Sure, Turn On The Ppc Gauss Link Nerf
#1
Posted 18 July 2014 - 09:57 AM
Especially the charge time one.
Maybe they could keep the gauss explosion thing, and finally give it a message that won't confuse newbies.
#2
Posted 18 July 2014 - 10:02 AM
#3
Posted 18 July 2014 - 10:08 AM
#4
Posted 18 July 2014 - 10:13 AM
If there is energy in cap enough to fire, you fire. Cap recharges at a linear rate. PPC draws from cap, perhaps a slightly lower rate than gauss, so there is a tad of overlap.
The system would work fine, and I'd have my old "brawlin'" gauss back -- I can manage cap use (thank you EVE!) easier than dealing with a 2 second window of usage for a weapon.
#5
Posted 18 July 2014 - 10:13 AM
#6
Posted 18 July 2014 - 10:13 AM
#7
Posted 18 July 2014 - 10:57 AM
FupDup, on 18 July 2014 - 10:02 AM, said:
Eddrick, on 18 July 2014 - 10:08 AM, said:
#8
Posted 18 July 2014 - 11:01 AM
1) Nerf PPC/Gauss linked usage
2) but Gauss charge up removed
I would be all over this like it's the last drop of beer on Earth.
#11
Posted 18 July 2014 - 11:23 AM
Tynan, on 18 July 2014 - 11:20 AM, said:
I'm not against this but if they're going to remove the charge up the need to drop the projectile speed back down. Gauss are stupidly easy to hit with at 2000m/s.
#12
Posted 18 July 2014 - 11:26 AM
Sephlock, on 18 July 2014 - 09:57 AM, said:
Especially the charge time one.
Maybe they could keep the gauss explosion thing, and finally give it a message that won't confuse newbies.
FupDup, on 18 July 2014 - 10:02 AM, said:
Sorry guys but making a Gauss explode is not a Nerf. It is returning it to its normal operating parameter. The Charge, though I don't like it, Does simulate the minimum range from TT pretty well. So to me, Gauss is working as intended.
I feel dirty now.
#13
Posted 18 July 2014 - 11:27 AM
Sephlock, on 18 July 2014 - 09:57 AM, said:
Especially the charge time one.
Maybe they could keep the gauss explosion thing, and finally give it a message that won't confuse newbies.
Umm Source, or are you being a **** and using a misleading title to get reads.
#14
Posted 18 July 2014 - 11:27 AM
Sephlock, on 18 July 2014 - 11:23 AM, said:
Yeah, don't get me wrong, I want them to be good, but with no charge at that speed we'd have more dual-gauss sniping than we already do. PP FLD needs to take skill to deliver, since it's pretty clearly going to stay the dominant damage delivery mode.
#15
Posted 18 July 2014 - 11:32 AM
Tynan, on 18 July 2014 - 11:27 AM, said:
Yeah, don't get me wrong, I want them to be good, but with no charge at that speed we'd have more dual-gauss sniping than we already do. PP FLD needs to take skill to deliver, since it's pretty clearly going to stay the dominant damage delivery mode.
... I mean gosh yes that would be terrible. Lower the speed.
(or make it travel at an EVEN HIGHER VELOCITY but lose that speed rapidly, so I can easily swat those pesky squirrels, who all deserve to die in a single alpha anyway).
?
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Joseph Mallan, on 18 July 2014 - 11:26 AM, said:
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Sorry guys but making a Gauss explode is not a Nerf. It is returning it to its normal operating parameter. The Charge, though I don't like it, Does simulate the minimum range from TT pretty well. So to me, Gauss is working as intended.</p>
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<img src='https://static.mwomercs.com/forums/public/style_emoticons/default/unsure.png' class='bbc_emoticon' alt=':unsure:' /> I feel dirty now.</p>
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As well you should.
Look, even the forum is peeing all over your post, that's how dirty it is.
#16
Posted 18 July 2014 - 11:34 AM
Joseph Mallan, on 18 July 2014 - 11:26 AM, said:
I feel dirty now.
Out of curiosity why did it have a min range on TT?
#17
Posted 18 July 2014 - 11:35 AM
shad0w4life, on 18 July 2014 - 11:27 AM, said:
It can't be both?
http://mwomercs.com/...auss-link-nerf/
For some reason the initial post that had a direct link to the podcast is nowhere to be found, and I can't be bothered to go on google, so that will have to do .
In short; They mentioned it in an interview with NGNG.
#18
Posted 18 July 2014 - 11:36 AM
Sephlock, on 18 July 2014 - 11:32 AM, said:
... I mean gosh yes that would be terrible. Lower the speed.
(or make it travel at an EVEN HIGHER VELOCITY but lose that speed rapidly, so I can easily swat those pesky squirrels, who all deserve to die in a single alpha anyway).
?
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As well you should.
Look, even the forum is peeing all over your post, that's how dirty it is.
Still doesn't change my perspective... except that I will continue to hold it while using an Umbrella.
Ultimatum X, on 18 July 2014 - 11:34 AM, said:
Out of curiosity why did it have a min range on TT?
Cause all Long range weapons did. Besides lasers.
Edited by Joseph Mallan, 18 July 2014 - 11:37 AM.
#19
Posted 18 July 2014 - 11:39 AM
Ultimatum X, on 18 July 2014 - 11:34 AM, said:
Out of curiosity why did it have a min range on TT?
Because it was a super jesus cannon and could dish out TEH PWN at super long ranges, beheading enemy mechs and... doesn't afraid of anything.
Or something .
Not sure what the canon reason was.
Joseph Mallan, on 18 July 2014 - 11:36 AM, said:
Still doesn't change my perspective... except that I will continue to hold it while using an Umbrella.
Cause all Long range weapons did. Besides lasers.
Even autocannons?
BTW, nice outfit.
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