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No Skill Warrior Online(Lrm)

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#1 Aim-Bot

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Posted 16 July 2014 - 02:14 AM

The new Lrms are a "**** you" from PGI to the competitive scene.
Seriously i dont understand the " 80 dmg guided pinpoint dmg to my CT ****"
My daughter is 16 and she said that the game looks cool. She never plays this kind of games.
So i put her in tutorial and testing grounds with an lrm boat.
The first 2 games AFTER THE TUTORIAL havent been that good but in the third she made 700 dmg and 3 kills.

There is no discussion that LRMS are No SKill weapons.

ROLL BACK LRMS NOW!

Edited by MetalGandalph, 16 July 2014 - 02:17 AM.


#2 Turist0AT

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Posted 16 July 2014 - 02:16 AM

so what? LRMs serve their purpose they dont need to be SKILLZ weapon.


+ It requires teamwork to make them effective.


++ Dont you want you daugheter to enjoy this game as an LRM boat? That is so weird, "My daughter enjoyed the game and did good. Nerf her!!"

Edited by Turist0AT, 16 July 2014 - 02:20 AM.


#3 Monkey Lover

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Posted 16 July 2014 - 02:29 AM

You would think with some players they would have killed a simple lrm boat :ph34r: I guess she had a pack of hardcore mech pilots protecting her... How this easy mode again?

#4 Baddicus Wolf

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Posted 16 July 2014 - 02:33 AM

For any pilot to get those numbers, the team has to support it. It takes a ton of skill to get those numbers without any team members holding locks or using a UAV/TAG/Narc.

#5 Kinski Orlawisch

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Posted 16 July 2014 - 02:36 AM

Ohh. There was an AFK Disco. He won the game cause nobody found him in time. So nerf AFK Disco mechs. They are really overpowered.

#6 Thunder Child

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Posted 16 July 2014 - 02:36 AM

I have to agree. LRMs are OP. Nerf the Impulse by about a third, and then double the damage and the reload time. Probably increase the flight speed a little too.

Edit: But only when I'm in my Direwolf, because it's too slow to dodge missiles. They can be reverted back to how they are now whenever I'm in anything that can go 54kph or faster.

Edited by Thunder Child, 16 July 2014 - 02:37 AM.


#7 Arete

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Posted 16 July 2014 - 02:36 AM

Weird, every time I get hit by LRMs I think "damn, I'm out of position". It's almost like LRMs are punishing bad plays!

#8 Nothing Whatsoever

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Posted 16 July 2014 - 02:38 AM

They seem way better at registering damage, if anything the devs should consider using the SSRM bone targeting system for LRMs; add more bones as necessary and tweak percents to see how that can work.

I haven't used them, but going against them they still can be countered in most usual situations, and I've only seen the same old problems with spam and the DPS dips when being hit.

#9 Cavendish

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Posted 16 July 2014 - 02:38 AM

View PostMetalGandalph, on 16 July 2014 - 02:14 AM, said:

The new Lrms are a "**** you" from PGI to the competitive scene.


I didnt think the competitive scene used LRMs at all?

#10 Atkins0n

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Posted 16 July 2014 - 02:38 AM

View PostMetalGandalph, on 16 July 2014 - 02:14 AM, said:

The new Lrms are a "**** you" from PGI to the competitive scene.
Seriously i dont understand the " 80 dmg guided pinpoint dmg to my CT ****"
My daughter is 16 and she said that the game looks cool. She never plays this kind of games.
So i put her in tutorial and testing grounds with an lrm boat.
The first 2 games AFTER THE TUTORIAL havent been that good but in the third she made 700 dmg and 3 kills.

There is no discussion that LRMS are No SKill weapons.

ROLL BACK LRMS NOW!


3/10 obvious troll first red flag was when you said "competitive" Never heard of you. If by some chance this is a real post, I really feel bad for you son.

#11 Thunder Child

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Posted 16 July 2014 - 02:44 AM

View PostArete, on 16 July 2014 - 02:36 AM, said:

Weird, every time I get hit by LRMs I think "damn, I'm out of position". It's almost like LRMs are punishing bad plays!


This. Totally this. I have two LRM boats. One is my CLPT-C1 that hasn't seen the light of day since I Mastered it about 8 months back. The other is a BLR-3S (or whichever it is) that I roll out occasionally with friends for giggles. But Dakka is where all the damage is.
And if you want to talk "No skill", let's talk about getting a PP FLD at 600m that'll take the ST of a Medium in 2 volleys. LRMs CANNOT do that. It takes at least 5-6 salvos, assuming no AMS, and that the enemy decides to stand there and take it. And being in a brawl is no excuse. I've had multiple "assists" from enemy LRM boats because I positioned their ally between me and them.

