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Only Reason Why Clan Mechs Are Op


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#81 bluepiglet

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Posted 17 July 2014 - 05:19 AM

View PostMystere, on 17 July 2014 - 05:15 AM, said:


Any mech that can constantly stab it in the back? :(




Right, these top Assaults of IS fair a lot better in similar situations.

Edited by bluepiglet, 17 July 2014 - 05:22 AM.


#82 Mystere

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Posted 17 July 2014 - 05:23 AM

View Postbluepiglet, on 17 July 2014 - 05:19 AM, said:

Right, these top Assaults of IS fair a lot better in similar situations.


Well, you did ask. :(

#83 bluepiglet

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Posted 17 July 2014 - 05:28 AM

View PostMystere, on 17 July 2014 - 05:23 AM, said:


Well, you did ask. :P


And the answer of yours didn't disappoint me.... :(

#84 Mystere

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Posted 17 July 2014 - 05:29 AM

View Postbluepiglet, on 17 July 2014 - 05:28 AM, said:

And the answer of yours didn't disappoint me.... :(


I do aim to please and help. :P

#85 bluepiglet

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Posted 17 July 2014 - 05:34 AM

View PostMystere, on 17 July 2014 - 05:29 AM, said:


I do aim to please and help. :(


Certainly entertaining.

#86 C E Dwyer

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Posted 17 July 2014 - 05:36 AM

Sounds the drama Llama gong

clans op well no

I'm vocally highly critical of PGI in many many cases, the way they implemented clans is a big plus for them.

The big damage dealing builds you can't fit an AMS to, lights are painfully slow, the Direwolf is stuck in first gear even compared to my Banshee's and Atlas.

With the exception of the ppc guass builds its easy to spread the dot.

people make them seem more powerful than they are by doing dump things and standing in front of them or going in reverse.

OMG its a DIREWULLUF FLEE..and perfectly place themselves to die.

Direwolves you attack you run by and if you have half a brain and you don't run into something assuming that they have no friends they won't get a shot into you past the initial volley, they turn really REALLY slowly..

I hunchback brawler build 1v1 will eat a direwolf and want seconds.
As to the Timber, I see so many over heating every few seconds as a back seat driver, I was killed by a Timberwolf happens because they seem to be Breading like rabbits

#87 Cavendish

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Posted 17 July 2014 - 05:39 AM

View PostBiaxialrain, on 17 July 2014 - 05:05 AM, said:

Clan is pay to win at the moment.

Anyone thinking they have superior skill using Clan is delusional.

What can stand up to the Dire one on one?

Point and click your weapons in a Dire and any mech in the game goes down easy, and from further away than your opponent's weapons.


Oh oh I know. this one.

Any firestarter
Any Jenner besides the Oxide
Any Shadowhawk
Seen several Commandos solo Dire Whales

Basicaly any mech that is quick-to-fast and is not piloted by an idiot, JJs ofc helps but are not absolutly necessary.

#88 bluepiglet

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Posted 17 July 2014 - 05:42 AM

View PostCavendish, on 17 July 2014 - 05:39 AM, said:

Oh oh I know. this one.

Any firestarter
Any Jenner besides the Oxide
Any Shadowhawk
Seen several Commandos solo Dire Whales

Basicaly any mech that is quick-to-fast and is not piloted by an idiot, JJs ofc helps but are not absolutly necessary.


Exactly, imagine that Firestarter, or Jenner or Shadowhawk of yours had bumped into an Atlas, they wouldn't be able to deal any damage to him. Because you know, IS Assaults are made to deal with agile opponents.

No kidding, man. Dires are such underpowered. Some significant buff is badly needed.

Edited by bluepiglet, 17 July 2014 - 05:43 AM.


#89 PappySmurf

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Posted 17 July 2014 - 05:44 AM

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Posted Yesterday, 05:36 AM



Because if you don't own them, you don't know how their mechanics work and you don't know their weaknesses. It's that fear of the unknown thing. Once there out for C-Bills, all the p2win crowd will be like, 'Oh, it isn't one hit auto win OMG OP No Skillz, like i've been crying for months'.]
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First off your very very wrong So many times since the Clan Mechs have come out I have done a1v1 with a direwolf , timberwolf,and the others and I can tell you most of the clan mechs take 4x the hits my IS mechs can.This is because they have way small hit boxes and there armor to damage ratio is much lower than IS mechs and I don't care what your armor amount says in mechlab its probably 4x ingame for Clan mechs.

Here is a typical battle 1v1 Atlas-DDC Vs TimberWolf the battle starts he hits me with a few lasers at 300 meters I fire back a 80+ alpha strike he shrugs it off and fires a few more lasers maybe a few missiles I become yellow I fire a few more 80+ alpha shots he finally turns yellow I fire another 80+ alpha strike no damage or 1 red spot he turns around alpha stikes me im dead 1 shot.

