Jump to content

Clan Mechs Are Changing The Nature Of The Pug


58 replies to this topic

#41 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 20 July 2014 - 03:18 AM

View PostSlackjawlocal, on 20 July 2014 - 03:02 AM, said:

I been playing about a week now. Just finnishing the Jenner elite skills tree. What i notice most is 9 times out 10 clan mech last a lot longer in a fight. I have only seen a couple IS mech like the Atlas or sometimes a victory step out and go toe to toe with a clan mech. Where you will see timber wolfs and Dire wolves stand out in the open and take hits as they stip your mech of weapons and armor.

Its not often you will see a clan mech tuck tail and run unless hes way out numbered.


Speed is a HUGE survival factor in this game, yet in order for IS mechs to match clan speeds they have to use engines that make them twice as vulnerable. Go figure. :(

#42 Kyle Wright

    Member

  • PipPipPipPipPipPipPip
  • Fury
  • Fury
  • 663 posts

Posted 20 July 2014 - 03:34 AM

Honestly a lot of it is piloting. I've seen so many players in solo queue doing stuff like walking in the broad open, fully peaking around a corner, and trying to out trade 3 or mechs of the enemy team. You can't afford to make those mistakes in group cause guys like myself and unit will make you pay every time. In solo queue you have to play cautiously, equip a seismic sensor or u a and if you have a sneaking suspicion about a corner then stop and check for rradings. Learn to slice the pie looking around corners. And learn to move in and out of cover with the fastest speed possible over the shortest amount of distance between cover, you know Cover and Concealment. Play smart like your life were really on the line, if you play to just Rambo then you deserve to die and to be trolled and hated for screwing your team.

#43 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 20 July 2014 - 03:55 AM

Sometimes its not a mistake Kyle. I will round a corner in my Atlas and find "The Enemy". There are 3-4 allies close enough to support. But they don't, so I just resign to the inevitable, and dish as much damage as possible before falling. Its a game, playint like you will never play again, or just go home! :( :P

#44 Kyle Wright

    Member

  • PipPipPipPipPipPipPip
  • Fury
  • Fury
  • 663 posts

Posted 20 July 2014 - 04:04 AM

View PostJoseph Mallan, on 20 July 2014 - 03:55 AM, said:

Sometimes its not a mistake Kyle. I will round a corner in my Atlas and find "The Enemy". There are 3-4 allies close enough to support. But they don't, so I just resign to the inevitable, and dish as much damage as possible before falling. Its a game, playint like you will never play again, or just go home! :( :P


Did you stop and use seismic or slowly peak to see what's on the other side? If no then that's on you. In solo you are your best security. Treat Solo as how far can I carry my team. Getting torn up early does not help the team in the long run.

#45 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 20 July 2014 - 04:08 AM

Seismic is for scrubs! And the other players were firing into the Mechs BEFORE I rounded to aide the fight. I take responsibility for my own death. I do note that friendlies are near, But I chose to engage.

And as far as PUGs are concerned its a group, NOT a team.

#46 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 20 July 2014 - 04:56 AM

A lot of posters want it both ways and its not possible in the logical sense. Maybe elo has been removed and I would consider that but for the fact that I am not seeing noobs any more out there. I rarely see a trial and when i do its almost always and experienced pilot driving them.
Clan mechs are heavily filling most pug matches now and considering most who own them are experienced pilots they are dominating the vast majority of matches. I can still go head to head with timbers and dires with my banshee but its 50/50 who will come out of it and if I overcome I am usually missing my shield arms and cored. No amount of twisting will protect you from such high dps. Of those i prevail in I reason its a lesser experienced pilot because they clearly have the dps advantage in the fight. In my atlas forget it. I turn into fire and I am toast more often than not.
Sure I suck so can the get better dance, I do have 10k+ matches behind me so tactically I know where to be.

