Recently I watched the MWLL tutorial video on missiles and they do have some rather interesting mechanics. How did the MWLL devs balance them when compared to what we have here in MWO? For example, in MWLL it seems the Clan version of LRMs did full damage at close range, as opposed to scaling damage, SSRMs had dumb fire mode, and SRMs followed NARC.
We need Arrow IV up in here.
Edited by El Bandito, 17 July 2014 - 02:09 AM.