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Torso Twist


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#21 IceSerpent

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Posted 21 June 2012 - 12:27 PM

View PostLeggin, on 21 June 2012 - 12:09 PM, said:

Arm mounted weapons dont track slower if they are linked to look right or look left. In fact it gives you the ability to run facing forward at full speed and still fire to the side or on some mechs even further back.


Says who? Arm mounted weapons track at the speed of the arm movement, regardless of what button they are linked to.

Quote

One of the most important moves to be able to make when being circled by a fast mech is to quickly twist your torso the opposite direction of travel and hit reverse. Because of the speed of the fast mech it cant slow down in time to stop from running into your target area for an alpha. You still have to get onto the target though and that is when you need every thing now not when the torso catches up. By that time he has killed you, if you are highly damaged or he's gone and chewing on you again.


Torso twist speed is what it is - it doesn't magically change just because arms move differently. Currently we have arms moving faster than torso, which means that arm mounted weapons track faster. Your suggestion was to lock arms with torso, thus making them slower. If anything, it would hinder your ability to track that circling light. It certainly wouldn't make your torso twist any faster than it is now.

#22 Leggin

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Posted 21 June 2012 - 12:56 PM

View PostIceSerpent, on 21 June 2012 - 12:27 PM, said:


Says who? Arm mounted weapons track at the speed of the arm movement, regardless of what button they are linked to.



Torso twist speed is what it is - it doesn't magically change just because arms move differently. Currently we have arms moving faster than torso, which means that arm mounted weapons track faster. Your suggestion was to lock arms with torso, thus making them slower. If anything, it would hinder your ability to track that circling light. It certainly wouldn't make your torso twist any faster than it is now.


Thanks again for your reply but you dont seem to understand, if you are highly damaged, with out the full alpha on the first redical that targets your dead.

Leggin

#23 Noth

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Posted 21 June 2012 - 01:04 PM

View PostLeggin, on 21 June 2012 - 12:56 PM, said:


Thanks again for your reply but you dont seem to understand, if you are highly damaged, with out the full alpha on the first redical that targets your dead.

Leggin


This is why this is a team game. If you are in a heavy slow mech, you will need cover against light fast mechs. So you have a couple lighter faster mechs with you.

#24 Voodoo Circus

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Posted 21 June 2012 - 01:13 PM

just to clarify there are 2 types of arm movements
1- torso twist= the arms lead the torso reticule
2- freelook= the arms reticule follow your where the mechwarrior is looking

this sets up for some nice strategies such as engagin 2 targets at once, one with the arms another with the torso, or shooting at a closer enemy with the arm monted lasers while you aply fire suport with the torso mounted missiles

also it is a much needed disavantage up close for the assault class as it wont be able to dominate a faster enemy with alphas making positioning that much crucial when piloting a heavyer mech with slower torso twist

#25 Alaric Hasek

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Posted 21 June 2012 - 01:22 PM

Luckily, this isn't exactly like any other MW video game. So, trying to use tactics based on older games is simply not going to work. Everyone working from those assumptions and skill sets are going to be very disappointed. It is best to unlearn what you have learned and start over. You will be much happier that way.

#26 Leggin

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Posted 21 June 2012 - 01:38 PM

View PostAlaric Hasek, on 21 June 2012 - 01:22 PM, said:

It is best to unlearn what you have learned and start over. You will be much happier that way.


Ok! This sounds like a starting point.
Seeing as my mind and skill sets are pretty deeply set in Mechwarrior and Mercenaries what would you suggest as the first step out of the box?

Leggin

Edited by Leggin, 21 June 2012 - 01:39 PM.


#27 Darsh

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Posted 21 June 2012 - 01:40 PM

I personally think that independant arm movement is great! I think Leggin fails to see that it will take the same amount of time to acquire an alpha strike on a target that circles you regardless of locked arms or independant arms. The nice thing about the independant arms is that if you feel like you really can't wait that extra second and a half to get that alpha strike.. or you feel like its moving to fast for your torso to catch up, you can still try to get a few shots off with your arms. Which is something you couldn't do in old MW games.. in old games, if you're torso twist couldn't catch up to that light mech circling you, there was nothing to do except trying to gain some distance or twisting the torso in the other direction in hopes that the circling mech would walk into your firing path again... I love how things work in MWO.. since before, almost everyone just used group fires all the time. In MWO, you'll have to be a bit more strategic. Heavier mechs will likely move their torso's slower then Lighter mechs making them more likely to fire arm mounted weapons independently and only using group fire when appropriate... especially at close range encounters.





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