Its pretty clear that now group guys have figured out the best feed trough is solo all the old exploits have come back to roost. PGI clearly knows this and we will see if they put player numbers ahead of the cash grab over time. I still think they are aware of it and trying to curb it somehow whether its stricter elo placement , voip in game or finally going after those who think harvesting xp and c-bills at others expense is op. I was going to drop some cash (not on clan mechs) but have held off seeing how its been going lately. I sure as hell am not recommending the game to friends as everyone I got to join over the past years is long gone for the reasons I noted. Its too hard a climb and way too much of a grind to even hope of having any decent footing out there right now. Coming here to the forums a new player only faces ridicule and hypocrisy. Far from the welcoming help they need. Look how this new poster has been received so far. You guys holding court here will get exactly what you asked for in the end even though you don't see what that is right now.

#47 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 20 July 2014 - 05:45 AM

Every time I see a Triple AMS Kitfox on the other side, I am glad that my LRM boat is from the Inner Sphere.

#48 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 20 July 2014 - 05:53 AM

View PostKiiyor, on 17 July 2014 - 11:58 PM, said:

and don't pilot IS mediums unless you're very confident in your skills and build :mellow:

Or of questionable sanity, like me. Proud to march my Griffins, Shadowhawks, Wolverines, Centurions, Hunchbacks and Arrow straight into the belly of the beast.

#49 Bigbacon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,097 posts

Posted 20 July 2014 - 06:01 AM

i still pilot all IS mechs except the nova which i don't really use much and I can still kind of see where people are coming from with clans being OP but I mainly point fingers at the Timber wolf and maybe the storm crow.

Timber wolf is the only mech in the game, IMO, that is just amazing even in mediocre hands. it is the only big mech I sort of fear and I normally have no issues going toe to toe in my tiny little light mech against other heavies and assaults but the TW, no way...

Storm crow I only toss on there because like the TW, it always seems to take a HUGE beating and just keeps on going. though most of the clan mechs seem to take massive beatings.

I think it is reasonably balanced especially on those clan burn times. one of the reasons I don't like my clan mech unless it is the 12SL boat. those burn times are like eternities. The range though...that is killer and IS has nothing on clan weapon ranges.

Edited by Bigbacon, 20 July 2014 - 06:03 AM.


#50 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 20 July 2014 - 07:09 AM

View PostBishop Steiner, on 20 July 2014 - 05:53 AM, said:

Or of questionable sanity, like me. Proud to march my Griffins, Shadowhawks, Wolverines, Centurions, Hunchbacks and Arrow straight into the belly of the beast.


We, the proud, the few, the probably dead.

I used drive my 4SP every now and again. The DoomCrow though... Has more than scratched the itch.

#51 Tezcatli

    Member

  • PipPipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 1,494 posts

Posted 20 July 2014 - 08:06 AM

I would say that the new level of DPS brought by the clans does indeed discourage new players. I mean imagine trying to get a feel for piloting and tactics. Then you just get blown away by a Clan mech that you have to pay money for. Some people might be put off by this.

People say IS lights outclass Clan Lights. But look at the level representation in the matchmaker. Lights are taking more damage and fall damage increases the risk to their legs. I'm not saying Fall damage is broken, it's working as intended, but it's one more thing that's especially relevant to lights. Just because they're faster then Clan lights, doesn't mean they aren't having a hard time against the higher DPS. Combine that with the higher laser usage and LRMs that can target in close.

#52 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 20 July 2014 - 08:11 AM

View PostKiiyor, on 20 July 2014 - 07:09 AM, said:

We, the proud, the few, the probably dead.

I used drive my 4SP every now and again. The DoomCrow though... Has more than scratched the itch.

Why wouldn't it? 5 more tons and a beauty of a hard point mix.

#53 Oogalook

    Member

  • PipPipPipPipPip
  • Little Helper
  • Little Helper
  • 112 posts
  • LocationTexas

Posted 20 July 2014 - 08:15 AM

Good points. I, too, feel that the clan 'mechs must be totally equal to IS 'mechs for this game to remain playable. With all of the time and work that I put into my IS 'mechs, it breaks my heart that they are now outmoded and basically just can't compete anymore.

