Patch 1.3.307 significantly reduced fall damage for light mechs. This may make some of the tips in this guide obsolete.
http://mwomercs.com/...07-29-jul-2014/
After the fall damage was implemented into the game in the 1.3.302 - 02-Jul-2014 patch there has been alot of posts regarding the perceived difficulty in piloting a light mech without excessively damaging the legs. So I thought I would start this new topic with some tips on how to pilot light mechs now:
- Always pay attention to the ground in front of you!
- Listen to the sound of your mech walking. If it gets quiet then you are airborne and should immediately lift the throttle.
- Do not run straight over uneven terrain! Make turns and seek flat areas.
- Try running down slopes at a slight angle not in a straight line.
- Avoid unnecessary jumping when piloting a jump jet light mech.
- Also when using jump jets leave some fuel for a brake before you touch the ground.
But the main thing is that you need to adapt. You need to understand that every time you go airborne you risk damage to your legs. With that in mind you will also learn to pilot your mech so that it stays on the ground. It is not really that hard once you get used to it.
Edited by Deucebackpack, 29 July 2014 - 11:46 AM.