So as you can see OP the clan mechs are far superior to the IS mechs in general=(armor & hit-boxes) and in my eyes PAY2WIN mechs overall.But they can be beat in battles if you have superior numbers on your side and stay with your group to focus fire on them together.

What I think PGI should do to balance the mechs out again is make all the IS mechs the same design as the TimberWolf with very small hit-boxes and 4x the armor then 1v1 the IS mechs could hold there own with the PAY2WIN Clan Mechs.

NOW PGI WHERE ISMY MAULER?

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Edited by PappySmurf, 17 July 2014 - 05:48 AM.


#90 Mystere

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Posted 17 July 2014 - 05:45 AM

View PostCavendish, on 17 July 2014 - 05:39 AM, said:

Oh oh I know. this one.

Any firestarter
Any Jenner besides the Oxide
Any Shadowhawk
Seen several Commandos solo Dire Whales

Basicaly any mech that is quick-to-fast and is not piloted by an idiot, JJs ofc helps but are not absolutly necessary.


I really can't wait for Death From Above to be implemented. The Dire Wolf looks like the perfect "platform", especially if initiated from behind. :( :P :huh:

#91 Biaxialrain

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Posted 17 July 2014 - 05:49 AM

Wasted damage?

You mean not pinpoint damage don't you.

Look, they do more damage at further range, how can you argue with that unless you've paid and are trying to rationalize?

#92 Cavendish

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Posted 17 July 2014 - 06:13 AM

View Postbluepiglet, on 17 July 2014 - 05:42 AM, said:


Exactly, imagine that Firestarter, or Jenner or Shadowhawk of yours had bumped into an Atlas, they wouldn't be able to deal any damage to him. Because you know, IS Assaults are made to deal with agile opponents.

No kidding, man. Dires are such underpowered. Some significant buff is badly needed.


Well you wanted to know?

If you meant "what mech can stand still infront of an Dire Whale and survive" the answer is ofc none, however DWs currently are so slow and ponderous that any fast mech can solo one, which is the weakness of the Dw and as it should be. The DW needs this weakness or it would be a rediculously OP mech. IS assults usualy have the option to be a bit more agile, and a lot of good Atlas pilots can actualy handle a light for example.

#93 Cavendish

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Posted 17 July 2014 - 06:20 AM

View PostBiaxialrain, on 17 July 2014 - 05:49 AM, said:

Wasted damage?

You mean not pinpoint damage don't you.

Look, they do more damage at further range, how can you argue with that unless you've paid and are trying to rationalize?


Not all damage is equally valuable. Focused damage on one part of the mech > splattered damage all over, and that is why a lot of people, myself included, do not count the 5 pts of splatter as particularly "OP" compared to the IS versionthat do the same focused/pinpoint damage.

I agree about the range tho, it is a distinct advantage over the IS, but is compensated for by burstfire ACs and longer burntime for the Clan lasers.

#94 bluepiglet

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Posted 17 July 2014 - 06:30 AM

View PostCavendish, on 17 July 2014 - 06:13 AM, said:

Well you wanted to know?

If you meant "what mech can stand still infront of an Dire Whale and survive" the answer is ofc none, however DWs currently are so slow and ponderous that any fast mech can solo one, which is the weakness of the Dw and as it should be. The DW needs this weakness or it would be a rediculously OP mech. IS assults usualy have the option to be a bit more agile, and a lot of good Atlas pilots can actualy handle a light for example.



Atlas have the option to be a lit more agile? Of course they do, which is either mounting an XL engine aka "suicide built", or taking a heavy standard engine, which eats up so much weight allowance making it a extremely slow Heavy mech.

You see? the options you mentioned do exist on Atlas, but none is actually practical. Dire on the other hand....

Edited by bluepiglet, 17 July 2014 - 06:31 AM.


#95 BoomDog

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Posted 17 July 2014 - 06:54 AM

View PostMcgral18, on 16 July 2014 - 06:45 PM, said:


Well, IS lasers burn at 1 second. So, that's why I pick it. Clan lasers deal less damage in the same time frame as Clan lasers, ERML aside. That's the point this is proving.

Sure, Clan lasers deal more damage period, but that is nearly impossible to focus. Wasted damage on many occasions.

And no, AC2s always generated 2 heat per second. They fired twice a second, and generated 1 heat each shot. Ghost heat on 6 AC2s was less than 1 heat, they are just hot as hell weapons. And they were never scary weapons, since they spread their damage so damned much.



The AC2 has never produced 2 heat per second. A sustained DPS of four AC2s is 16. That is not useless at all.

Even using your one second rule (which is still arbitrary), you're saying that IS out damages Clan for the first second of combat, after that, Clan out damages IS for the rest of the match.

Even then, you're not seeing the big picture. Every clan weapon is lighter, takes up less slots, and has much better range than IS counterparts. There's a cumulative effect at work here. I may be able to put on 2 LL on my IS mech, but you'll be able to do the same plus two ERMLs... or two extra heat sinks. Also, keep in mind the clan LL produces a higher DPS but less heat than the IS version.

