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Jj Finally Fixed!


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#1 TheRealAbray

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Posted 17 July 2014 - 08:32 PM

Man, I'm pumped PGI fixed JJ! now the whole Gauss PPC meta is obsolete!

Congrats PGI, you really outdid yourself this time.

My drops in my brawling highlander have been absolutely amazing. I literally can't jump over ANYTHING with 2/4 JJ, and it doesn't really help me turn faster to spread damage, but I'm just excited that I never get shot with Gauss or PPCs anymore!

I mean, **** it, the highlander wasn't meant for traversing terrain or jumping or anything anyways, I'll just run around in it ******* **** up with no JJ!

Even better, every victor I've run into has DRASTICALLY changed their builds so they don't have this stupid high alpha anymore. Oh and the Direwolves too! None of them boat PPC or Gauss since the JJ change has brought those weapons back in line! Much better playing environment imo

#2 Sephlock

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Posted 17 July 2014 - 08:34 PM

Just like you 'fix' a dog!

And leave the Direwhales alone. They're what Awesomes SHOULD be (albeit with ballistics thrown in instead of being pure energy). Slow, devastating boats of pure DAKKA!

#3 pwnface

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Posted 17 July 2014 - 08:39 PM

Is OP trolling? I've had like 6 1k+ damage games today running the exact same meta timberwolf build I was running pre-patch. The highlander is pretty much the only mech who got screwed really badly with this patch, other builds using 2-3JJs are still viable as hell.

#4 Sephlock

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Posted 17 July 2014 - 08:45 PM

View Postpwnface, on 17 July 2014 - 08:39 PM, said:

Is OP trolling? I've had like 6 1k+ damage games today running the exact same meta timberwolf build I was running pre-patch. The highlander is pretty much the only mech who got screwed really badly with this patch, other builds using 2-3JJs are still viable as hell.
Seems like the Highlanders keep getting **** on...

#5 Aresye

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Posted 17 July 2014 - 08:46 PM

View Postpwnface, on 17 July 2014 - 08:39 PM, said:

Is OP trolling? I've had like 6 1k+ damage games today running the exact same meta timberwolf build I was running pre-patch. The highlander is pretty much the only mech who got screwed really badly with this patch, other builds using 2-3JJs are still viable as hell.


You need to work on picking up sarcasm easier m8. I mean, I could practically taste the sarcasm it was so obvious.

#6 TheRealAbray

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Posted 17 July 2014 - 08:48 PM

Sephlock,

I actually have to agree with you there, I do like Direwhales how they are. Devastating if you look at one in the eyes, but if you just don't stand in front of it, you're fine.

I guess I'm more referring to how yes, they killed poptarting, but they killed the SHIIIT out of any big 'mech that used JJ as utility or mobility. My lights aren't terrible, and even my catapults can use JJ reasonably well, but my highlander may as well not fit any JJ at all. I have to fit max JJ to clear even the SMALLEST cliff in any map.

Summary of why shouldn't I fit JJ at all on my HGN?

-I need to sacrifice 8 tons to clear the smallest hills
-I get no turning bonus to help me tank
-I get no mobility bonus as I can get up a hill faster by running sideways, zigzagging across it instead of jumping over it.
-The 2 or 4 or 8 tons I save from a mobility HINDERING device could be much better allocated to weapons or speed.
-I would bet money that any tonnage spent on a larger engine instead of JJ would actually get me over cliffs faster than max JJ

#7 pwnface

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Posted 17 July 2014 - 08:50 PM

Thats why I was asking if he was trolling! Not sure if trolling or idiot... both exist in abundance on these forums.

#8 Postumus

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Posted 17 July 2014 - 08:56 PM

Sarcasm != Trolling. That said, complaining about changes to the game in general chat is totally pointless. I would be amazed if the devs bother to read this post. Hop on over to the actual Jump Jet Change feedback thread, and tell them over there why nerfing jumpjets into the ground is dumb. No reason to ruin an entire gameplay mechanic just to fix jump sniping.

#9 DaZur

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Posted 17 July 2014 - 08:58 PM

View PostTheRealAbray, on 17 July 2014 - 08:48 PM, said:

-I need to sacrifice 8 tons to clear the smallest hills
-I get no turning bonus to help me tank
-I get no mobility bonus as I can get up a hill faster by running sideways, zigzagging across it instead of jumping over it.
-The 2 or 4 or 8 tons I save from a mobility HINDERING device could be much better allocated to weapons or speed.
-I would bet money that any tonnage spent on a larger engine instead of JJ would actually get me over cliffs faster than max JJ

"Working as intended"...

Folks are still so flipping caught up in the JJ adjustment they can't grasp the fact that this was not just an outright nerf to JJs... It's also a cost/benefit logic mechanic for meta-mechs that were previously getting away with minimal JJ config + full kit weapon configurations.

You want maximum maneuverability you're going to have to sacrifice elsewhere...

#10 Aresye

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Posted 17 July 2014 - 09:00 PM

View PostPostumus, on 17 July 2014 - 08:56 PM, said:

Sarcasm != Trolling.


!= ≠ the ≠ sign.

Now THAT'S trolling :)

#11 TheRealAbray

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Posted 17 July 2014 - 09:04 PM

View PostDaZur, on 17 July 2014 - 08:58 PM, said:

"Working as intended"...

