died to a Firestarter, a Boars Head, and something with cLRM's. I ended up fighting them by myself and died after taking out the FS and heavily damaging the BH. Still don't know what was firing the LRM's....

#12 l33tworks

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Posted 24 July 2014 - 06:56 PM

View PostWolfways, on 24 July 2014 - 06:38 PM, said:

It also means the enemy will spawn further away.
I never said that spawn points should be spread further apart either. They could be kept at the same distance (or closer) but the enemy will not automatically know where you spawned (ooh scouting job) if there is a selection of spawn points which are chosen as a group by the game. Did the enemy spawn at points A, B, C, or D, E, F, or G, H, I?

But again, being left behind is a team/PUG problem. I know, it happened to me today in my JM6-S. My lance ran off and died to a Firestarter, a Boars Head, and something with cLRM's. I ended up fighting them by myself and died after taking out the FS and heavily damaging the BH. Still don't know what was firing the LRM's....



If the enemy spawns further away, that just gives them more of an advantage. For every metre you move they move 3 (comparing a 50kph mech to a 150kph assault). It also means your own light move that much further from you.

Large maps would just mean more walking less fighting more camping more long range weapon shootouts more LRM, less brawlig, less fun tactics and pushes etc. It surprises me that people dont want to have fun any more by fighting on this game they just want to win even if it means sitting back for 14 minutes of the game.

Edited by l33tworks, 24 July 2014 - 06:56 PM.


#13 Jacobei

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Posted 24 July 2014 - 07:00 PM

new any content other then new mechs for $

#14 Sephlock

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Posted 24 July 2014 - 07:03 PM

View PostWolfways, on 24 July 2014 - 06:16 PM, said:

This would solve so many problems...except that people would whine that they have to walk somewhere :D


Being left behind isn't a map problem, it's a team problem. Bigger maps would allow for more spawn points though.

No more mech hiking simulator maps please.

At the very least give us a map where we all spawn waaaayyyyyyyy uphill and can slide down into combat like you could in Tribes; Vengeance!

That was the only thing that made Alpine Bearable in a slower mech (especially one without jump jets).

#15 Sephlock

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Posted 24 July 2014 - 07:13 PM

View PostJacobei, on 24 July 2014 - 07:00 PM, said:

new any content other then new mechs for $

Such as?

#16 Wolfways

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Posted 24 July 2014 - 07:20 PM

View Postl33tworks, on 24 July 2014 - 06:56 PM, said:



If the enemy spawns further away, that just gives them more of an advantage. For every metre you move they move 3 (comparing a 50kph mech to a 150kph assault). It also means your own light move that much further from you.

Large maps would just mean more walking less fighting more camping more long range weapon shootouts more LRM, less brawlig, less fun tactics and pushes etc. It surprises me that people dont want to have fun any more by fighting on this game they just want to win even if it means sitting back for 14 minutes of the game.

Not more LRM's. Not less brawling. Not less fun tactics and pushes. You might sit around for 14 minutes, i rarely stop moving.

#17 Jman5

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Posted 24 July 2014 - 07:21 PM

I watch spawn points a lot at the start because I try to stay aware of where my team is at all times. Way too many people derp around at the start and then complain that the team left them behind. They'll either sit around for the first 10 seconds immobile, or they'll run straight toward an enemy spawn, U-turn, and then wonder why the rest of the team has moved so far away from them.

I love the spawn points particularly on Skirmish game mode.

You need to move with a purpose on some maps, but yes, you can do it in a 53kph direwolf.

#18 Wolfways

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Posted 24 July 2014 - 07:21 PM

View PostSephlock, on 24 July 2014 - 07:03 PM, said:

No more mech hiking simulator maps please.

We don't have any...

#19 B E E L Z E B U B

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Posted 24 July 2014 - 07:33 PM

well, i think its simple, even when i drop with a 4 man, the enemy team knows where i am and if they rush us, they will kill me (DW) very fast because im the biggest target. they might not win the match, but i died within 30 seconds of the match. there is no logic behind that.

spawn points were better when the entire team spawned together i think. the match had a better diversity that way and you couldnt tell where the enemy team would move to without sending scouts.

#20 Sephlock

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Posted 24 July 2014 - 07:40 PM

View PostWolfways, on 24 July 2014 - 07:21 PM, said:

We don't have any...

You get an F- minus at life.

Hang your head in shame.





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