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Official Petition To Revert Jj Changes.

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#21 Jon Gotham

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Posted 16 July 2014 - 02:10 AM

NO.

#22 Heretic379

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Posted 16 July 2014 - 02:12 AM

No - if you want more thrust and height, take more jets, problem solved. Anything that limits the boring poptart meta is a plus in my book.

#23 Cyborne Elemental

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Posted 16 July 2014 - 02:26 AM

Its really not take more jets, problem solved.

Even with full # of jumpjets, the values are totally off.


IMO this needs a total reversion.

Heatup was enough, they should have done one thing at a time and fine tuned before dumping yet another horrid nerf on Lights and Mediums.

PGI needs to take Jumpjets back to square one, and rethink the entire system.

All they've acomplished is punishing the wrong mechs, again, which is mostly Lights and Mediums.

Edited by Mister D, 16 July 2014 - 02:27 AM.


#24 Black Ivan

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Posted 16 July 2014 - 02:41 AM

No. IMO the whole Jump Jet systems needs a serious rework.

#25 Ronan

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Posted 16 July 2014 - 04:42 AM

No

#26 Eglar

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Posted 16 July 2014 - 05:06 AM

No.
Jj nerf was long overdue.

#27 627

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Posted 16 July 2014 - 05:07 AM

View PostMister D, on 16 July 2014 - 02:26 AM, said:

Its really not take more jets, problem solved.

Even with full # of jumpjets, the values are totally off.


IMO this needs a total reversion.

Heatup was enough, they should have done one thing at a time and fine tuned before dumping yet another horrid nerf on Lights and Mediums.

PGI needs to take Jumpjets back to square one, and rethink the entire system.

All they've acomplished is punishing the wrong mechs, again, which is mostly Lights and Mediums.


So what do you want, a Yes/no or a discussion? Or are you the only one allowed to argue here?

#28 Why Run

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Posted 16 July 2014 - 05:09 AM

Nope.

#29 Sprouticus

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Posted 16 July 2014 - 05:10 AM

No...


I will say that it should be based upon engine size. I am not sure why Paul said that it would be if it isn't.

#30 Cricket504

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Posted 16 July 2014 - 05:22 AM

NO!
20+ TONS should not leap into the air.

#31 HekiDanjo

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Posted 16 July 2014 - 05:28 AM

Yes.
Mobility is the defensive asset of smaller mechs...you know, the mechs without the tonnage to run a full compliment of jjs. At least not without sacrificing what little armor they have or their offensive capability. I really enjoy running medium mechs but lacking the speed of the lights, jetting behind cover was what kept us in the fight...it's not like something the size of an average heavy and only slightly faster than most of them is particularly tough target.

#32 Kiiyor

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Posted 16 July 2014 - 05:31 AM

Nope.

#33 Livewyr

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Posted 16 July 2014 - 05:32 AM

Even with 5 Jumpjets.. in my TBR, I actually LOSE mobility when I fire them.

I slow down forward momentum, and I virtually FLOAT off the ground.. jump jets my ***.

#34 MarineTech

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Posted 16 July 2014 - 05:37 AM

No.

Mechs should not be able to leap through the air on 1 jump jet. You want to jump high, you sacrifice other things so you can run a full compliment of JJs.

#35 Forte

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Posted 16 July 2014 - 05:39 AM

View PostMister D, on 16 July 2014 - 02:26 AM, said:

Its really not take more jets, problem solved.

Even with full # of jumpjets, the values are totally off.


IMO this needs a total reversion.

Heatup was enough, they should have done one thing at a time and fine tuned before dumping yet another horrid nerf on Lights and Mediums.

PGI needs to take Jumpjets back to square one, and rethink the entire system.

All they've acomplished is punishing the wrong mechs, again, which is mostly Lights and Mediums.


Actually Siriothrax from Steel Jaguar investigated this last night. Here are his conclusions (PS The main post has the graphs he refers to).

Mediums did get hit and could possibly be adjusted some, but Lights are fine they just don't carry ALL the speed they had when JJing which I would say is a plus given how annoying little bugs can be when they fly around you so much. As for the argument about them needing more JJ which decreases their firepower...So? That is the Light's Dilemma, more mobility to counter their light armor or more firepower at longer ranges. You can't have it all and this is a fair trade off, given how light JJ are for lights.

#36 Monkey Lover

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Posted 16 July 2014 - 05:43 AM

Heat is fine but they need more power.

#37 SmurfOff

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Posted 16 July 2014 - 05:45 AM

The issue is simple. PGI has taken most of the reason for taking JJ's out of the game, and inserted all of the negatives. It's sad that they had the rulebook when justifying the heat changes, but failed to read the part about how JJ's are supposed to work. I would be happy if they just followed the basic rules of physics at this point.

For example, how is a system able to lift me in the air, yet unable to provide any noticeable braking effect when falling? So no, reverting is not the answer. Let's keep moving forward, and maybe in 2-3 years they might be closer to what they need to be.

#38 xCico

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Posted 16 July 2014 - 05:47 AM

Definitely not, more brawling, more ground fight, no more flying mechs all over the place!

Edited by xCico, 16 July 2014 - 05:48 AM.


#39 Gyrok

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Posted 16 July 2014 - 05:49 AM

NO!

#40 WonderSparks

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Posted 16 July 2014 - 05:51 AM

Jump Jets are for maneuvering, not Gundam-style flying, so no. ;)
If you want that kind of Jump Jet, I suggest you pick up MW4 from where MekTek left off and finish the directional Jump Jets they were working on. :ph34r:





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