Posted 18 July 2014 - 08:41 AM
Clans are not OP. If you are having issues something else is wrong. I am not a very good player, I overextend, get blood lust tunnel vision at times, do not play meta for the most part (never play jump snipers, after almost 2 years playing I just bought a jj mech like 2 months ago), I prefer brawling over range usually. I cut my teeth in this game using light mechs and I still seem to prefer them.
I have soloed dire whales in a locust more than once. As long as they are alone (which happens ALOT in the solo que, people there just leave their fatties behind), I have no problem staying behind one and just coring him out from behind.
I have, as just an experiment, taken my cata-4x and moved directly in front of Timber Wolves and traded blow by blow with them to see how well either mech could take it, it also reduces the pilot skill factor which I wanted to eliminate for the experiment as much as possible. My 4x has max armor and quad ac5's. 20 pinpoint Front Load Damage at ac5 recycle times and heat... the timber lost almost every time. Granted I was shredded and almost cored at the end.
I have many other such experiments and observations, and my point is not to "prove to the clans OP crowd" how wrong they are, just trying to give my opinion and experiences. The Clans are not OP they are just different. They play differently, and you have to adjust your play style to incorporate that, not just to fight them but to pilot them as well.
Also I would like to bring up a point I am not sure anyone has brought up. In a lot of ways it explains some of the massively varying viewpoints on this subject and why a lot of people say they are "situational" while others think they are just insanely powerful.
We all know on paper the clans do a lot of damage, assuming the entire "burn" time is on target. This damage is for the most part damage over time excluding certain weapons. The IS weapons have much more PP FLD weapons, but also have DoT weapons. To balance the Clans, one of the things PGI did was, while giving them more damage, they increased the burn time. This has the effect of spreading the damage a lot more, theoretically eliminating and mitigating the "extra" damage with spread. The longer burn time just adds more spread.
Heres the rub and the point I wanted to make. Everyone is not created equal in the ability to use certain weapon types. By weapon type I mean DoT weapons, PP FLD weapons. Some will be great at both systems, some will be good at one or the other. Thus someone that has no problems keeping most of the burn time on target vs. someone not good at it will deliver an insanely larger amount of damage than the other and more than likely be able to keep it "mostly" on one area of the mech as opposed to giving the mech a bath in laser light.
So if someone is fighting someone who is good at keeping the burn on target, the Clans will seem more powerful, reversely if someone is fighting someone who is terrible at keeping the burn on target, plus the defending pilot torso twists and spreads damage even more, the Clans will seem much much weaker.
Now add in the many other variables, loadout, heat efficiency, situational awareness, team communication, map etc and you make things SEEM even more lopsided. I am not saying they do not need a balance pass or that its all perfect. I am saying the illusion the Clans are PTW or OP is just that, an illusion. I am a bad player, I know it, and I have no problems with Clan mechs.
It boggles my mind I see so much QQ about Clans when even I have no overt fear of them, nor any more problems or less than I do with a lot of IS mechs.