Using the JoyTester2 app, it appears my stick has a min-step of ~255
This would give it ~255 total possible positions for each axis (ie it is an 8-bit stick).
Assuming a mech with a 90deg torso twist, and playing in 1080p with a FOV of 90:
1920 x 2 = 3840 possible horizontal pixels that you would want to aim at.
3840 / 256 = 15x15 pixel block is the smallest possible granularity with this stick.
So I am guessing you would need a 12-bit stick (4096 steps) to make Absolute aiming viable?
With a 10-bit stick (Saitek X52) you would have 3840/1024 = 3.75 pixels is the minimum amount you can move.
With a 12-bit stick (eg BU8036 board) you would have 3840 / 4096 = sub-pixel accuracy (or you could play in >1080p with pixel accuracy)
Edited by evilC, 16 July 2014 - 05:58 AM.