

Way Too Easy Fix For Clan/is Balance
#1
Posted 17 July 2014 - 07:51 AM
1. Clan 'mechs are SUPPOSED to be OP, according to canon. Really, WAY OP.
2. The ONLY thing OP about the Clan 'mechs is their weapons, (combined with the game breaking mechanic of instant perfect pinpoint convergence + 'mech components)
Therefore, I propose that for the time being (invasion timeline) LET the Clans be OP! Have fun playing against or for them, knowing they are (in weapons only) OP. Accept it. Embrace it. Deal with it.
I know that some will scream "P2W!!!!", but, honestly, win WHAT, exactly? We do not even have a game yet.
Eventually, however, there needs to be balance. It would be better (IMO) if that balance were within the lore.
Simple answer: Mixtech. At least as far as weapons are concerned.
It might be necessary to allow armor/engine customization on Clan mechs at that time, IDK, it is something to be seen.
It is an extremely easy fix that requires almost no effort on PGI's part, it doesn't have to be implemented right away (although a timeline jump would not be a bad idea), and there is no risk of 'mechs becoming obsolete.
#2
Posted 17 July 2014 - 07:52 AM
PP FLD is OP. Clan tech/chassis themselves are NOT OP.
#3
Posted 17 July 2014 - 08:12 AM
If anyone can (eventually) field the weapons, however, it would equalize the playing field.
#4
Posted 17 July 2014 - 08:22 AM
Hotthedd, on 17 July 2014 - 08:12 AM, said:
If anyone can (eventually) field the weapons, however, it would equalize the playing field.
But a mix of IS and Clan on the same team is a balance in itself. We need a bunch of numbers for IS vs Clans 12v12 to see if any changes are needed. Some stats could give a general idea of how it's going to shake down when CW hits, but seeing as it's mixed, Clans are loading out to fight other Clans as well as IS, which will change if it's just vs IS. They should start the divide before CW otherwise (if there is any balance problem) CW will be lopsided.
#5
Posted 17 July 2014 - 09:04 AM
In summary, the current balance looks *mostly* like this:
IS = Inferior guns on superior platforms
Clans = Superior guns on inferior platforms
...With exceptions on both sides, of course.
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If you let the Omnis customize all their things, then they would basically feel like reskinned battlemechs rather than a whole separate tech tree.
Edited by FupDup, 17 July 2014 - 09:08 AM.
#6
Posted 17 July 2014 - 09:09 AM
FupDup, on 17 July 2014 - 09:04 AM, said:
Yep.
MW4 fixed this with set hard point sizes, so that if you wanted a certain speed + JJ + load out, you would need to pick the chassis that could take it. There was some redundancy, and most mechs moved generally the same. MWO has spent much more time customizing the movement of mechs as their specialty. MixTech would make IS mechs superior in every way.
#7
Posted 17 July 2014 - 09:30 AM
#8
Posted 17 July 2014 - 09:37 AM
Send a real ON1-K up against a Timby and I think you'll see all the stomping you could want.
#9
Posted 17 July 2014 - 10:29 AM
Marak Varn, on 17 July 2014 - 09:37 AM, said:
Send a real ON1-K up against a Timby and I think you'll see all the stomping you could want.
It really has nothing to do with balance but it is kind of interesting that our IS mechs are probably more optimized than the "Clan buster" stuff that ComStar used on Tukayyid.
#10
Posted 17 July 2014 - 10:31 AM


#11
Posted 17 July 2014 - 10:32 AM
the only true 100% advantage the clan has over the IS is the fact their weapons are lighter and take up less room
every other "advantage" has been mitigated and countered by some other draw back
their laser weapons have much longer burn times
their ballistics are slightly DoT damage
their LRM's fire in a stream (greatly increases effectiveness of AMS)
if the IS weapons were the same weight as the clan weapons then IS mechs would be the GODS of the battlefield and be hands down OP.
The clan weapon weights though are still slightly countered by # of hardpoints + heat system + engine lock
what good is have 12+ weapons if you cant even fire them all. After a few of the weapons anything more just becomes backup or situational weapons.
Also if Beam weapons werent so gimped compared to ballistic IS would be slightly better off as well.
#12
Posted 17 July 2014 - 10:32 AM
It's as simple as that. The Shadowhawk has the same tonnage available as the Timberwolf at similar speeds. SRM24+2ERLL? With max JJs on a 55 tonner.
GGclose
#13
Posted 17 July 2014 - 10:33 AM
#14
Posted 17 July 2014 - 10:40 AM
Mcgral18, on 17 July 2014 - 10:32 AM, said:
It's as simple as that. The Shadowhawk has the same tonnage available as the Timberwolf at similar speeds. SRM24+2ERLL? With max JJs on a 55 tonner.
GGclose
Speaking of mixtech, there are actually a few mixtech mechs in BT in the far future that are REALLY crazy. Here's the Wulfen, for example.

Equipment:
Mass: 30 tons
Armor: Maxed out Stealth Armor
Engine: XXL300 (Clan, takes up 4 critslots per side torso)
Top speed in MWO: 178.2 kph (after speed twerk)
Accessories: XL Gyro, Endo Steel, ECM
Pod space: 10 tons
Year availability: 3137
It's a light mech that could potentially stand up to the mighty Arctic Cheetah...too bad it's also a Clan mech (that uses a few IS components). The hardpoints, however, kind of suck on most variants (1 ballistic + 1 missile on the Prime = lolololololol). It does, however, get a few decent variants and even a JJ variant.
Edited by FupDup, 17 July 2014 - 10:47 AM.
#15
Posted 17 July 2014 - 10:49 AM
#16
Posted 17 July 2014 - 10:51 AM
I am looking at the 2055+ timeline, if I was not clear on that before.
P.S. I would befine to leave Clan/I.S. balance alone if PGI would fix the instant pinpoint perfect convergence alpha issue, but that will never happen.
#20
Posted 17 July 2014 - 11:13 AM
Wiser minds than mine have spoken.
I can't wait to see PGI's ham-handed, knee-jerk series of balance fixes, counter-fixes, counter counter fixes, and rollbacks....
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