Dear Developers, instead of do difference between 1 and max heatsinks you also lowered vertical boost by 25% and did jumpjets (JJ) not useful to jump over surface of maps. Summoner, which have 5 JJ of III class (5 t, fixed) now can't jump on low hills, houses, towers, buildings. It's lost half of it's mobile functions. At the same time it lose 5 critical slots and 5 tons for new nerfed JJ, which already can’t effort moving advantage to him.
I think you need backward the vertical boost and see how heat cooling effect on jump snipers.
If it not have result do JJ fixed on maximum quantity. For example: fix JJ for Victor on 5. So, it lose 5 tons and 5 critical slots. In result it will have lower heat dissipation, lower ammo. More balanced. Or do the choice, 0 JJ or Max. This resolve the problem.
Edited by Cabal LV426, 15 July 2014 - 09:49 PM.