Folks are still so flipping caught up in the JJ adjustment they can't grasp the fact that this was not just an outright nerf to JJs... It's also a cost/benefit logic mechanic for meta-mechs that were previously getting away with minimal JJ config + full kit weapon configurations.

You want maximum maneuverability you're going to have to sacrifice elsewhere...


But the thing is that the maneuverability of the meta builds isn't the problem. It's the fact that meta builds can do a LOT of damage in a very SMALL time window. With the old JJ, meta builds were able to get a small window to shoot OVER something. Now, that's the only thing they can't do quite as well. They still out dps other mechs and they still do better pinpoint damage than other mechs, all in a very small amount of time. All the JJ change did was nerf 'mechs like the highlander which were MEANT to use JJ to great effect.

#12 Sephlock

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Posted 17 July 2014 - 09:07 PM

View PostPostumus, on 17 July 2014 - 08:56 PM, said:

Sarcasm != Trolling. That said, complaining about changes to the game in general chat is totally pointless. I would be amazed if the devs bother to read this post. Hop on over to the actual Jump Jet Change feedback thread, and tell them over there why nerfing jumpjets into the ground is dumb. No reason to ruin an entire gameplay mechanic just to fix jump sniping.

View PostDaZur, on 17 July 2014 - 08:58 PM, said:


"Working as intended"...

Folks are still so flipping caught up in the JJ adjustment they can't grasp the fact that this was not just an outright nerf to JJs... It's also a cost/benefit logic mechanic for meta-mechs that were previously getting away with minimal JJ config + full kit weapon configurations.

You want maximum maneuverability you're going to have to sacrifice elsewhere...

Quote

One common misconception that I've seen concerning these changes is that this was supposed to "fix" the "pop-tart meta". That is not the case. Just to be clear, we are not trying to remove pop-tarting from MWO. It is a valid, tactical means of play. The way we want to address it is from a cost per performance view, not eliminate it. The changes in this update do affect the pop-tart meta builds but only by increasing costs in tonnage, space and having to adapt to less vertical thrust.



http://mwomercs.com/...65#entry3542465

#13 TheRealAbray

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Posted 17 July 2014 - 09:08 PM

View PostPostumus, on 17 July 2014 - 08:56 PM, said:

Sarcasm != Trolling. That said, complaining about changes to the game in general chat is totally pointless. I would be amazed if the devs bother to read this post. Hop on over to the actual Jump Jet Change feedback thread, and tell them over there why nerfing jumpjets into the ground is dumb. No reason to ruin an entire gameplay mechanic just to fix jump sniping.


I've lost all hope that PGI actually reads and considers ANY post in ANY part of the forum. I really just want to complain about how my highlander is better off in any situation without JJ than with them.

Edited by TheRealAbray, 17 July 2014 - 09:08 PM.


#14 WarZ

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Posted 17 July 2014 - 09:13 PM

View Postpwnface, on 17 July 2014 - 08:39 PM, said:

Is OP trolling? I've had like 6 1k+ damage games today running the exact same meta timberwolf build I was running pre-patch. The highlander is pretty much the only mech who got screwed really badly with this patch, other builds using 2-3JJs are still viable as hell.


Viable yes. But not nearly so nimble or high pop tarty. I find that on my JJ builds I'm spending more time trying to fire them without jumping. Jumping takes more time now so its not as easy to do it on the fly, or nearly as much up and down. Also I'm spending more time trying out and playing NON jump jet builds. Whereas before it was hurting me to not have JJ, its now not nearly so severe.

Yes it can still be done, but its not nearly as easy or comfortable to do.

I may miss the highly agile jumping, BUT I HIGHLY APPROVE THE CHANGES.

#15 TheRealAbray

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Posted 17 July 2014 - 09:13 PM

Sephlock,

I may have misspoke when I said something about poptarts. You're right in quoting PGI about that, and I should've made my negative comments specifically about high pinpoint alphas, not poptarting!

#16 Sephlock

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Posted 17 July 2014 - 09:19 PM

View PostTheRealAbray, on 17 July 2014 - 09:13 PM, said:

Sephlock,

I may have misspoke when I said something about poptarts. You're right in quoting PGI about that, and I should've made my negative comments specifically about high pinpoint alphas, not poptarting!
No you didn't misspeak, although I guess adjusting pinpoint alphas would be better than what they're doing now (or in general).

Although based on the Nova-specific nerf, the Dire Wolf-specific nerf, and the upcoming Dire Wolf-specific nerf... I'm not sure about their method of handling pinpoint alphas is going to be...

Edited by Sephlock, 17 July 2014 - 10:02 PM.


#17 Deathlike

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Posted 17 July 2014 - 10:21 PM

Special Inner Sphere News Report said:

Some random players squawkers in Highlanders were spotted terrorizing some poor freebirth. This poor man, nicknamed "Nerfinator" told us exclusively that "these Highlanders" were a menace to the Inner Sphere. When asked for clarification, he was very concerned for the "bunny rabbits" and the "Trebuchets".

More details at 11.

Edited by Deathlike, 17 July 2014 - 10:21 PM.


#18 badaa

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Posted 17 July 2014 - 11:19 PM

more **** about **** that was unnecessarily messed with instead of the real problem pinpoint

#19 Egomane

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Posted 18 July 2014 - 12:58 AM

The OP admited in another post, that this is indeed a troll thread.

Question: So were do all good trolls go?
Spoiler


#20 MarineTech

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Posted 18 July 2014 - 01:22 AM

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