#12 Kilo 40

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Posted 16 July 2014 - 02:50 AM

View PostMetalGandalph, on 16 July 2014 - 02:14 AM, said:

The new Lrms are a "**** you" from PGI to the competitive scene.


If you're getting killed by LRMs enough to make you want to rage post about it, I guarantee you are not part of "the competitive scene".

#13 Bobby Blast

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Posted 16 July 2014 - 02:51 AM

View PostCavendish, on 16 July 2014 - 02:38 AM, said:


I didnt think the competitive scene used LRMs at all?

They don't which is why this thread is so baffling...

#14 StraferX

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Posted 16 July 2014 - 02:53 AM

On the competitive scene LRM's offer a major challange but a good team can work them out. As for Pugg server come on there is no doubt that LRM is redonkulus. I am a medium player and just went through the Griffin series, stock lrm builds it is childishly easy to get 500+ damage with a team that does nothing.

LRM's are a rocket, they should hit hard, fast and do major damage like one volly removes a arm or leg, the swarm of pretty rockets pelting a poor soul into oblivion is not realistic and it's weak stick. As far as I am concerned the only fix to LRM's is limit the amount of LRM boats, limit the amount of LRM's carried dramaticly, increase the damage, make cover actualy work, and most importantly for the love of Pete introduce VOIP. It is virtualy impossible for quality counter measure and team work with out VOIP

#15 Thorn Hallis

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Posted 16 July 2014 - 02:55 AM

Guess he just can't stand the fact that his daugther gets better results then him.

#16 Quxudica

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Posted 16 July 2014 - 02:55 AM

View PostMetalGandalph, on 16 July 2014 - 02:14 AM, said:

The new Lrms are a "**** you" from PGI to the competitive scene.
Seriously i dont understand the " 80 dmg guided pinpoint dmg to my CT ****"
My daughter is 16 and she said that the game looks cool. She never plays this kind of games.
So i put her in tutorial and testing grounds with an lrm boat.
The first 2 games AFTER THE TUTORIAL havent been that good but in the third she made 700 dmg and 3 kills.

There is no discussion that LRMS are No SKill weapons.

ROLL BACK LRMS NOW!


Personally I think LRMs should be standoff weapons from outside the map (or from destroyable in-map launchers) and not player equipable weapons. There's just no way to do a lock on weapon in a supposedly skill based game without it being either under powered or over powered. The lock mechanic is far to easy to use while the weapon itself is virtually useless in a competitive match and disproportionately powerful in a pug. LRM volleys should be limited use abilties granted by the command console I think. Further SSRMs should function the way they do in the lore - they aren't lock-on weapons with 100% hit rates but rather they are SRMS that will not fire unless they would hit the target. You're still supposed to need to aim them just like normal SRMs, they just have an additional function to conserve their ammo. With the current model I've hit targets that were behind me with SSRMS before.

I can't tell you the last time I managed to have a fun Light on Light brawl, every time I run into one either my team or their team starts in with ridiculous numbers of missiles and one of us has to run away. It's boring.

#17 Aim-Bot

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Posted 16 July 2014 - 03:05 AM

The competitive scene is not only HOL or SJG. there are alot good players around. I often get matched with my group against or with them.
I knew before that some would just flame this topic it must be the lrm pilots.

No i dont get killed by lrm that often but when teams or players abuse lrms with 3+ lrm boats its kinda frustrating and destroys the play dynamic into a boring standoff especially with pugs.

#18 Alistair Winter

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Posted 16 July 2014 - 03:07 AM

View PostThorn Hallis, on 16 July 2014 - 02:55 AM, said:

Guess he just can't stand the fact that his daugther gets better results then him.

That's the first thing that came to mind for me as well.

"Watch, Lucy, here's how you play the game. I'll just finish this match and then you can try."
"Wow, daddy, you did 400 dmg and got 2 kills."
"Yes, now run through the tutorial and then play a match with this LRM boat."
"Look daddy, I did 700 dmg and got 4 kills! Aren't you proud of me?"
"FFFFFFFUUUUUU-"

Posted Image

Honestly though, LRMs against a bad team isn't rocket science (lol, pun). LRMs against a good team is quite difficult.

Trying to balance every weapon to be equally dangerous for every skill level is hopeless. Trying to balance every weapon to be equally dangerous at the lowest skill level is unwise.

Edited by Alistair Winter, 16 July 2014 - 03:08 AM.


#19 Aim-Bot

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Posted 16 July 2014 - 03:12 AM

yep only trolls around.


FORUM WARRIOR ONLINE

Edited by MetalGandalph, 16 July 2014 - 03:14 AM.


#20 Bobby Blast

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Posted 16 July 2014 - 03:15 AM

I know when I cross no man's land heading into cover that I'm in the zone... of which there is danger... dun dun dun bowdun dunnnnn chadunn dun and a high way (lol)





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