And you're saying all of this is cancelled out by an extra quarter or half second of burn time? I find that hard to believe. But like I said, the only way we'll know for sure is if we get Clan vs. IS battles. I have a feeling that PGI will nerf clan long before we see that though.

#96 Logan Hawke

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Posted 17 July 2014 - 07:33 AM

Everyone's fighting and I'm just sitting here enjoying my clan and IS mechs.

#97 Cavendish

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Posted 17 July 2014 - 09:25 AM

View Postbluepiglet, on 17 July 2014 - 06:30 AM, said:



Atlas have the option to be a lit more agile? Of course they do, which is either mounting an XL engine aka "suicide built", or taking a heavy standard engine, which eats up so much weight allowance making it a extremely slow Heavy mech.

You see? the options you mentioned do exist on Atlas, but none is actually practical. Dire on the other hand....


I think we have to agree to disagree here, after several hundred hours in an Atlas I have managed to run with 350-375 engines and not suck, while not being outclassed by lights circling unless they run in packs /shrug.

#98 bluepiglet

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Posted 17 July 2014 - 09:31 AM

View PostCavendish, on 17 July 2014 - 09:25 AM, said:


I think we have to agree to disagree here, after several hundred hours in an Atlas I have managed to run with 350-375 engines and not suck, while not being outclassed by lights circling unless they run in packs /shrug.


Like I said, nothing is there to stop you from mounting these high output engines on an Atlas, and it does help to boost the mobility which is necessary while fighting Light meches. But by doing so, you have to sacrifice either durability or firepower, which is contrary to the very purpose of deploying an Assault.

On the other hand, Direwolf, with its Clan XL engine and light weight Clan weaponry plus a large number of mount points, is granted extraordinary firepower and durability, well above the performance of any IS meches.

Edited by bluepiglet, 17 July 2014 - 09:34 AM.


#99 Mcgral18

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Posted 17 July 2014 - 09:47 AM

View PostBiaxialrain, on 17 July 2014 - 05:05 AM, said:

Clan is pay to win at the moment.

Anyone thinking they have superior skill using Clan is delusional.

What can stand up to the Dire one on one?

Point and click your weapons in a Dire and any mech in the game goes down easy, and from further away than your opponent's weapons.


I'll take a Dire Whale any day in a WubShee.

Yes, I'm confident IS pulse lasers can take down a Daishi. It's so darn slow, even if it takes the dreaded 50 PP FLD loadout, as long as I can get into its side arc, no more damage can be applied.

View PostBoomDog, on 17 July 2014 - 06:54 AM, said:


The AC2 has never produced 2 heat per second. A sustained DPS of four AC2s is 16. That is not useless at all.

Even using your one second rule (which is still arbitrary), you're saying that IS out damages Clan for the first second of combat, after that, Clan out damages IS for the rest of the match.

Even then, you're not seeing the big picture. Every clan weapon is lighter, takes up less slots, and has much better range than IS counterparts. There's a cumulative effect at work here. I may be able to put on 2 LL on my IS mech, but you'll be able to do the same plus two ERMLs... or two extra heat sinks. Also, keep in mind the clan LL produces a higher DPS but less heat than the IS version.

And you're saying all of this is cancelled out by an extra quarter or half second of burn time? I find that hard to believe. But like I said, the only way we'll know for sure is if we get Clan vs. IS battles. I have a feeling that PGI will nerf clan long before we see that though.


AC2 used to have a .5 recycle. That's 2 shots per second, and it has 1 heat per shot. 1+1=2, thus 2 heat per second.

They don't anymore, since recycle is at .72. They also used to generate ghost heat with a single AC2. Fun times.

AC2s now have a DPS of 2.78 per cannon and a heat per second of 1.2. They were nerfed pretty hard. 4 AC2s get 11.12 DPS and 4.8 HPS.

At least the cooldown nerf dropped their heat a little. They were always damned hot.
Though, DPS is still pretty useless. Spreading damage all over the place isn't useful when you can have weapons that apply 10+ to a single location. It would take you 3 salvos with your AC2s to all hit the same location to deal the same meaningful damage.

Sure, they pad stats nicely, but they don't kill. They sandblast.

cERLL has the same heat as the IS ERLL. It takes the cERLL 1.2 seconds to deal the same 9 damage as the IS (ER)LL. More focused damage is the advantage.

But, since you apparently see the use of an AC2, you don't seem to understand focused damage is just as important as high damage. Doesn't mean the cLasers are bad, but not outright better.

A half second is a pretty damned long time. IS pulse lasers actually look good compared to the Clan stuff, and they are pretty bad weapons. Twice the burn time for an extra point of damage? No way you'll be able to focus even half of that.

#100 TB Freelancer

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Posted 17 July 2014 - 12:24 PM

View PostMystere, on 16 July 2014 - 05:13 PM, said:


Just like religion. :(


More or less. Yeah, just like religion. I used this in another thread, but it just makes me giggle when I think about some of the people we have running around here....

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