Biaxialrain, on 17 July 2014 - 05:05 AM, said:
Clan is pay to win at the moment.
Anyone thinking they have superior skill using Clan is delusional.
What can stand up to the Dire one on one?
Point and click your weapons in a Dire and any mech in the game goes down easy, and from further away than your opponent's weapons.
I'll take a Dire Whale any day in a WubShee.
Yes, I'm confident IS pulse lasers can take down a Daishi. It's so darn slow, even if it takes the dreaded 50 PP FLD loadout, as long as I can get into its side arc, no more damage can be applied.
BoomDog, on 17 July 2014 - 06:54 AM, said:
The AC2 has never produced 2 heat per second. A sustained DPS of four AC2s is 16. That is not useless at all.
Even using your one second rule (which is still arbitrary), you're saying that IS out damages Clan for the first second of combat, after that, Clan out damages IS for the rest of the match.
Even then, you're not seeing the big picture. Every clan weapon is lighter, takes up less slots, and has much better range than IS counterparts. There's a cumulative effect at work here. I may be able to put on 2 LL on my IS mech, but you'll be able to do the same plus two ERMLs... or two extra heat sinks. Also, keep in mind the clan LL produces a higher DPS but less heat than the IS version.
And you're saying all of this is cancelled out by an extra quarter or half second of burn time? I find that hard to believe. But like I said, the only way we'll know for sure is if we get Clan vs. IS battles. I have a feeling that PGI will nerf clan long before we see that though.
AC2 used to have a .5 recycle. That's 2 shots per second, and it has 1 heat per shot. 1+1=2, thus 2 heat per second.
They don't anymore, since recycle is at .72. They also used to generate ghost heat with a single AC2. Fun times.
AC2s now have a DPS of 2.78 per cannon and a heat per second of 1.2. They were nerfed pretty hard. 4 AC2s get 11.12 DPS and 4.8 HPS.
At least the cooldown nerf dropped their heat a little. They were always damned hot.
Though, DPS is still pretty useless. Spreading damage all over the place isn't useful when you can have weapons that apply 10+ to a single location. It would take you 3 salvos with your AC2s to all hit the same location to deal the same meaningful damage.
Sure, they pad stats nicely, but they don't kill. They sandblast.
cERLL has the same heat as the IS ERLL. It takes the cERLL 1.2 seconds to deal the same 9 damage as the IS (ER)LL. More focused damage is the advantage.
But, since you apparently see the use of an AC2, you don't seem to understand focused damage is just as important as high damage. Doesn't mean the cLasers are bad, but not outright better.
A half second is a pretty damned long time. IS pulse lasers actually look good compared to the Clan stuff, and they are pretty bad weapons. Twice the burn time for an extra point of damage? No way you'll be able to focus even half of that.