

SLI Ready game?
#1
Posted 21 June 2012 - 10:06 AM
Reason I ask, i have glitches with WoT when SLI is enabled; none when disabled. I know this is a different game, but i figured I would ask.
#2
Posted 21 June 2012 - 10:09 AM
Edited by Vulpesveritas, 21 June 2012 - 10:10 AM.
#3
Posted 21 June 2012 - 10:19 AM
I am gonna have a whole new machine lol, all because of this game
#4
Posted 21 June 2012 - 10:20 AM
#5
Posted 21 June 2012 - 12:07 PM
Meco, on 21 June 2012 - 10:06 AM, said:
Reason I ask, i have glitches with WoT when SLI is enabled; none when disabled. I know this is a different game, but i figured I would ask.
You're going about this *** backwards. Games do no support multi GPU, nvidia updates the drivers to support SLI profiles for games. If they bother with that or not who the **** knows, but their support comes and goes.
Also the the drivers update the profiles for newer cards, your cards are old enough that you won't get any support from nvidia on them.
I have to disable SLI on a large amount of games I play or I have issues, it's just the nature of the beast.
#7
Posted 21 June 2012 - 12:21 PM
Atayu, on 21 June 2012 - 10:20 AM, said:
Yeah I figured they were different engines.
silentD11, on 21 June 2012 - 12:07 PM, said:
You're going about this *** backwards. Games do no support multi GPU, nvidia updates the drivers to support SLI profiles for games. If they bother with that or not who the **** knows, but their support comes and goes.
Also the the drivers update the profiles for newer cards, your cards are old enough that you won't get any support from nvidia on them.
I have to disable SLI on a large amount of games I play or I have issues, it's just the nature of the beast.
Atleast i will be able to play with my old cards. All I was looking for. Thanks for input
#8
Posted 30 October 2012 - 05:02 PM
#9
Posted 31 October 2012 - 04:44 PM
But here is my two cents...
1. Why does windows XP, vista, 7 and now 8 all run in 64Bit but when we want to run any type of game they will always revert to a 32Bit operation.
2. Since almost all of the CPU's and some GPU's today are made to run at 64Bit if we are using XP 32Bit or Vista 32Bit or something else the CPU is basically running at halfspeed right.
3. Since the invention of SLI technology why is it that nothing seems to work on it? what is the purpose of having a EVGA monster motherboard w/ 4 SLI video card and 128GB OCZ SLI memory... just to unplug it?
4. it seems to me just common sense that are tech guys would be making greater effort to make all this technology work together instead of making a new phone every other month or a new console every 5 years.
#10
Posted 31 October 2012 - 05:08 PM
however, the way the game works now it's very much cpu limited on most systems. you need an overclocked sandy bridge and a wimpy gpu to be gpu limited. therefor the gains with sli will be very limited unless you run on something ridiculous like 2560x1440
#11
Posted 31 October 2012 - 08:11 PM
Edited by Cochise, 31 October 2012 - 08:12 PM.
#12
Posted 20 November 2012 - 08:37 AM
Paul BlackJack Cady, on 31 October 2012 - 04:44 PM, said:
But here is my two cents...
1. Why does windows XP, vista, 7 and now 8 all run in 64Bit but when we want to run any type of game they will always revert to a 32Bit operation.
2. Since almost all of the CPU's and some GPU's today are made to run at 64Bit if we are using XP 32Bit or Vista 32Bit or something else the CPU is basically running at halfspeed right.
3. Since the invention of SLI technology why is it that nothing seems to work on it? what is the purpose of having a EVGA monster motherboard w/ 4 SLI video card and 128GB OCZ SLI memory... just to unplug it?
4. it seems to me just common sense that are tech guys would be making greater effort to make all this technology work together instead of making a new phone every other month or a new console every 5 years.
I do know about this "crap"....
Your two cents isn't really worth two cents.
1.& 2. XP does have a x64 edition, but it was the red-headed step-child and was never well supported.
That said, I don't think you're quite understanding what 64-bit means.
Going from 32- to 64-bit does not double your computer's processing power. That's just marketing fluff.
The real benefit of going from 32- to 64-bit was that the Operating System (eg. Windows) could address more than 4gigs of physical memory. (Though BIOS limitations often meant that a 32-bit system was limited closer to 3gigs than 4.)
32-bit applications are typically restricted to 2gigs of memory. This is true regardless of whether they're running on a 32- or 64-bit OS. Some 32-bit apps are compiled to access 3gigs of memory, but they are rare and generally only aimed at server apps.
A 32-bit application can (generally) run on a 64-bit OS without any problems, and without any performance penalty.
A 64-bit application can only run on a 64-bit OS. A 64-bit application can make use of a much larger amount of memory, and has 64-bit variables/registers. A few memory intensive apps take advantage of the former, and a few compute-intensive apps take advantage of the latter. These apps are not the norm. Even most video-games see little or no benefit in being compile for 64-bit.
3. Multi-GPU technologies have been around for over 10 years, and in that time they have rarely been the boost that many hoped for. It requires both the drivers and the game engine to be designed for it. And, like many things in the computing world, this kind of work is easy to do a cruddy job at, but very difficult to do a good job at.
True, some applications (games or otherwise) will see massive boosts. But assuming that will be true is probably not wise. Plan accordingly.
4. Huh? The number of engineers pounding away at Intel, nVidia and AMD is staggering. Intel alone brings out a new / revised chip design every 2 years, and a new process every 2 years. They literally replace their fabricating equipment every 2 years. That's mind-boggling.
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