#54 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 20 July 2014 - 08:22 AM

View PostOogalook, on 20 July 2014 - 08:15 AM, said:

Good points. I, too, feel that the clan 'mechs must be totally equal to IS 'mechs for this game to remain playable. With all of the time and work that I put into my IS 'mechs, it breaks my heart that they are now outmoded and basically just can't compete anymore.


Its why I chose Inner Sphere over Clan. I knew how powerful the Clans are meant to be, and I wanted to give it my best to see if I could overcome. This is kinda a let down to me.

#55 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 20 July 2014 - 08:26 AM

View PostJoseph Mallan, on 20 July 2014 - 08:11 AM, said:

Why wouldn't it? 5 more tons and a beauty of a hard point mix.


Exactly. 5 tons is a whole lot of difference in the 50-60 ton range. That is 5 whole DHS which will turn a Lava Hot build into one that is only mildly warm, especially when boating lasers. No surprise at all that the Stormcrow is superior to the Hunchback.

However, if you compare it to other mechs, the gap is much thinner.

One of my Stromcrows is configured like this:

SCR-D
106.7 kph
0 JJ
364 armor
40% heat management
4 Clan ER ML
3 SRM-6 + Artemis

Then I compare it against my Quickdraw and a Kintaro I used to run:

Quickdraw
98 kph
4 JJ
368 armor
37% heat management
4 ML
2 SRM6+Artemis
1 SRM4+Artemis

or

KTO-20
106.9 kph
0 JJ
368 armor
39% Heat Management
4 ML
3 SRM6

Then I realize that while the Stormcrow holds an obvious advantage against these two, it is only slightly better off than what most people consider two of the worst IS mechs in the game.

Good mech? Yes. Overpowered, No LOL.

#56 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 20 July 2014 - 09:07 AM

View PostJoseph Mallan, on 20 July 2014 - 08:11 AM, said:

Why wouldn't it? 5 more tons and a beauty of a hard point mix.


Omni pods for the win
My three Stormcrows atm
Buggzapper x2 llas x4 mlas ....and that is leaving a hardpoint on the table I'm not using the head laster
Trebfrom hell LRM40 + narc and dual srm4s which is flat nasty till it runs out of ammo
Skinnylas UAC20 x2SRM6 x3 mlas, yeh you saw that its an Atlas without a laser...just 55 tons

....and that is just because I was trying to stay relatively close to the stock mechs.

#57 Kyle Wright

    Member

  • PipPipPipPipPipPipPip
  • Fury
  • Fury
  • 663 posts

Posted 20 July 2014 - 11:38 AM

View PostJoseph Mallan, on 20 July 2014 - 04:08 AM, said:

Seismic is for scrubs! And the other players were firing into the Mechs BEFORE I rounded to aide the fight. I take responsibility for my own death. I do note that friendlies are near, But I chose to engage.

And as far as PUGs are concerned its a group, NOT a team.



Well excuse me Mr. MWOpro. Please sign up and show us your mad skillz http://www.twitch.tv/mwopro

#58 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 20 July 2014 - 11:39 AM

View PostSlackjawlocal, on 20 July 2014 - 03:02 AM, said:

I been playing about a week now. Just finnishing the Jenner elite skills tree. What i notice most is 9 times out 10 clan mech last a lot longer in a fight. I have only seen a couple IS mech like the Atlas or sometimes a victory step out and go toe to toe with a clan mech. Where you will see timber wolfs and Dire wolves stand out in the open and take hits as they stip your mech of weapons and armor.

Its not often you will see a clan mech tuck tail and run unless hes way out numbered.


That's partly because you can't change the engine on clan mechs and they might not have enough speed to escape even if they're in a bad situation, especially in the case of dire wolves because they are incredibly slow.

#59 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 20 July 2014 - 01:15 PM

View PostPjwned, on 20 July 2014 - 11:39 AM, said:


That's partly because you can't change the engine on clan mechs and they might not have enough speed to escape even if they're in a bad situation, especially in the case of dire wolves because they are incredibly slow.


Indeed Direwhales DPS tank. So if you get pinned you just start lighting **** up because you aren't getting away from a bad smell, much less another mech.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users